;---------------------------------------------------------------------
[Characters]
 ;How to add characters
 ;---------------------
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm", 
 ;    and stage filename "stages/mybg.def"
 ;type (without the semicolon):
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Zipped characters are also supported (experimental).
 ;Place the ZIP file in the chars/ directory. The name of the
 ;character's .def must match the name of the .zip. For example, if
 ;you have suave.def, then the zip file should be named suave.zip:
 ;    suave.zip, stages/mybg.def
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.
 ;
 ;Insert your characters below.

kfm, stages/kfm.def
MegaManEXE, random
forte2, random
naruto-kun, random
sasuke-kun, random
nesmegaman, random, order=9
megaman1, stages/Ggear.def
roll, random
protoman, random
roll2, random
peter, stages/FamilyGuy.def
Tron, random
TronBonne, random
cloud, random
aeris, random
megamanx, random
megamanxa, random
szero, random
nesmario, random
superpapermario, random
KT, random
Lakitu, random
reptile, random
scorpion, random
Sub-Zero, random
NoobMO, random
zeronext_L, stages/Area-D.def
fefnir, random
harpu, random
Nash, random
chomp, random
fish, random
Kraken, random, order = 8
ozero, stages/Area-N.def, order=10, music=sound/XvsZero.mp3
ozeroo/ozero.def, stages/Omega.def, order = 10, music=sound/FinalBattle.mp3
metroid, stages/tourian-hr.def, order=10
mastrhnd, random, order=10
randomselect ;Random Is Here Yeah!!!!!!!!!!!!!!!!!!!!!!!!
Magma-Dragoon, random
Cyber-Peacock, random
Panter-Flauclaws, random
Slash-Beast, random
Fenri-Lunaedge, random
Jet-Stingray, random
Theskiver, random
Mattrex, random
DuckHunt, random, order = 5
StrengthTraining, random, order = 5

;-----------------------
[ExtraStages]
 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".

stages/kfm.def
stages/stage0.def
stages/ruins.def
stages/snowfld.def
stages/mist.def
stages/plane.def
stages/sewer.def
stages/bloom.def
stages/bamboo.def
stages/cargo.def
stages/harbour.def
stages/temple.def
stages/shrine02.def
stages/fall.def
stages/tower.def
stages/suzaku.def
stages/frozen01.def
stages/egypt.def
stages/wadamoya.def
stages/Area-D.def
stages/Area-N.def
stages/MetPark.def
stages/Omega.def
stages/tourian-hr.def
stages/MMXStage.def
stages/X2Stage.def
stages/nxcsword.def
stages/WaterfallDojo.def
stages/AengmoreSkies.def
stages/yellow.def
stages/Superpapermario1.def
stages/Superpapermario2.def
stages/Matrix.def
stages/trainingz01.def
stages/x5x.def
stages/Ggear.def
stages/MasterHand.def
stages/Diddy.def
stages/FamilyGuy.def
stages/SORElevator.def
stages/shocktr2.def

;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 7,0,0,0,1,0,0,1,0,1

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,

0,0,0,0,0,0
