GUNZ 1,0,0,290 launched. build (Dec 4 2006 11:14:25) Log time (12/22/06 19:24:39) test.txt not found NON-Skip XTrapPatch CPU ID = GenuineIntel ( family = 15 , model = 1 , stepping = 2 ) @ 1993 MHz Display Device = NVIDIA GeForce 6800 GT ( vendor=10de device=45 subsys=0 revision=a1 ) Display Driver Version = 6.14.0010.7189 Windows = 5.1 Build 2600 , (1047564KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load XML from memory : system/gametypecfg.xmlLoad Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS start init nhn auth. init nhn auth success.Init report start ZNHNUSA_Report::InitReport - success Init report success. InitializeNotify ok. WFog Enabled Device. device created. Video memory 179.000000 shader initialize successful : 1 start gameguard gameguard mode is real. main : RGetLenzFlare()->Initialize() main : ZGetInitialLoading()->Initialize() main : g_Mint.Initialize() ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Supported 1(Santa Cruz(tm)): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 2.227000 ZApplication::OnCreate : m_SoundEngine.Create 1 3 Load XML from memory : System/tips.xml(0x0009)- SUCCESS ZGameInterface::LoadBitmaps ZGameInterface::LoadBitmaps2 loading pictures : 2.058000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.687000 ZGameInterface::InitInterfaceOption Number of Display mode : 107 Number of Display mode : 107 ZGameInterface::InitInterfaceOption ok ::InitMaps() > No Current ChannelRule ZGameInterface::OnCreate : InitInterface Screen Effect Manager Create : 0.327000 ZGameInterface::OnCreate : m_pScreenEffectManager->Create() ZGameInterface::OnCreate : m_pEffectManager->Create() ZGameInterface::OnCreate : g_pGameClient->Create() ZGameInterface::OnCreate : done Bird : 5 -------------------> GameInterface Create : 4.275000 ZApplication::OnCreate : GameInterface Created ZApplication::OnCreate : m_pInterface->OnCreate() ZApplication::OnCreate : m_MeshMgr.LoadXmlList(character.xml) -------------------> Character Loading : 8.198000 -------------------> WeaponMesh Loading : 1.860000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! ZApplication::OnCreate : m_WeaponMeshMgr.LoadXmlList(weapon.xml) -------------------> Worlditem Loading : 0.054000 ZApplication::OnCreate : CreateConsole ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml ZApplication::OnCreate : MGetChattingFilter()->Create -------------------> ETC .. : 0.496000 main : g_App.OnCreate() RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Recv ggnp step1 ok. Selected character name : Vance_Serori (56 61 6E 63 65 5F 53 65 72 6F 72 69 ) (len = 12) ZPlayerListBox::SetMode 0 EMBLEM READY!! (4366)http://downimage.ijjimax.com/gunz/emblem/20061218/200612180902144366.jpg EMBLEM READY!! (1622)http://downimage.ijjimax.com/gunz/emblem/20061202/200612021734251622.jpg ZPlayerListBox::SetMode 2 ZPlayerListBox::SetMode 4 ZPlayerListBox::SetMode 0 EMBLEM READY!! (4546)http://downimage.ijjimax.com/gunz/emblem/20061222/200612221313164546.gif EMBLEM READY!! (3946)http://downimage.ijjimax.com/gunz/emblem/20061219/200612191721483946.gif EMBLEM READY!! (3299)http://downimage.ijjimax.com/gunz/emblem/20061210/200612102016263299.jpg StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Prison/Prison.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 10 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Prison ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 19:27:31 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=8 RoundState:Countdown Reset Device ------------------------ReleaseBuffer Video memory 179.000000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 179.000000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 178.000000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 178.000000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. [0:1449929] UDP_TEST_REPLY: from (0:1452962) [0:1449929] UDP_TEST_REPLY: from (0:1448552) ZGameInterface::InitInterfaceOption Number of Display mode : 107 Number of Display mode : 107 ZGameInterface::InitInterfaceOption ok EMBLEM READY!! (5091)http://downimage.ijjimax.com/gunz/emblem/20061222/200612221503535091.jpg [0:1449929] UDP_TEST_REPLY: from (0:1450322) [0:1449929] UDP_TEST_REPLY: from (0:1452149) RoundState:Finish OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGame Destroyed ( 19:57:45 ) Cloth VertexBuffer is Released OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 19:58:07 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=8 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1450322) [0:1449929] UDP_TEST_REPLY: from (0:1448552) [0:1449929] UDP_TEST_REPLY: from (0:1452149) [0:1449929] UDP_TEST_REPLY: from (0:1474709) EMBLEM READY!! (3552)http://downimage.ijjimax.com/gunz/emblem/20061212/200612121653433552.jpg [0:1449929] UDP_TEST_REPLY: from (0:1485427) [0:1449929] UDP_TEST_REPLY: from (0:1485427) RoundState:Finish Cloth VertexBuffer is Released OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 20:17:30 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Town ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 20:18:24 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=8 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1450322) [0:1449929] UDP_TEST_REPLY: from (0:1485427) [0:1449929] UDP_TEST_REPLY: from (0:1452149) [0:1449929] UDP_TEST_REPLY: from (0:1492717) [0:1449929] UDP_TEST_REPLY: from (0:1492717) [0:1449929] UDP_TEST_REPLY: from (0:1471047) [0:1449929] UDP_TEST_REPLY: from (0:1450322) [0:1449929] UDP_TEST_REPLY: from (0:1448552) [0:1449929] UDP_TEST_REPLY: from (0:1393968) [0:1449929] UDP_TEST_REPLY: from (0:1492415) [0:1449929] UDP_TEST_REPLY: from (0:1492717) RoundState:Finish OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGame Destroyed ( 20:48:40 ) Cloth VertexBuffer is Released OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 1 RBspObject::Open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Town ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 20:50:10 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=8 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1452149) RoundState:Finish RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1448552) RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1510757) RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown Cloth VertexBuffer is Released RoundState:Finish RoundState:Countdown Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1526262) RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown Cloth VertexBuffer is Released RoundState:Finish OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 21:19:12 ) OnGameDestroy Finished StageCreated ZPlayerListBox::SetMode 0 StageCreated ZPlayerListBox::SetMode 0 StageCreated Reset Device Video memory 177.000000 shader initialize successful : 1 devices Restored. Reset Device Video memory 177.000000 shader initialize successful : 1 devices Restored. ZPlayerListBox::SetMode 0 StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 21:24:35 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=8 [0:1449929] UDP_TEST_REPLY: from (0:1439401) [0:1449929] UDP_TEST_REPLY: from (0:1473696) [0:1449929] UDP_TEST_REPLY: from (0:1530662) [0:1449929] UDP_TEST_REPLY: from (0:1531878) EMBLEM READY!! (4059)http://downimage.ijjimax.com/gunz/emblem/20061216/200612160857124059.jpg Cloth VertexBuffer is Released [0:1449929] UDP_TEST_REPLY: from (0:1536171) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED Reset Device ------------------------ReleaseBuffer Video memory 176.000000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. [0:1449929] UDP_TEST_REPLY: from (0:1540034) [0:1449929] UDP_TEST_REPLY: from (0:1540034) [0:1449929] UDP_TEST_REPLY: from (0:1540034) [0:1449929] UDP_TEST_REPLY: from (0:1540034) [0:1449929] UDP_TEST_REPLY: from (0:1540034) [0:1449929] UDP_TEST_REPLY: from (0:1540034) [0:1449929] UDP_TEST_REPLY: from (0:1540034) [0:1449929] UDP_TEST_REPLY: from (0:1498303) EMBLEM READY!! (5039)http://downimage.ijjimax.com/gunz/emblem/20061222/200612220212305039.jpg [0:1449929] UDP_TEST_REPLY: from (0:1505379) [0:1449929] UDP_TEST_REPLY: from (0:1540034) [0:1449929] UDP_TEST_REPLY: from (0:1540034) Cloth VertexBuffer is Released [0:1449929] UDP_TEST_REPLY: from (0:1547065) EMBLEM READY!! (1713)http://downimage.ijjimax.com/gunz/emblem/20061220/200612201007361713.jpg [0:1449929] UDP_TEST_REPLY: from (0:1516325) [0:1449929] UDP_TEST_REPLY: from (0:1548168) RoundState:Finish [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 21:52:30 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Station/Station.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 12 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Station ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 21:53:33 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=9 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1530662) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1553942) [0:1449929] UDP_TEST_REPLY: from (0:1530662) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED [0:1449929] UDP_TEST_REPLY: from (0:1565905) [0:1449929] UDP_TEST_REPLY: from (0:1565905) [0:1449929] UDP_TEST_REPLY: from (0:1565905) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED RoundState:Finish OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 22:23:49 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Station/Station.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 12 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Station ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 22:34:17 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=9 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1576038) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED Cloth VertexBuffer is Released [0:1449929] UDP_TEST_REPLY: from (0:1576038) Cloth VertexBuffer is Released [0:1449929] UDP_TEST_REPLY: from (0:1582744) OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGame Destroyed ( 22:57:56 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 7 in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!! RBspObject::Open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Passage2 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Passage3 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Hall3 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Hall2 ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 23:09:13 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=9 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1581667) [0:1449929] UDP_TEST_REPLY: from (0:1581667) Quest Failed RoundState:Finish OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 23:16:20 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 23:17:02 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=9 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1581667) [0:1449929] UDP_TEST_REPLY: from (0:1597661) [0:1449929] UDP_TEST_REPLY: from (0:1580074) [0:1449929] UDP_TEST_REPLY: from (0:1599693) EMBLEM READY!! (1171)http://downimage.ijjimax.com/gunz/emblem/20061203/200612031429251171.png [0:1449929] UDP_TEST_REPLY: from (0:1573618) Cloth VertexBuffer is Released [0:1449929] UDP_TEST_REPLY: from (0:1580074) [0:1449929] UDP_TEST_REPLY: from (0:1594927) EMBLEM READY!! (1758)http://downimage.ijjimax.com/gunz/emblem/20061203/200612030133041758.jpg [0:1449929] UDP_TEST_REPLY: from (0:1573618) [0:1449929] UDP_TEST_REPLY: from (0:1600555) RoundState:Finish Cloth VertexBuffer is Released OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 23:47:20 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 2 RBspObject::Open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Town ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 23:49:00 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=9 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1581667) [0:1449929] UDP_TEST_REPLY: from (0:1581667) [0:1449929] UDP_TEST_REPLY: from (0:1581667) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED [0:1449929] UDP_TEST_REPLY: from (0:1607413) [0:1449929] UDP_TEST_REPLY: from (0:1607413) [0:1449929] UDP_TEST_REPLY: from (0:1607413) [0:1449929] UDP_TEST_REPLY: from (0:1607413) [0:1449929] UDP_TEST_REPLY: from (0:1607413) [0:1449929] UDP_TEST_REPLY: from (0:1607413) [0:1449929] UDP_TEST_REPLY: from (0:1607413) [0:1449929] UDP_TEST_REPLY: from (0:1607413) [0:1449929] UDP_TEST_REPLY: from (0:1612361) [0:1449929] UDP_TEST_REPLY: from (0:1537949) RoundState:Finish OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function ZGame Destroyed ( 00:19:18 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 3 RBspObject::Open : begin maps/Battle Arena/Battle Arena.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Battle Arena ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 00:21:26 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=9 [0:1449929] UDP_TEST_REPLY: from (0:1612361) [0:1449929] UDP_TEST_REPLY: from (0:1619307) [0:1449929] UDP_TEST_REPLY: from (0:1619307) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1581667) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED [0:1449929] UDP_TEST_REPLY: from (0:1609836) [0:1449929] UDP_TEST_REPLY: from (0:1609836) [0:1449929] UDP_TEST_REPLY: from (0:1609836) [0:1449929] UDP_TEST_REPLY: from (0:1609836) [0:1449929] UDP_TEST_REPLY: from (0:1609836) [0:1449929] UDP_TEST_REPLY: from (0:1619307) RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1619307) RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1619307) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown EMBLEM READY!! (4647)http://downimage.ijjimax.com/gunz/emblem/20061219/200612191530314647.jpg [0:1449929] UDP_TEST_REPLY: from (0:1574905) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown EMBLEM READY!! (3283)http://downimage.ijjimax.com/gunz/emblem/20061221/200612211635523283.gif [0:1449929] UDP_TEST_REPLY: from (0:1596353) Connect to Agent by UDP (69.25.58.111:5100) TUNNELING_UDP_ALLOWED RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown ZGameInterface::InitInterfaceOption Number of Display mode : 107 Number of Display mode : 107 ZGameInterface::InitInterfaceOption ok shader initialize successful : 1 RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown ZGameInterface::InitInterfaceOption Number of Display mode : 107 Number of Display mode : 107 ZGameInterface::InitInterfaceOption ok shader initialize successful : 1 EMBLEM READY!! (3134)http://downimage.ijjimax.com/gunz/emblem/20061210/200612100555253134.jpg RoundState:Finish RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1631302) RoundState:Finish RoundState:Countdown RoundState:Finish Cloth VertexBuffer is Released OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 01:11:11 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Garden/Garden.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 3 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Garden ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 01:13:15 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=9 [0:1449929] UDP_TEST_REPLY: from (0:1619307) RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1631302) [0:1449929] UDP_TEST_REPLY: from (0:1631302) ZGameInterface::InitInterfaceOption Number of Display mode : 107 Number of Display mode : 107 ZGameInterface::InitInterfaceOption ok shader initialize successful : 1 [0:1449929] UDP_TEST_REPLY: from (0:1619307) [0:1449929] UDP_TEST_REPLY: from (0:1619307) OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 01:25:49 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Garden/Garden.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 3 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Garden ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 01:26:06 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=9 [0:1449929] UDP_TEST_REPLY: from (0:1619307) Reset Device ------------------------ReleaseBuffer Video memory 174.500000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. ZGameInterface::InitInterfaceOption Number of Display mode : 107 Number of Display mode : 107 ZGameInterface::InitInterfaceOption ok [0:1449929] UDP_TEST_REPLY: from (0:1620846) RoundState:Finish shader initialize successful : 1 Cloth VertexBuffer is Released OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 01:43:32 ) OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 7 RBspObject::Open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Passage2 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Passage3 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Room1/Mansion_Room1.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Room1 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Passage1/Mansion_Passage1.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Passage1 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Hall3/Mansion_Hall3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Hall3 ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 01:44:10 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=9 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1620846) Quest Completed RoundState:Finish OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 01:55:51 ) Cloth VertexBuffer is Released OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 7 RBspObject::Open : begin quest/maps/Mansion_Passage3/Mansion_Passage3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Passage3 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Room3/Mansion_Room3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Room3 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Hall2 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Passage2/Mansion_Passage2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Passage2 ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 01:56:18 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=10 RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1620846) Quest Failed RoundState:Finish OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 02:01:40 ) Cloth VertexBuffer is Released OnGameDestroy Finished StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 7 RBspObject::Open : begin quest/maps/Mansion_Room1/Mansion_Room1.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Room1 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Hall2 ZGame::Create() pMapDesc->LoadSmokeDesc RBspObject::Open : begin quest/maps/Mansion_Room2/Mansion_Room2.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion_Room2 ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 02:05:34 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=10 [0:1449929] UDP_TEST_REPLY: from (0:1620846) Reset Device ------------------------ReleaseBuffer Video memory 174.000000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. [0:1449929] UDP_TEST_REPLY: from (0:1640598) [0:1449929] UDP_TEST_REPLY: from (0:1640598) RoundState:Countdown [0:1449929] UDP_TEST_REPLY: from (0:1636635) [0:1449929] UDP_TEST_REPLY: from (0:1640598) [0:1449929] UDP_TEST_REPLY: from (0:1640598) Quest Completed RoundState:Finish OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 02:11:53 ) Cloth VertexBuffer is Released OnGameDestroy Finished StageCreated ZPlayerListBox::SetMode 0 EMBLEM READY!! (2585)http://downimage.ijjimax.com/gunz/emblem/20061207/200612071844432585.gif EMBLEM READY!! (4541)http://downimage.ijjimax.com/gunz/emblem/20061218/200612182043224541.jpg Reset Device Video memory 173.500000 shader initialize successful : 1 devices Restored. StageCreated Fail to create Bitmap for Initial loading ZGame::Create() begin , type = 0 RBspObject::Open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZGame::Create() World Create Mansion ZGame::Create() m_flags.InitEnv ZGame::Create() pMapDesc->LoadSmokeDesc ZGame::Create() :: ReloadAllAnimation Begin ZGame::Create() :: ReloadAllAnimation End ZGame::Create() m_CharacterManager.Clear done ---------------------------------setBuffer ZGame Created ( 02:47:11 ) ZGame::CreateMyCharacter : Name=Vance_Serori Level=10 RoundState:Countdown Reset Device ------------------------ReleaseBuffer Video memory 179.000000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. ZGameInterface::InitInterfaceOption Number of Display mode : 107 Number of Display mode : 107 ZGameInterface::InitInterfaceOption ok shader initialize successful : 1 OnGameDestroy Started ZGame::Destroy begin ZGame::Destroy ZApplication::GetSoundEngine()->CloseMusic() ZGame::Destroy m_Match.Destroy ------------------------ReleaseBuffer ZGame::Destroy SAFE_DELETE(m_pSkyBox) ZGame Destroyed ( 02:54:35 ) OnGameDestroy Finished StageCreated ZPlayerListBox::SetMode 0 Responsed Account Charlist RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc MLogoutListener ! Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : Vance_Serori (56 61 6E 63 65 5F 53 65 72 6F 72 69 ) (len = 12) ZPlayerListBox::SetMode 0 MLogoutListener ! RBspObject::Open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open_ObjectList : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::OpenLightmap : file.Read(&header) RBspObject::OpenLightmap nCount = 1 RBspObject::OpenLightmap 0 RBspObject::OpenLightmap : file.Read(&m_nLightmap) done RBspObject::OpenLightmap : end RBspObject::Open : done ZInterfaceBackground::LoadMesh pMapDesc->LoadSmokeDesc MExitListener ! wm_close main : OnDestroy() ZSoundEngine::Destroy ZSoundEngine::Destroy() : Close FMod ZApplication::OnDestroy : DestroyConsole() ZGameInterface::OnDestroy() : begin ZGameInterface::OnDestroy() : g_pGameClient->Destroy() PeerInfoList Released SAFE_DELETE(g_pGameClient) : ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : m_IDLResource.Clear() End : ZGameInterface::FinalInterface() End: ZGameInterface::OnDestroy() : done() ClearLooks() End : m_WidgetMap.Clear() End : MCursorSystem::Destroy() End : ZApplication::OnDestroy : m_MeshMgr.DelAll() ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() ZApplication::OnDestroy done main : g_Mint.Finalize() main : g_DInput.Destroy() main : g_App.OnDestroy() main : ZGetConfiguration()->Destroy() main : MBitmapManager::DestroyAniBitmap() main : OnDestroy() done