
[Files]
sff         = MMBar's.sff
snd         = fightx.snd
font1       = font/nodex.fnt
font2       = font/num1.fnt
font3       = font/name1.fnt
font4       = font/bscombo.fnt
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd  = common3.snd

;-----------------------------------------------------------
[Lifebar]
;Player 1
p1.pos           = 155,10 ;135,12
p1.bg0.anim      = 5
p1.bg1.spr       = 11,0
p1.bg1.anim      =  0
p1.mid.anim      = 12
p1.front.anim    = 10 ;15
p1.range.x       = -29,-116

;Player 2
p2.pos           = 170,10
p2.bg0.anim      = 5
p2.bg0.facing    = -1
p2.bg1.spr       = 11,0
p2.bg1.anim      =  0
p2.bg1.facing    = -1
p2.mid.anim      = 12
p2.mid.facing    = -1
p2.front.anim    = 10 ;15
p2.front.facing  = -1
p2.range.x       = 29,116

[Simul Lifebar]
;Player 1
p1.pos           = 145,0 ;140,12
p1.bg0.anim      = 5
p1.bg0.layerno   = 2
;p1.bg1.spr       = 11,0 ;21,0
p1.bg1.anim      = 0
p1.bg1.layerno   = 2
p1.mid.anim      = 15
p1.mid.layerno   = 2
p1.front.anim    = 10
p1.front.layerno = 2
p1.range.x       = -29,-116

;Player 2
p2.pos           = 180,0 ;178,12
p2.bg0.anim      = 5
p2.bg0.facing    = -1
p2.bg0.layerno   = 2
;p2.bg1.spr       = 11,0 ;21,0
p2.bg1.anim      =  0
p2.bg1.facing    = -1
p2.bg1.layerno   = 2
p2.mid.anim      = 15
p2.mid.facing    = -1
p2.mid.layerno   = 2
p2.front.anim    = 10
p2.front.facing  = -1
p2.front.layerno = 2
p2.range.x       = 29,116

;Player 3
p3.pos           = 155,10 ;140,15
p3.bg0.anim      = 5
p3.bg0.layerno   = 2
;p3.bg1.spr       = 11,0
p3.bg1.anim      =  0
p3.bg1.layerno   = 2
p3.mid.anim      = 15
p3.mid.layerno   = 2
p3.front.anim    = 10
p3.front.layerno = 2
p3.range.x       = -29,-116

;Player 4
p4.pos           = 170,10 ;178,15
p4.bg0.anim      = 5
p4.bg0.facing    = -1
p4.bg0.layerno   = 2
;p4.bg1.spr       = 11,0
p4.bg1.anim      =  0
p4.bg1.facing    = -1
p4.bg1.layerno   = 2
p4.mid.anim      = 15
p4.mid.facing    = -1
p4.mid.layerno   = 2
p4.front.anim    = 10
p4.front.facing  = -1
p4.front.layerno = 2
p4.range.x       = 29,116

[Turns Lifebar]
;Player 1
p1.pos           = 135,15 ;135,12
p1.bg0.anim      = 5
p1.bg0.layerno   = 2
;p1.bg1.spr       = 11,0 ; 12,0
p1.bg1.anim      = 0
p1.bg1.layerno   = 2
p1.mid.anim      = 15
p1.mid.layerno   = 2
p1.front.anim    = 10 ;15
p1.front.layerno = 2
p1.range.x       = -29,116

;Player 2
p2.pos           = 183,15
p2.bg0.anim      = 5
p2.bg0.facing    = -1
p2.bg0.layerno   = 2
;p2.bg1.spr       = 11,0
p2.bg1.anim      =  0
p2.bg1.facing    = -1
p2.bg1.layerno   = 2
p2.mid.anim      = 15
p2.mid.facing    = -1
p2.mid.layerno   = 2
p2.front.anim    = 10 ;15
p2.front.facing  = -1
p2.front.layerno = 2
p2.range.x       = 29,116

[Begin Action 0] ;Lifebar Foreground
; 11,0, 0,-30,  2;, , A1
; 11,0, 0,-28,  2;, , A1
; 11,0, 0,-26,  2;, , A1
; 11,0, 0,-24,  2;, , A1
; 11,0, 0,-22,  2;, , A1
; 11,0, 0,-20,  2;, , A1
; 11,0, 0,-18,  2, , A1
; 11,0, 0,-16,  2, , A1
; 11,0, 0,-14,  2, , A1
; 11,0, 0,-12,  2, , A1
; 11,0, 0,-10,  2, , A1
; 11,0, 0, -8,  2, , A1
; 11,0, 0, -6,  2, , A1
; 11,0, 0, -4,  2, , A
; 11,0, 0, -2,  2, , A
; 11,0, 0, -1,  2, , A
 11,0, 0,  0, -1, , A1

[Begin Action 10] ;Animated Lifebar (The one with the white line going up and down)
250,0, 0,0, 15, , A1

[Begin Action 5] ;Darkened Lifebar Background
260,1, 0,0,  1, , S ;<--- A makes the sprite transparent

[Begin Action 15] ;Animated Lose Life Bar (The one that blinks red whenever you lose life)
260,0, 0,0,  1, , A1
260,1, 0,0,  1, , A1

;-----------------------------------------------------------

[Powerbar]
;Player One
;------ ---
p1.pos             = 66,34
p1.bg1.spr         = 31,0
p1.bg1.anim        = 225
p1.front.anim      = 230
p1.range.x         = 3,66
p1.counter.offset  = 75,-2
p1.counter.font    = 1,2,0


;Player Two
;------ ---
p2.pos             = 260,34
p2.bg1.spr         = 31,1
p2.bg1.anim        = 226
p2.front.anim      = 230
p2.front.facing	   = -1
p2.range.x         = -3,-66
p2.counter.offset  = -75,-2
p2.counter.font    = 1,2,0

; --level sounds---
;The current version of MUGEN can only support up to Lv. 9
level1.snd  = 21,0
level2.snd  = 21,0
level3.snd  = 21,0
level4.snd  = 21,0
level5.snd  = 21,0
level6.snd  = 21,0
level7.snd  = 21,0
level8.snd  = 21,0
level9.snd  = 21,0

[Begin Action 225]
 31,0, 0,0, 4, , A1

[Begin Action 226]
 31,1, 0,0, 4, , A1

[Begin Action 230] ; 
230,0, 0,0, 4, ,A1



;-----------------------------------------------------------
[Face]
p1.pos = 40, 25
p1.face.spr = 9000,0
p1.face.facing = 2
p1.face.offset = 0,0
p2.pos = 259, 26
p2.face.spr = 9000,0
p2.face.facing = -2
p2.face.offset = 0,0

[Simul Face]
;Player 1
p1.pos    =40,26
p1.face.spr = 9000,0
p1.face.facing = 1
;Player 2
p2.pos    = 285,26
p2.face.spr = 9000,0
p2.face.facing = -1
;Player 3
p3.pos    =68,35
p3.face.spr = 9000,0
p3.face.facing = 1
;Player 4
p4.pos    = 257,35
p4.bg.facing = -1
p4.face.spr = 9000,0
p4.face.facing = -1

[Turns Face]
;Player 1
p1.pos = 40, 26
p1.face.spr = 9000,0
p1.face.facing = 1
p1.face.offset = 0,0
p1.teammate.pos = 100,0
p1.teammate.spacing = 13,0
p1.teammate.ko.spr = 10,6
p1.teammate.face.spr = 9000,0
p1.teammate.face.scale = .5,.5
p1.teammate.face.facing = 1
p1.teammate.face.offset = 1,0
;Player 2
p2.pos=285, 26
p2.face.spr = 9000,0
p2.face.facing = -1
p2.face.offset = 0,0
p2.teammate.pos = 220,0
p2.teammate.spacing = -13,0
p2.teammate.ko.spr = 10,6
p2.teammate.ko.facing = -1
p2.teammate.face.spr = 9000,0
p2.teammate.face.scale = 0.5,0.5
p2.teammate.face.facing = -1
p2.teammate.face.offset = -1,0

;-----------------------------------------------------------
[Name]
;Player 1
p1.pos          = 83,20
p1.name.font    = 3,0,0
p1.name.layerno = 2

;Player 2
p2.pos          = 243,20
p2.name.font    = 3,0,0
p2.name.layerno = 2

[Simul Name]
;Player 1
p1.pos          =  70,10
p1.name.font    = 3,0,0
p1.name.layerno = 2

;Player 2
p2.pos          = 257,10
p2.name.font    = 3,0,0
p2.name.layerno = 2

;Player 3
p3.pos          = 76,21
p3.name.font    = 3,0,0
p3.name.layerno = 2

;Player 4
p4.pos          = 243,20
p4.name.font    = 3,0,0
p4.name.layerno = 2

[Turns Name]
;Player 1
p1.pos          = 75,21
p1.name.font    = 3,0,0
p1.name.layerno = 2

;Player 2
p2.pos          = 243,21
p2.name.font    = 3,0,0
p2.name.layerno = 2

;-----------------------------------------------------------
[Time]
pos             = 163,23
;bg.spr          =
counter.offset  = 0,0
counter.font    = 2,0,0
counter.layerno = 2
framespercount  = 60

;-----------------------------------------------------------
[Combo]
pos           = 30,90      ;Coords to show
start.x       = -50         ;Starting x-coords
counter.font  = 4,0,0       ;Font used for the number
counter.shake = 0           ;Set to 1 to shake count on hit
text.text     = @           ;<- stands for hits frame
text.font     = 4,0,0       ;Font used for words (in this case, "Hit")
text.offset   = 9,-3        ;Offset of text
displaytime   = 60          ;Time to show text

;-----------------------------------------------------------
[Round]
match.wins                = 2
start.waittime            = 20

round.time                = 25
round.default.offset      = 160, 50 
;round.default.anim       = 200
round.default.font        = 1,1,0
;round.default.text        = GET... ;Round %i
round.default.displaytime = 78 ;90 ;60

;--round number sounds--
;round.default.snd         = 0,1  ;<--- Too bad this compontent doesn't exist. It would make my job a whole lot easier.
round1.snd                = 0,1
round2.snd                = 0,1
round3.snd                = 0,1
round4.snd                = 0,1
round5.snd                = 0,1
round6.snd                = 0,1
round7.snd                = 0,1
round8.snd                = 0,1
round9.snd                = 0,1
round.sndtime             = 0

fight.time                = 20 ;0
fight.offset              = 32,74 ;160, 90
fight.anim                = 500 ;80
;fight.text                = FIGHT!        
;fight.font                = 1,1, 0        
fight.displaytime         = 55     
fight.snd                 = 1,0
fight.sndtime             = 25 ; 2

ctrl.time                 = 80

KO.time                   = 0
KO.offset                 = 170, 70
KO.anim                   = 200
;KO.font                   = 1,5
;KO.text                   = K.O.
;KO.displaytime            = 60
KO.snd                    = 2,0

DKO.offset                = 160, 50 ;70
DKO.font                  = 1,6
DKO.text                  = Double K.O.
DKO.displaytime           = -1 ;75 ;60
DKO.snd                   = 2,0 ;2,1

TO.offset                 = 160, 50 ;70
TO.font                   = 1,5
TO.text                   = Time Over
TO.displaytime            = 75 ;60
TO.snd                    = 2,2

KO.sndtime                = 0      ;(Applies to DKO and TO as well)

slow.time                 = 30
over.waittime             = 45
over.hittime              = 10
over.wintime              = 45
over.time                 = 150 ;210

; Time to wait before showing win/draw message
;win.time                  = 60

; Win text
;win.offset                = 160, 70
;win.font                  = 1,0
;win.text                  = %s Wins
;win.displaytime           = 540

; 2-player win text
;win2.offset               = 160, 70
;win2.font                 = 1,0
;win2.text                 = %s and %s Win
;win2.displaytime          = 540

; Draw text
draw.offset                = 160, 50 ;70
draw.font                  = 1,0
draw.text                  = Draw Game
draw.displaytime           = 540

;"K.O." Animation
[Begin Action 200]
-1, -1, 0,0, 10
200, 2, 0,0,  2, ,A1
200, 1, 0,0,  2, ,A
200, 2, 0,0,  2, ,A
200, 2, 0,0, 18, ,A1
200, 4, 0,0,  2, ,A1
200, 3, 0,0,  2, ,A
200, 4, 0,0,  2, ,A
200, 4, 0,0, 18, ,A1
200, 0, 0,0,  2, ,A1
200, 5, 0,0,  2, ,A1
200, 5, 0,0,  2, ,A
200, 5, 0,0,  2, ,A1
200, 0, 0,0,  2, ,A1
200, 0, 0,0, 50
200, 6, 0,0,  1, ,A1
200, 7, 0,0,  1, ,A1
200, 8, 0,0,  1, ,A1
200, 9, 0,0,  1, ,A1
200, 10, 0,0, 1, ,A1

;"Go!" Animation
[Begin Action 500]
500,  0, 0,0, 2, , A
500,  1, 0,0, 2, , A
500,  2, 0,0, 2, , A
500,  3, 0,0, 2, , A
500,  4, 0,0, 2, , A1
500,  5, 0,0, 2, , A1
500,  6, 0,0, 2, , A1
500,  7, 0,0, 2, , A1
;500,  8, 0,0, 2
;500,  4, 0,0, 15
;500,  9, 0,0, 2
;500, 10, 0,0, 2
;500, 11, 0,0, 2, , A1
;500, 12, 0,0, 2, , A1
;500, 10, 0,0, 2, , A1
;500, 13, 0,0, 2, , A1
;500, 14, 0,0, 2, , A1
;500, 15, 0,0, 2, , A1
;500, 16, 0,0, 2, , A
;500, 17, 0,0, 2, , A
;500, 18, 0,0, 2, , A
;500, 19, 0,0, 2, , A
  ;0, -1, 0,0, 5


;-----------------------------------------------------------
[WinIcon]
p1.pos            =  97,35  ;26,38
p2.pos            =  219,35  ;292,38
; Offset for next icon (x,y)
p1.iconoffset = 17,0  
p2.iconoffset = -17,0
; Counter text font and offset for representing wins
p1.counter.offset = 0,10
p1.counter.font = 2,1
p2.counter.offset = 0,10
p2.counter.font = 2,1
; Win by normal
p1.n.spr = 100,0
p2.n.spr = 100,0
; Win by special
p1.s.spr = 100,1
p2.s.spr = 100,1
; Win by hyper (super)
p1.h.spr = 100,2
p2.h.spr = 100,2
; Win by normal throw
p1.throw.spr = 100,3
p2.throw.spr = 100,3
; Win by cheese
p1.c.spr = 100,4
p2.c.spr = 100,4
; Win by time over
p1.t.spr = 100,5
p2.t.spr = 100,5
; Win by suicide (here's a fun one)
p1.suicide.spr = 100,6
p2.suicide.spr = 100,6
; Opponent beaten by his own teammate (another fun one)
p1.teammate.spr = 100,7
p2.teammate.spr = 100,7
; Win by perfect (overlay icon)
p1.perfect.spr = 100,7
p2.perfect.spr = 100,7
; Use icons up until this number of wins
useiconupto = 4

