[Info]
name = "Misty Clearing"

[Camera]
startx = 0
starty = 0
boundleft = -232
boundright = 232
boundhigh = -77
boundlow = 0
verticalfollow = .3
tension = 50

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 220
autoturn = 1
resetBG = 0

[Shadow]
color = 128,128,128
yscale = .3

[Music]
bgmusic = 
;sound/StageLoading.mp3
bgvolume = 250

[BGdef]
spr = stages/mist.sff

[BG 1]
type = anim
actionno = 1
start = 0,240
delta = 1,1
mask = 0

[BG bird A]
type = anim
actionno = 2
start = -137,190
delta = 1,1

[BG bird B]
type = anim
actionno = 3
start = -106,182
delta = 1,1

[BG stump A]
type = normal
spriteno = 3,0
layerno = 1
start = -392,240
delta = 1,1
mask = 1

[BG plant]
type = normal
spriteno = 4,0
layerno = 1
start = 112,236
delta = 1,1
mask = 1

[BG stump B]
type = anim
actionno = 4
layerno = 1
start = 392,240
delta = 1,1

[Begin action 1]

0,0, 0,0, 8
0,1, 0,0, 8
0,2, 0,0, 8
0,3, 0,0, 8
0,4, 0,0, 8
0,5, 0,0, 8
0,6, 0,0, 8
0,7, 0,0, 8

[Begin action 2]

1,0, 0,0, 128
1,1, 0,0, 5
1,2, 0,0, 5
1,3, 0,0, 5
1,4, 0,0, 5
1,3, 0,0, 5
1,4, 0,0, 5
1,3, 0,0, 5
1,4, 0,0, 5
1,2, 0,0, 5
1,1, 0,0, 5

[Begin action 3]

2,0, 0,0, 172
2,1, 0,0, 5
2,2, 0,0, 5
2,3, 0,0, 10
2,4, 0,0, 20
2,3, 0,0, 10
2,4, 0,0, 20
2,3, 0,0, 10
2,4, 0,0, 20
2,3, 0,0, 10
2,4, 0,0, 20
2,3, 0,0, 10
2,2, 0,0, 5
2,1, 0,0, 5
2,0, 0,0, 204
2,1, 0,0, 5
2,2, 0,0, 5
2,5, 0,0, 5
2,6, 0,0, 5
2,7, 0,0, 20
2,6, 0,0, 5
2,5, 0,0, 5
2,2, 0,0, 5
2,1, 0,0, 5

[Begin action 4]

5,0, 0,0, 8
5,1, 0,0, 8
5,2, 0,0, 8
5,3, 0,0, 8
5,4, 0,0, 8
5,5, 0,0, 8
5,6, 0,0, 8
5,7, 0,0, 8