;This is a Master Hand's Stage from Super Smash brothers.
;This Stage is intended for personal use!
;They are not to be sold under any circumstances. 
;Please DO NOT upload these files on your site. This will keep creators making stuff and ;people enjoying it. Thanks!
;This Stage is dedicated to my lovely girlfriend Christina!
===============||Mugen History||==============
;Released: March 26, 2005
;Author: Ruben
;E-mail: Trunks_1000000pw@MugenHistory.com
;Http://www.MugenHistory.com
===============||Mugen History||==============
[Info]
 ;Name of the stage.
name = "Master Hand Stage"
;Author= Ruben
;Released Date: March 26, 2005
;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = 10
boundright = 10
boundhigh = -150
boundlow = 0
verticalfollow = .4
floortension = 30
tension = 60


;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -70     
p1starty = 0        
p1startz = 0       
p1facing = 1           

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 
rightbound =  1000 
topbound  =  0     
botbound  =  0  

;--------------------------------------------------------
[Scaling]
topz     = 0      
botz     = 50     
topscale = .4     
botscale = 1.2 

;--------------------------------------------------------
[Bound]
screenleft = 15   
screenright = 15

;--------------------------------------------------------
[StageInfo]
zoffset = 130
autoturn = 1
resetBG = 1

;--------------------------------------------------------
[Shadow]
color = 32,32,32
yscale = -.1
reflect = 1

;--------------------------------------------------------
[Music]
bgmusic = sound/masterhand.mp3
bgvolume = 255
;-------------------------------------
[BGdef]
spr = stages/Master Hand.sff
debugbg = 0
;----------
[BG 0]
type  = normal
spriteno = 0, 0
layerno = 0                
start = 0, 0
delta = 1,1
trans = none
mask  = 1
tile  = 1, 1
tilespacing = 0,0
window = 0,0, 319, 239
windowdelta = 0,0

;----------
[BG stars]
type  = normal
spriteno = 1,0
start = 0, 0
delta = 1,1
tile= 1,1
;----------
;---------------
[BG stars 2]
type  = anim
actionno = 10
start = 0, 0
delta = 1,1
layerno=0
tile=1,1
tilespacing=550
mask=1
id=10

[BGCtrlDef 10] 
CtrlID = 10

[BGCtrl]
type = Veladd
x = 3
y = 4

[begin action 10]
10,0,0,0,1,,A


;----------------
[BG base]
type  = normal
spriteno = 2,0
start = 0, 0
delta = 1,1
mask=1
;--------------------
[BG stars 2]
type  = anim
actionno = 5
start = 0, 0
delta = 1,1
layerno=1
tile=1,1
tilespacing=400
mask=1
id=5

[BGCtrlDef 5] 

CtrlID = 5

[BGCtrl]
type = Veladd
x = 3
y = -6

[begin action 5]
5,0,0,0,1,,A

;-----------------------

[BG stars 2]
type  = anim
actionno = 6
start = 0, 0
delta = 1,1
layerno=1
tile=1,1
tilespacing=800
mask=1
id=6

[BGCtrlDef 6] 

CtrlID = 6

[BGCtrl]
type = Veladd
x = 3
y = 4

[begin action 6]
6,0,0,0,1,,A

;--------------------------
[BG stars 1]
type  = anim
actionno = 7
start = 0, 0
delta = 1,1
tile=1,1
layerno=1
tilespacing=900
mask=1
id=7

[BGCtrlDef 4] 
CtrlID = 7
[BGCtrl]
type = Veladd
x = -3
y = 4

[begin action 7]
7,0,0,0,1,,A
;------------------
[BG stars 1]
type  = anim
actionno = 8
start = 0, 0
delta = 1,1
mask=1
id=8

[BGCtrlDef 8] 
CtrlID = 8

[begin action 8]
8,1,0,0,2
8,0,0,0,2

;----------------------
[BG stars 1]
type  = anim
actionno = 9
start = 0, 0
delta = 1,1
mask=1
id=9

[BGCtrlDef 9] 
CtrlID = 9

[begin action 9]
9,1,0,0,2
9,0,0,0,2
;-------------------------
[BG stars 1]
type  = anim
actionno = 11
start = 0, 0
delta = 1,1
mask=1
id=11

[BGCtrlDef 11] 
CtrlID = 11

[begin action 11]
11,1,0,0,2
11,0,0,0,2
