Copyright: Furcadia Dreamed Help v 0.5
Citation: -- Furcadia Dreamed Help --


Program description
Program description (introduction)

Welcome to the Furcadia Dream Editor.

With this program you can create and edit your own custom maps called dreams and upload them to the game for all to see and use.

When you start the map editor, a window pops up showing you part of the map, just like in the game.  It might be partly underneath this help window right now, but you can click on the editor to bring it to the top.

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Moving your cursor

The first thing to learn is that you can move around with the keyboard in four directions using the arrow keys or keypad, just like in the game  You can also left click on the minimap in the upper left hand corner to jump to a point on the map. This is to make it quicker and easier to get to the exact spot you want to put something.  Use the mouse to move your cursor - it starts out looking like a red pillow.

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Objects

Placing objects

Now let's say you've found the perfect spot to put a nice red pillow. All you have to do is left-click your mouse where you want it placed or press <spacebar> when your cursor is in the spot you've chosen. Move away, and you'll see you left a pillow behind.

Draw mode

You can leave behind a whole bunch of objects without having to press <spacebar> or clicking for each one, if you want.  Hold down the left mouse button and move your mouse and you'll leave a trail of objects behind wherever you move.  Release the button and the trail will end.

Changing object selection

So now maybe you're tired of drawing nothing but pillows on the map. You can change the cursor to another shape with the + and - keys. Since there's so many to choose from, you can also skip forward and back through the list by 8 shapes by pressing the . and , keys. The number in the box to the left with the picture of it tells you which shape you are using, so if you have a favorite and want to find it again you can remember where it is in the list.  You can also view all the objects by pressing <B>.  Press <B> or <esc> to cancel and return to the editor.  Pressing + or - on this screen will allow  you to flip back and forth through the pages to find the item you want.   Left click on your selection to return to the editor with that object active.  You can also have the editor get the object your cursor is over by pressing <G> with the object highlighted by the cursor or right clicking your mouse on it.

Erasing objects

Object 0 is a special one that means "no object at all".  If you want to erase something you put on the map, just place an object 0 on top of it or press <backspace> or pressing <shift> and left mouse button when your cursor is over the object you wish to remove.

Selecting areas

If you change your tool from the pen to the selecting tool, you can select areas from the map, copy and paste them to the new location you choose by pressing <CTRL-C> (copying) and <CTRL-V> (pasting). You can also fill the selected area full of the object, floor or wall currently selected by pressing <spacebar>, and erase the selected area by pressing <backspace>. The filling and erasing effect on the selected type of objects (objects, floors or walls) only, and let the others be as they were.

** Note **

These commands and instructions all work the same for Floors and Walls as well as objects.

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Floors

You can also draw on the ground of your map.  Press the "2" key (the one at the top of the keyboard, not on the numeric keypad) to do this. All the keys you use with Objects (+, -, <spacebar>, <backspace>, b, etc.) work the same, and you can make fields, paths, pools of water, whatever you like.

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Walls

 Press 3 to draw walls.  Moving around with the walls is a little funny

 compared to Floors  and Objects, because each spot on the map has walls

 along the left edge and the right edge.  Otherwise the commands are the same

 as Floors and Objects.   (see  Reference list of command keys or Objects.)

Erasing walls

You place Wall 0 or use <backspace> or <shift> and left mouse button to

erase walls, just like with Objects, by the way.

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Saving and loading your map

Saving your map

When you're done working with your map, you can select Save or Save As under the File menu at the top of the screen to save your work.  You can also save your map as a bitmap (.BMP) so you can view it as a picture with the Save As Bitmap option.

Going back to the last version saved

Select Open under File at the top of the screen to load the last version you saved.  If you made changes you don't like, you can load your last save and put it back to the way it was before.

Multiple maps

Since it is now possible to name your maps, you can have as many as you want.

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Uploading your map to Furcadia

Allegria Island is the game map where you can upload your map for all to see.  Allegria Island is the only map where you can upload your dream anywhere you please, otherwise you have to find a dream pad to upload on.  On AI (or on a pad), press <CTRL-T>, and it will place a teleport gateway that leads to your map.  It will stay online for a while so you can show your friends around.

You should make sure to have a teleporter somewhere on your map too, so people can use it to return to Allegria when they're done looking around.  Object 278 is the one you should use.

If you have more than one map you want to show off to people, you can control which one gets connected to when you press <CTRL-T>.  Just run the editor and Open (under File) the one you want, and then exit. Whichever map you looked at last will be the one that the teleport gateway leads to.

Q: My dream looks good at DreamEd and Walkthrough, but when I upload it, it's corrupted / not working?

A: Check your DS. If this doesn't help, it's most likely the uploading bug the Furcadia client seems to have. Try to modify your dream a bit placing / removing objects. Try to avoid big areas of one object with high id-number, such as 624 (the second black square). Try to change the width and height of your dream. Try to modify DS a bit.

(More Questions and Answers)

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Changing map size

There is an area on the map that you cant get to that needs to be explained:  Since Furcadia always keeps you in the middle of the display window, we don't want you to move right up to the edge of the map.  If you did that, and we still kept you in the middle, we would have to show you what's past the edge of the map and there's nothing there to show you.  So when you play the game, the program will keep you from stepping too close to the edge by not letting you walk into the area near the edge of the map.

This area should be blocked off with walls or trees or water or  something.  If you left them wide open, people would try to move there and get confused when they couldn't. But if you block them off everything is fine.

If you move to the lower right hand corner of the map first, you'll see the southeast corner of your map.  This is the point you can adjust.  Use <CTRL-T> (shorter), <CTRL-V> (taller), <CTRL-F> (skinnier) and <CTRL-G> (wider) to stretch or shrink it.

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DragonSpeak

 If you want to get really fancy with your maps, you can "script" them

 to do special things when people step in certain places, flip levers,

 use certain objects, or even just at random times.  You can do all

 this (and a lot more) by using the Dragonspeak language that's

 built into the game.

 Theres so much to explain about using it that there's a whole separate

 set of instructions.  If you want to edit the DragonSpeak script for

 one of your maps, run the DSeditor program.  It has the DragonSpeak

 instructions there under help.

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Reference list of command keys

On normal mode

<1> <2> <3> <4> <6> <7> <8> <9> (keypad)  -  move view area in 8 directions

<home> <end> <pgup> <pgdown>  -  Move diagonally

<up> <down> <left> <right>  -  Move horizontally/vertically

<1> <2> <3> (not keypad)  -  select object, floor or wall mode

<B>  -  show the item selection screen

<D>  -  Run DSedit

<G> or right mouse button  -  get object under cursor

<J>  -  select paint bucket tool

<K>  -  select pen tool

<M>  -  select selecting tool

<W> - run walkthrough

<+> <-> <,> <.>  -  step through shape list

<enter> or <return>  -  change wall mode (only when wall plotting selected)

grey arrow keys  -   move view area in 4 directions

left mouse button  -  place current shape

<backspace> or <shift>+left mouse button  -  delete highlighted item (object, wall, etc.)

<space>  -  If pen tool selected, places current shape. If select tool selected, places current shape to all the selected area. If paint bucket tool selected, paints the area.

<CTRL-C> <CTRL-V>  -  copy / paste objects

<CTRL-D>  -  Open DS in Notepad

<CTRL-F> <CTRL-G>  -  make map narrower/wider

<CTRL-H>  -  show command key help

<CTRL-L>  -  show dream settings

<CTRL-N>  -  new dream

<CTRL-O>  -  load dream

<CTRL - S>  -  save dream

<CTRL-T> <CTRL-Y>  -  make map shorter/taller

<CTRL-Q>  -  quit the editor

On item selection mode only

<1> <2> <3> (not keypad)  -  select object, floor or wall mode

<+> <-> <space> <backspace>  -  step trough shape list

<esc> or <B>  -  close selection mode without selecting an object

left mouse button  -  select an object

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Website & updates

Whenever there's an update it will be placed to the website, http://sanct.net/furc/ You can also download the latest version at the official Furcadia site, http://www.furcadia.com/

If you have ideas or something, you can send them to sanctimonious, sanctimonious@hotmail.com

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Questions and Answers

Q: The DreamEd is very slow with my computer. How can I speed it up?

A: Turn MiniMap from the Show menu to hidden, turn Walking Borders and the AutoScroll off from the Show menu.

Q: My dream has special object #16268, and when I load that dream, the DreamEd freezes.

A: Sorry, no good support for unofficial objects yet. It's coming with the next version of the DreamEd.

Q: Help! I did something, and now I can see no floor/walls/objects anymore!

A: Turn the drawing back on from the Show menu, or press CTRL-1 / CTRL-2 or CTRL-3

Q: How do I stop the credits and return back to the editor?

A: Press mouse button :-)

Q: I would like to edit two dreams at the same time. How can I do that?

A: Just double click the dreamed.exe again, it will start another copy of the editor. You can even copy and paste between these :-)  Remember though, that running multiple copies of Dreamed at the same time asks quite much memory.

Q: I can't start Dreamed, it just notifies that there is not enough memory?

A: Close all the programs you are running and try again. If that doesn't help, try restarting your computer.

Q: Dreamed crashes at starting. How can I make it run?

A: Try to remove editor.cfg file, and make sure that Dreamed is running at Furcadia directory.

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Controlling your map at Furcadia
Controlling your map in Furcadia

To help your work keeping things running in your dream there is three commands you to learn. You use commands by writing them normally, like you'd say them. These commands do work only on your dream, or on any dream which owner shares it's controls with you.

Emit

If you write emit <text>, the text will be displayed in a "happening", ie.

emit The music starts to play

returns text to anyone you see on the map as

[#] The music starts to play

Eject

As you are the owner of the dream, you are the one who chooses what kind of furres you let to your dream. If you want to remove a furre from your dream, the eject command is meant for that. It returns the selected furre back to the VINCA.

If you write eject <name>, the chosen furre will be removed from your map, ie.

eject sanctimonious

Throws sanctimonious away from your dream back to the VINCA.

Share

There are times, when you may need to share the rights of controlling your dream with someone. The share command gives all the same rights (rights to use emit, eject and share commands in your dream) to the furre you select.

If you write share <name>, the chosen furre will receive the rights to control your map, ie.

share sanctimonious

Shares the control of the dream with sanctimonious.

Entrytext

If you are the uploader of the dream, you can set a message for everyone who enters to the dream by typing entrytext <text>, ie:

entrytext Hello Wolrd!

Sends "Hello World!" for everyone entering to the map.

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Topics

General

Reference list of command keys

Website & updates

Questions and Answers

Basic features

Program description

Moving your cursor

Objects

Floors

Walls

Saving and loading your map

Uploading your map to Furcadia

Controlling your map at Furcadia

Advanced features

Changing map size

DragonSpeak

Dream Patches


Dream Patches

For instructions of how to make patches, http://www.furcadia.com/pixel/Fur/patches/patch.htm

Dream patches are additional graphic, sound or music in your dream. If you want to make graphical or musical changes to your dream, this is what you need to do.

In Dreamed, select "Dream Settings" from "Patches" menu, or press <CTRL-L>. In Dream Settings, you have three options;

1) Use only the default material; You don't have to worry about making graphics or sounds by yourself, but you are limited to the material offered.

2) Specify a directory where your material is located; The files* in this directory are sent with your dream when you upload it to the server.

3) Specify an existing patch** on the server; When furres enter to your dream, the patch is downloaded from the server only once. This keeps dream loading very fast compared to the option 2. You can find the list of existing patches at http://www.furcadia.com/patches/

IMPORTANT! While doing patches, do remember to keep the patch directory clean of all unnecessary files. ALL the files* in the directory are sent to the server, so be sure you don't send accidentally any private documents with your dream!

How does it work?

When entering your dream, Furcadia checks first from the patch / dream directory, if it contains patches to use. Otherwise it'll continue loading from the default patch location.

What can I patch?

Everything. If you send your version of PORTRAIT.FSH with your dream, Furcadia will show the portraits as you want them to be to everyone who enters your dream. Or if you send MARBLED.PCX, their Furcadia window changes its look.

If you don't want to make patches which replace graphics, but add more objects, you can use extended patches. ITEME.FSH (items extension) and FLOORE.FSH (floors extension) files can contain of new graphics (items up to 200, floors up to 100). These objects will show in object numbers 2400-2600 (items) and 500-600 (floors) for DreamEd and DS. At this point you can extend only items and floors.

Also you can add sound files (.WAV and .MID), and even change the font by making new FONT1.PCX.

How do I make graphical patches anyway?

For software, check http://www.furcadia.com/pixel/software/

For instructions of how to make patches, http://www.furcadia.com/pixel/Fur/patches/patch.htm

* For safety reasons, Furcadia sends only .FSH, .WAV, .MID, .TXT, .HTM, .MAP, .DSB and .PCX files to the server. Other files are ignored.

** Check http://www.furcadia.com/patches/ for details

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