[Info]
name = "Underground Cavern"

[Camera]
startx = 0
starty = 0
boundleft = -312
boundright = 312
boundhigh = -13
boundlow = 0
verticalfollow = .2
tension = 50

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 215
autoturn = 1
resetBG = 1

[Shadow]
yscale = .3

[Music]
bgmusic =
bgvolume = 0

[BGdef]
spr = stages/fall.sff

[BG 1]
type = anim
actionno = 0
start = 0,240
delta = 1,1

[BG lake]
type = anim
actionno = 1
start = 0,240
delta = 1,1

[BG fall]
type = anim
actionno = 2
start = 472,240
delta = 1,1

[BG torch A]
type = anim
actionno = 3
start = 472,240
delta = 1,1

[BG light]
type = anim
actionno = 4
start = 244,192
delta = 1,1

[BG torch B]
type = anim
actionno = 5
start = 472,240
delta = 1,1

[BG reef A]
type = normal
spriteno = 6,0
layerno = 1
start = -628,240
delta = 1.5,1.4
mask = 1

[BG reef B]
type = normal
spriteno = 7,0
layerno = 1
start = 75,240
delta = 1.5,1.4
mask = 1

[Begin action 0]

0,0, 0,0, 6
0,1, 0,0, 6
0,2, 0,0, 6
0,3, 0,0, 6

[Begin action 1]

1,0, 0,0, 8
1,1, 0,0, 8
1,2, 0,0, 8
1,3, 0,0, 8
1,4, 0,0, 8
1,5, 0,0, 8
1,6, 0,0, 8
1,7, 0,0, 8

[Begin action 2]

2,0, 0,0, 3
2,1, 0,0, 3
2,2, 0,0, 3
2,3, 0,0, 3
2,4, 0,0, 3
2,5, 0,0, 3
2,6, 0,0, 3
2,7, 0,0, 3

[Begin action 3]

3,0, 0,0, 3
3,1, 0,0, 3
3,2, 0,0, 3
3,3, 0,0, 3
3,4, 0,0, 3
3,5, 0,0, 3
3,6, 0,0, 3
3,7, 0,0, 3
3,8, 0,0, 3

[Begin action 4]

4, 0, 0,0, 3
0,-1, 0,0, 3

[Begin action 5]

5,0, 0,0, 3
5,1, 0,0, 3
5,2, 0,0, 3
5,3, 0,0, 3
5,4, 0,0, 3
5,5, 0,0, 3
5,6, 0,0, 3
5,7, 0,0, 3
5,8, 0,0, 3