
[Info]
name = "Matrix"
;by gwa_pao
;email me at pao_pao_mb@hotmail.com
[Camera]
 ;Camera starting position: Usually 0 for both
 ;***
startx = 0
starty = 0
boundleft = -300
boundright = 300
boundhigh = -200
boundlow = 0
verticalfollow = 0.85
floortension = 100
tension = 50

[PlayerInfo]
;--- Player 1 ---
p1startx = -70         
p1starty = 0            
p1startz = 220           
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 220
p2facing = -1

;--- Common ---
 ;Don't change these values.
leftbound  = -1000 
rightbound = 1000 
topbound  =  0     
botbound  =  0     


[Scaling]
topz     = 0       
botz     = 50      
topscale = 1       
botscale = 1.2     


[Bound]
screenleft = 0    
screenright = 0   


[StageInfo]
zoffset = 220
autoturn = 1
resetBG = 0


[Shadow]
color = 0,0,0
yscale = .3

reflect = 1


[Music]
bgmusic = sound/matrix.mp3
bgvolume = 255


[BGdef]

spr = stages/Matrix.sff

debugbg = 1

[BG 0]
type  = anim
actionno = 0
layerno = 0                
start = 0, 206
delta = 1,1
trans = none
mask  = 0

[BG 2]
type  = anim
actionno = 2
layerno = 0                
start = 0,0
delta = 1,1
trans = none
mask  = 0

[BG 3]
type  = anim
actionno = 3
layerno = 0                
start = 0,0
delta = 1,1
trans = none
mask  = 0

[BG 4]
type  = anim
actionno = 4
layerno = 0                
start = 0, 206
delta = 1,1
trans = none
mask  = 0


[BG 1] ; Floor
type  = parallax
spriteno = 1,1
start = -100,170
delta = 0.4, 0.300
tile = 1, 0
tilespacing = 0, 0
width = 50,158
yscalestart = 100
yscaledelta = 1


[Begin action 0]
0,0, 0,0, 5
0,1, 0,0, 5
0,2, 0,0, 5
0,3, 0,0, 5
0,4, 0,0, 5
0,5, 0,0, 5
0,6, 0,0, 5
0,7, 0,0, 5

[Begin action 2]
2,0, 0,0, 5
2,1, 0,0, 5
2,2, 0,0, 5
2,3, 0,0, 5
2,4, 0,0, 5
2,5, 0,0, 5
2,6, 0,0, 5
2,7, 0,0, 5

[Begin action 3]
3,0, 0,0, 5
3,1, 0,0, 5
3,2, 0,0, 5
3,3, 0,0, 5
3,4, 0,0, 5
3,5, 0,0, 5
3,6, 0,0, 5
3,7, 0,0, 5

[Begin action 4]
4,0, 0,0, 5
4,1, 0,0, 5
4,2, 0,0, 5
4,3, 0,0, 5
4,4, 0,0, 5
4,5, 0,0, 5
4,6, 0,0, 5
4,7, 0,0, 5
