;--------------------------------------------------------------------------- ; Standing Animation [Begin Action 000] Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 0,0, 0,0, 80 0,1, 0,0, 4 0,2, 0,0, 4 0,1, 0,0, 4 0,0, 0,0, 80 0,1, 0,0, 4 0,2, 0,0, 4 0,1, 0,0, 4 0,0, 0,0, 4 0,1, 0,0, 4 0,2, 0,0, 4 0,1, 0,0, 4 ; Breathing [Begin Action 001] Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 0,0, 0,0, 10 1,0, 0,0, 10 0,0, 0,0, 10 1,1, 0,0, 10 ; Turning [Begin Action 5] Clsn2: 1 Clsn2[0] = -10,-35, 10, 0 5,0, 0,0, 4 ;--------------------------- ; Crouch Turning [Begin Action 6] Clsn2: 1 Clsn2[0] = 10, 0,-10,-30 6,0, 0,0, 4 ; Stand to crouch [Begin Action 010] Clsn2: 1 Clsn2[0] = -10,-30, 10, 0 11,0, 0,0, 4 ; Crouching animation [Begin Action 011] Clsn2Default: 3 Clsn2[0] = -10, -10, 0, 0 Clsn2[1] = -5,-15, 0, -10 Clsn2[2] = 0,-25, 15, 0 11,1, 0,0, 80 11,2, 0,0, 4 11,3, 0,0, 4 11,2, 0,0, 4 11,1, 0,0, 80 11,2, 0,0, 4 11,3, 0,0, 4 11,2, 0,0, 4 11,1, 0,0, 4 11,2, 0,0, 4 11,3, 0,0, 4 11,2, 0,0, 4 ; Crouch to Stand [Begin Action 012] Clsn2: 1 Clsn2[0] = -10,-30, 10, 0 11,0, 0,0, 4 ; Crouch Breathing [Begin Action 015] Clsn2Default: 3 Clsn2[0] = -10, -10, 0, 0 Clsn2[1] = -5,-15, 0, -10 Clsn2[2] = 0,-25, 15, 0 11,1, 0,0, 10 15,0, 0,0, 10 11,1, 0,0, 10 15,1, 0,0, 10 ;--------------------------- ; Walking Forward [Begin Action 020] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 20,0, 0,0, 3 Loopstart Clsn2Default: 1 Clsn2[0] = -5, 0, 10,-30 20,1, 0,0, 3 20,2, 0,0, 3 20,3, 0,0, 3 20,4, 0,0, 3 20,5, 0,0, 3 20,6, 0,0, 3 20,7, 0,0, 3 20,8, 0,0, 3 20,9, 0,0, 3 20,10, 0,0, 3 ; Walking Back [Begin Action 021] Clsn2: 1 Clsn2[0] = 10, 0,-10,-30 20,0, 0,0, 3, H Loopstart Clsn2Default: 1 Clsn2[0] = -10,-30, 5, 0 20,1, 0,0, 3, H 20,2, 0,0, 3, H 20,3, 0,0, 3, H 20,4, 0,0, 3, H 20,5, 0,0, 3, H 20,6, 0,0, 3, H 20,7, 0,0, 3, H 20,8, 0,0, 3, H 20,9, 0,0, 3, H 20,10, 0,0, 3, H ;--------------------------- ; Jump start frame [Begin Action 040] Clsn2: 1 Clsn2[0] = -10,-30, 10, 0 11,0, 0,0, 4 ; Starting Jumping up [Begin Action 041] Clsn2Default: 1 Clsn2[0] = 5, 0, -5,-35 40,0, 0,0, 2 40,1, 0,0, 2 40,2, 0,0, -1 ; Starting Jumping forwards [Begin Action 042] Clsn2Default: 1 Clsn2[0] = 5, 0, -5,-35 40,0, 0,0, 2 40,1, 0,0, 2 40,2, 0,0, -1 ; Starting Jumping backwards [Begin Action 043] Clsn2Default: 1 Clsn2[0] = 5, 0, -5,-35 40,0, 0,0, 2 40,1, 0,0, 2 40,2, 0,0, -1 ; Peak and coming down from Jumping up [Begin Action 044] Clsn2Default: 1 Clsn2[0] = -5,-35, 5, 0 40,3, 0,0, 4 Clsn2: 1 Clsn2[0] = -5,-35, 10, 0 40,4, 0,0, -1 ; Peak and coming down from Jumping forwards [Begin Action 045] Clsn2Default: 1 Clsn2[0] = -5,-35, 5, 0 40,3, 0,0, 4 Clsn2: 1 Clsn2[0] = -5,-35, 10, 0 40,4, 0,0, -1 ; Peak and coming down from Jumping backwards [Begin Action 046] Clsn2Default: 1 Clsn2[0] = -5,-35, 5, 0 40,3, 0,0, 4 Clsn2: 1 Clsn2[0] = -5,-35, 10, 0 40,4, 0,0, -1 ; Jump land frame [Begin Action 047] Clsn2: 1 Clsn2[0] = -10,-30, 10, 0 40,5, 0,0, 2 Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 11,0, 0,0, 4 ; Wall Jump [Begin Action 050] Clsn2: 2 Clsn2[0] = 10,-40, -5,-20 Clsn2[1] = -10,-25, 5, 0 50,0, 0,0, 5,H Clsn2: 2 Clsn2[0] = 0,-40, 15,-20 Clsn2[1] = 10,-25, -5, 0 50,1, 0,0, 5,H ;--------------------------- ; Run forwards [Begin Action 100] Clsn2: 1 Clsn2[0] = 20,-30, -5, 0 100,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 25,-25,-10, 0 100,1, 0,0, -1 ; Hop backwards [Begin Action 105] Clsn2: 1 Clsn2[0] = 10,-30,-10, 0 40,5, 0,0, 1 ;--------------------------- ; Lose [Begin Action 170] 170,0, 0,0, 1 ;--------------------------- ; Win [Begin Action 180] 180,0, 0,0, -1 ; Crystal Spark [Begin Action 181] 180,1, 0,0, 2 180,2, 0,0, 2 180,3, 0,0, 2 180,4, 0,0, 2 ;----------------------------------- ; INTRO (Teleport from Sky) [Begin Action 190] 190,0, 0,0, -1 ; INTRO (Appear on Ground) [Begin Action 191] 190,0, 0,0, 1 190,1, 0,0, 2 190,2, 0,0, 2 190,3, 0,0, 2 190,4, 0,0, 2 190,5, 0,0, 2 190,6, 0,0, 2 11,0, 0,0, 2 ;--------------------------- ; Taunt [Begin Action 195] Clsn2: 1 Clsn2[0] = 10, 0,-10,-35 180,0, 0,0, 50 ;--------------------------- ; Throw Fireball [Begin Action 1000] Clsn2Default: 1 Clsn2[0] = 10, 0,-10,-30 1000,0, 0,0, 3 1000,1, 0,0, 6 Clsn2: 2 Clsn2[0] = 0, 0, 15,-30 Clsn2[1] = 0,-15,-10, 0 1000,2, 0,0, 30 ; Fireball [Begin Action 1005] Clsn1Default: 1 Clsn1[0] = -15,-10, 0, 10 1005,0, 0,0, 2 1005,1, 0,0, 2 ;--------------------------- ; Dragon Punch [Begin Action 1010] Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 1010,2, 0,0, 2 1010,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-15, 15,-30 1010,4, 0,0, 3 Clsn1: 1 Clsn1[0] = 15,-15, 5,-50 Clsn2: 1 Clsn2[0] = -5, 0, 10,-45 1010,7, 0,0, -1 ; Fire Dragon Punch [Begin Action 1011] Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 1010,2, 0,0, 2 1010,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-15, 15,-30 1010,4, 0,0, 3 Loopstart Clsn1Default: 1 Clsn1[0] = 15,-15, 5,-50 Clsn2Default: 1 Clsn2[0] = -5, 0, 10,-45 1010,5, 0,0, 2 1010,6, 0,0, 2 1010,7, 0,0, 2 ; Super Dragon Punch [Begin Action 1012] ;---Start--- Clsn2Default: 1 Clsn2[0] = -10,-35, 10, 0 1010,0, 0,0, 2 1010,1, 0,0, 2 ;---Uppercut--- Loopstart Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 1010,2, 0,0, 2 1010,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-15, 15,-30 1010,4, 0,0, 3 Clsn1: 1 Clsn1[0] = 15,-15, 5,-50 Clsn2: 1 Clsn2[0] = -5, 0, 10,-45 1010,7, 0,0, 6 Clsn2: 1 Clsn2[0] = -10,-40, 10, 0 1010,8, 0,0, 3 Clsn2: 1 Clsn2[0] = -10,-35, 10, 0 1010,9, 0,0, 3 ; Dragon Upper [Begin Action 1013] Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 1010,2, 0,0, 2 1010,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-30, 15,-15 1010,4, 0,0, 3 Clsn1Default: 1 Clsn1[0] = -10,-45, 15, 0 Clsn2Default: 1 Clsn2[0] = -5,-40, 10, 0 1010,7, 0,0, 4 1010,8, 0,0, 4 Clsn2: 1 Clsn2[0] = -5,-40, 10, 0 1020,13, 0,0, 4,H Clsn2: 1 Clsn2[0] = -5,-40, 5, -5 1020,15, 0,0, 4,H 1020,17, 0,0, 4,H 1010,8, 0,0, -1 ; Dragon Punch - Coming Down [Begin Action 1014] Clsn2: 1 Clsn2[0] = -10,-40, 10, 0 1010,8, 0,0, 1 ; Dragon Punch - Land [Begin Action 1015] Clsn2: 1 Clsn2[0] = -10,-35, 10, 0 1010,9, 0,0, 5 ;--------------------------- ; Shin Dragon Punch [Begin Action 1020] Clsn2: 1 Clsn2[0] = -10,-30, 10, 0 11,0, 0,0, 2 Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 1010,2, 0,0, 2 1010,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-15, 15,-30 1010,4, 0,0, 3 Clsn1: 1 Clsn1[0] = 15,-15, 5,-50 Clsn2: 1 Clsn2[0] = -5, 0, 10,-45 1010,7, 0,0, -1 ; Shin Dragon Punch [Begin Action 1021] Clsn2: 1 Clsn2[0] = -10,-30, 10, 0 11,0, 0,0, 2 Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 1010,2, 0,0, 2 1010,3, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-15, 15,-30 1010,4, 0,0, 3 Loopstart Clsn1Default: 1 Clsn1[0] = 15,-15, 5,-50 Clsn2Default: 1 Clsn2[0] = -5, 0, 10,-45 1010,10, 0,0, 1 1010,7, 0,0, 1 ; Shin Dargon [Begin Action 1022] Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 1010,2, 0,0, 2 11,0, 0,0, 2 Clsn2Default: 1 Clsn2[0] = -10,-35, 10, 0 1020,7, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-35, 15,-20 1020,9, 0,0, 3 Clsn2: 1 Clsn2[0] = -10,-30, 10, 0 11,0, 0,0, 2 Clsn2Default: 1 Clsn2[0] = -10,-35, 10, 0 1020,10, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-35, 15,-15 1020,11, 0,0, 3 Clsn1: 1 Clsn1[0] = 5,-50, 15,-15 Clsn2: 1 Clsn2[0] = -5,-45, 10, 0 1020,13, 0,0, -1 ; Shin Power Dargon [Begin Action 1023] Clsn2Default: 1 Clsn2[0] = -10,-30, 10, 0 1020,3, 0,0, 2 1020,4, 0,0, 1 1020,5, 0,0, 3 Clsn1: 2 Clsn1[0] = 10,-25, 20,-10 Clsn1[1] = 10,-25, 20,-10 1020,6, 0,0, 2 1010,0, 2,0, 2 1010,1, 2,0, 2 Clsn1: 1 Clsn1[0] = -5,-25, 20,-10 1020,2, 0,0, 2 Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 1010,2, 0,0, 2 11,0, 0,0, 2 Clsn2Default: 1 Clsn2[0] = -10,-35, 10, 0 1020,7, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-35, 15,-20 1020,9, 0,0, 3 Clsn2: 1 Clsn2[0] = -10,-30, 10, 0 11,0, 0,0, 2 Clsn2Default: 1 Clsn2[0] = -10,-35, 10, 0 1020,10, 0,0, 1 Clsn1: 1 Clsn1[0] = 5,-35, 15,-15 1020,11, 0,0, 3 Loopstart Clsn1Default: 1 Clsn1[0] = 5,-50, 15,-15 Clsn2Default: 1 Clsn2[0] = -5,-45, 10, 0 1020,12, 0,0, 1 1020,13, 0,0, 1 ; Shin Dragon - Coming Down [Begin Action 1024] Clsn2Default: 1 Clsn2[0] = -5,-40, 5, -5 1020,14, 0,0, 1 1020,15, 0,0, 3 Clsn2Default: 1 Clsn2[0] = -5,-40, 10, 0 1020,16, 0,0, 1 1020,17, 0,0, 3 1020,18, 0,0, 1 1020,19, 0,0, -1 ; Shin Dragon - Land [Begin Action 1025] Clsn2: 1 Clsn2[0] = -10,-35, 10, 0 1020,20, 0,0, 5 ;--------------------------- ; Hurricane Kick - Start [Begin Action 1030] Clsn2Default: 1 Clsn2[0] = -10,-35, 10, 0 5,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -15,-30, 0, 0 Clsn2[1] = 0,-15, 10, 0 1030,0, 0,0, 2 5,0, 0,0, 2 ; Hurricane Kick - Rise [Begin Action 1031] Clsn2: 1 Clsn2[0] = -5,-40, 10, 0 1030,1, 0,0, 4 Clsn2: 1 Clsn2[0] = -5,-40, 10, -5 1030,2, 0,0, 2 Clsn2: 1 Clsn2[0] = -10,-40, 5,-10 1030,3, 0,0, 4 ; Hurricane Kick - Spin [Begin Action 1032] Clsn1: 1 Clsn1[0] = 20,-22, 0,-13 Clsn2Default: 1 Clsn2[0] = -5,-40, 10, 0 1030,4, 0,0, 3 1030,5, 0,0, 2 Clsn2: 2 Clsn2[0] = 0,-13,-20,-22 Clsn2[1] = -5,-40, 10, 0 1030,6, 0,0, 3 1030,7, 0,0, 2 ; Hurricane Kick - Spin [Begin Action 1033] Clsn1: 1 Clsn1[0] = 20,-22, 0,-13 Clsn2Default: 1 Clsn2[0] = -5,-40, 10, 0 1030,4, 0,0, 3 1030,5, 0,0, 2 Clsn1: 1 Clsn1[0] = 0,-13,-20,-22 1030,6, 0,0, 3 1030,7, 0,0, 2 ;--------------------------- ; Sabre Strike [Begin Action 1040] Clsn2Default: 1 Clsn2[0] = -10,-30, 15, 0 1040,0, 0,0, 2 1040,1, 0,0, 2 1040,2, 0,0, 2 1040,3, 0,0, 2 1040,4, 0,0, 2 Clsn1: 2 Clsn1[0] = -20,-45, 0,-30 Clsn1[1] = 0,-50, 20,-30 1040,5, 0,0, 2 Clsn1: 2 Clsn1[0] = 10,-50, 40,-40 Clsn1[1] = 20,-40, 50,-15 1040,6, 0,0, 2 Clsn1: 1 Clsn1[0] = 15,-15, 30, -5 1040,7, 0,0, 2 1040,8, 0,0, 2 1040,9, 0,0, 10 1040,10, 0,0, 2 1040,2, 0,0, 2 1040,1, 0,0, 2 1040,0, 0,0, 2 ; Sabre Blade [Begin Action 1041] Clsn1Default: 1 Clsn1[0] = -30,-15, 0, 15 1040,11, 0,0, 2 1040,12, 0,0, 2 1040,13, 0,0, 2 1040,14, 0,0, 2 ; Sabre Blade - Remove [Begin Action 1042] 1040,20, -10,0, 2 1040,21, -10,0, 2 1040,20, -10,0, 2 1040,22, -10,0, 2 1040,23, -10,0, 2 1040,24, -10,0, 2 ; Sabre Strike - Air [Begin Action 1045] Clsn2Default: 1 Clsn2[0] = -5,-35, 10, 0 1045,0, 0,0, 2 1045,1, 0,0, 2 1045,2, 0,0, 2 1045,3, 0,0, 2 1045,4, 0,0, 2 Clsn1: 2 Clsn1[0] = -20,-50, -5,-30 Clsn1[1] = -5,-55, 15,-30 1045,5, 0,0, 2 Clsn1: 2 Clsn1[0] = 5,-55, 35,-40 Clsn1[1] = 15,-40, 45,-15 1045,6, 0,0, 2 Clsn1: 1 Clsn1[0] = 10,-20, 30,-10 1045,7, 0,0, 2 1045,8, 0,0, 2 1045,9, 0,0, 10 1045,10, 0,0, 2 1045,2, 0,0, 2 1045,1, 0,0, 2 1045,0, 0,0, 2 40,4, 0,0, -1 ;--------------------------- ; Ground Pound [Begin Action 1050] Clsn2Default: 1 Clsn2[0] = -10,-30, 10, 0 11,0, 0,0, 3 1050,0, 0,0, 3 1050,1, 0,0, 3 Clsn2: 1 Clsn2[0] = -10,-30, 5, 0 1050,2, 0,0, 2 1050,3, 0,0, 2 Clsn2Default: 1 Clsn2[0] = -5,-25, 10, 0 1050,4, 0,0, 1 Clsn1: 1 Clsn1[0] = -1000, -10,1000, 0 1050,5, 0,0, 1 1050,5, 0,0, 40 Clsn2Default: 1 Clsn2[0] = -10,-30, 10, 0 1050,0, 0,0, 6 11,0, 0,0, 4 ;=================================== ;----------------------------------- ; Mega Buster - Shooting ;----------------------------------- ; Standing Shoot [Begin Action 220] Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-30 220,0, 0,0, 4 220,1, 0,0, 6 ; Crouching Shoot [Begin Action 420] Clsn2Default: 3 Clsn2[0] = -10, -10, 0, 0 Clsn2[1] = -5,-15, 0, -10 Clsn2[2] = 0,-25, 15, 0 420,0, 0,0, 4 420,1, 0,0, 6 ; Alternate Crouching Shoot [Begin Action 421] Clsn2Default: 1 Clsn2[0] = -10, 0, 10,-25 420,2, 0,0, 4 420,3, 0,0, 6 ; Jump Shoot Jumping [Begin Action 620] Clsn2Default: 1 Clsn2[0] = 5, 0, -5,-35 620,0, 0,0, 8 ; Jump Shoot Falling [Begin Action 621] Clsn2: 1 Clsn2[0] = -5,-35, 9, 0 620,1, 0,0, 8 ;----------------------------------- ; Regular and Mega Buster Shots ;----------------------------------- ; Buster Shot [Begin Action 800] Clsn1default: 1 Clsn1[0] = 0, 3, -7, -2 800,0, 0,0, 2 800,1, 0,0, 2 800,0, 0,0, 2 800,2, 0,0, 2 ; Buster Impact [Begin Action 801] 800,3, 0,0, 2 800,4, 0,0, 2 800,5, 0,0, 2 ; Green Plasma Shot (Level 1) [Begin Action 810] Clsn1Default: 1 Clsn1[0] = 0, -5,-35, 5 810,0, 0,0, 2 810,1, 0,0, 2 810,2, 0,0, 2 810,3, 0,0, 2 LoopStart 810,4, 0,0, 2 810,5, 0,0, 2 810,6, 0,0, 2 810,5, 0,0, 2 ; Green Plasma Shot Impact [Begin Action 811] 810,0, 10,0, 2 810,1, 10,0, 2 810,0, 10,0, 2 ; X1 Mega Shot (Level 2) [Begin Action 820] Clsn1Default: 1 Clsn1[0] = 0,-10,-25, 10 820,0, 0,0, 2 820,1, 0,0, 2 LoopStart 820,2, 0,0, 2 820,3, 0,0, 2 820,4, 0,0, 2 820,3, 0,0, 2 ; X2 Mega Shot (Level 2) [Begin Action 830] Clsn1Default: 1 Clsn1[0] = 0,-10,-35, 10 820,0, 0,0, 2 820,1, 0,0, 2 LoopStart 830,0, 0,0, 2 830,1, 0,0, 2 830,2, 0,0, 2 ; X3 Mega Shot (Level 2) [Begin Action 840] Clsn1Default: 1 Clsn1[0] = 0,-10,-40, 10 820,0, 0,0, 2 820,1, 0,0, 2 LoopStart 840,0, 0,0, 2 840,1, 0,0, 2 840,2, 0,0, 2 ; X3 Mega Shot Particles [Begin Action 841] 840,3, 0,0, 2 840,4, 0,0, 2 840,5, 0,0, 2 ; All Mega Shot Impacts [Begin Action 821] 820,5, 0,0, 2 820,6, 0,0, 2 820,5, 0,0, 2 ; Ultra Mega Shot [Begin Action 850] Clsn1: 2 Clsn1[0] = 0,-20, 30, 20 Clsn1[1] = 30,-15, 50, 15 850,0, 0,0, 1 Clsn1: 2 Clsn1[0] = 0,-20, 30, 20 Clsn1[1] = 30,-15, 60, 15 850,1, 0,0, 1 Clsn1: 2 Clsn1[0] = 0,-20, 30, 20 Clsn1[1] = 30,-15, 80, 15 850,2, 0,0, 1 Clsn1: 2 Clsn1[0] = 0,-20, 30, 20 Clsn1[1] = 30,-15,100, 15 850,3, 0,0, 1 Clsn1: 2 Clsn1[0] = 0,-20, 30, 20 Clsn1[1] = 30,-15,125, 15 850,4, 0,0, 1 Clsn1: 2 Clsn1[0] = 0,-25, 40, 25 Clsn1[1] = 40,-20,150, 20 850,5, 0,0, 1 Clsn1: 2 Clsn1[0] = 0,-25, 40, 25 Clsn1[1] = 40,-20,175, 20 850,6, 0,0, 1 Clsn1: 2 Clsn1[0] = 0,-25, 40, 25 Clsn1[1] = 40,-20,200, 20 850,7, 0,0, 1 Clsn1: 2 Clsn1[0] = 0,-25, 40, 25 Clsn1[1] = 40,-20,225, 20 850,8, 0,0, 1 Clsn1: 2 Clsn1[0] = 0,-25, 40, 25 Clsn1[1] = 40,-20,250, 20 850,9, 0,0, 1 Clsn1Default: 1 Clsn1[0] = 0,-25,500, 25 850,10, 0,0, 1 Loopstart 850,11, 0,0, 1 850,12, 0,0, 1 ; Ultra Mega Shot End [Begin Action 851] 850,10, 0,0, 1 850,13, 0,0, 1 850,14, 0,0, 1 850,15, 0,0, 1 850,16, 0,0, 1 850,17, 0,0, 1 850,18, 0,0, 1 850,19, 0,0, 1 ;----------------------------------- ; Charge Particles ;----------------------------------- ; Level 1 [Begin Action 900] 900,0, 0,0, 1 900,1, 0,0, 1 900,2, 0,0, 1 900,3, 0,0, 1 900,4, 0,0, 1 900,5, 0,0, 1 900,6, 0,0, 1 900,7, 0,0, 1 900,8, 0,0, 1 900,9, 0,0, 1 900,10, 0,0, 1 900,11, 0,0, 1 900,12, 0,0, 1 900,13, 0,0, 1 900,14, 0,0, 1 900,15, 0,0, 1 900,16, 0,0, 1 900,17, 0,0, 1 900,18, 0,0, 1 900,19, 0,0, 1 900,20, 0,0, 1 900,21, 0,0, 1 ; Level 2 [Begin Action 901] 901,0, 0,0, 1 901,1, 0,0, 1 901,2, 0,0, 1 901,3, 0,0, 1 901,4, 0,0, 1 901,5, 0,0, 1 901,6, 0,0, 1 901,7, 0,0, 1 901,8, 0,0, 1 901,9, 0,0, 1 901,10, 0,0, 1 901,11, 0,0, 1 901,12, 0,0, 1 901,13, 0,0, 1 901,14, 0,0, 1 901,15, 0,0, 1 901,16, 0,0, 1 901,17, 0,0, 1 901,18, 0,0, 1 901,19, 0,0, 1 901,20, 0,0, 1 901,21, 0,0, 1 ; Level 3 [Begin Action 902] 902,0, 0,0, 1 902,1, 0,0, 1 902,2, 0,0, 1 902,3, 0,0, 1 902,4, 0,0, 1 902,5, 0,0, 1 902,6, 0,0, 1 902,7, 0,0, 1 902,8, 0,0, 1 902,9, 0,0, 1 902,10, 0,0, 1 902,11, 0,0, 1 902,12, 0,0, 1 902,13, 0,0, 1 902,14, 0,0, 1 902,15, 0,0, 1 902,16, 0,0, 1 902,17, 0,0, 1 902,18, 0,0, 1 902,19, 0,0, 1 902,20, 0,0, 1 902,21, 0,0, 1 ;----------------------------------- ;=================================== ; GUARDSTART (stand) [Begin Action 120] Clsn2: 1 Clsn2[0] = 10,-30,-10, 0 120,0, 0,0, 2 ; GUARDSTART (crouch) [Begin Action 121] Clsn2: 1 Clsn2[0] = 10,-30,-10, 0 121,0, 0,0, 2 ; GUARDSTART (air) [Begin Action 122] Clsn2: 1 Clsn2[0] = -5,-35, 10, 0 122,0, 0,0, 2 ; GUARD (stand) [Begin Action 130] Clsn2: 1 Clsn2[0] = 10,-30,-10, 0 130,0, 0,0, 2 ; GUARD (crouch) [Begin Action 131] Clsn2: 1 Clsn2[0] = 10,-30,-10, 0 131,0, 0,0, 2 ; GUARD (air) [Begin Action 132] Clsn2: 1 Clsn2[0] = -10, 0, 10,-35 132,0, 0,0, 2 ; GUARDEND (stand) [Begin Action 140] Clsn2: 1 Clsn2[0] = 10,-30,-10, 0 120,0, 0,0, 2 ; GUARDEND (crouch) [Begin Action 141] Clsn2: 1 Clsn2[0] = 10,-30,-10, 0 121,0, 0,0, 2 ; GUARDEND (air) [Begin Action 142] Clsn2: 1 Clsn2[0] = -5,-35, 10, 0 122,0, 0,0, 2 ; Hit back while guarding (stand) [Begin Action 150] Clsn2: 1 Clsn2[0] = 10,-30,-10, 0 130,0, 0,0, 2 ; Hit back while guarding (crouch) [Begin Action 151] Clsn2: 1 Clsn2[0] = 10,-30,-10, 0 131,0, 0,0, 2 ; Hit back while guarding (air) [Begin Action 152] Clsn2: 1 Clsn2[0] = -10, 0, 10,-35 132,0, 0,0, 2 ;--------------------------- ; Stand/Air Hit high (light) [Begin Action 5000] Clsn2: 1 Clsn2[0] = -15,-30, 10, 0 5000,0, 0,0, 2 ; Stand/Air Hit high (medium) [Begin Action 5001] Clsn2: 1 Clsn2[0] = 10, 0,-15,-30 5000,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 10, 0,-15,-30 5000,20, 0,0, 2 ; Stand/Air Hit high (hard) [Begin Action 5002] Clsn2: 1 Clsn2[0] = 10, 0,-15,-30 5000,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 10, 0,-15,-30 5000,20, 0,0, 2 ;--------------------------- ; Stand Recover high (light) [Begin Action 5005] Clsn2: 1 Clsn2[0] = 10,-30,-15, 0 5000,0, 0,0, 2 ; Stand Recover high (medium) [Begin Action 5006] Clsn2: 1 Clsn2[0] = 10, 0,-15,-30 5000,0, 0,0, 2 ; Stand Recover high (hard) [Begin Action 5007] Clsn2: 1 Clsn2[0] = 10,-30,-15, 0 5000,0, 0,0, 2 ;--------------------------- ; Stand/Air Hit low (light) [Begin Action 5010] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 5010,0, 0,0, 2 ; Stand/Air Hit low (medium) [Begin Action 5011] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 5010,0, 0,0, 4 ; Stand/Air Hit low (hard) [Begin Action 5012] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 5010,0, 0,0, 6 ;--------------------------- ; Stand Recover low (light) [Begin Action 5015] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 120,0, 0,0, 2 ; Stand Recover low (medium) [Begin Action 5016] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 120,0, 0,0, 2 ; Stand Recover low (hard) [Begin Action 5017] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 120,0, 0,0, 2 ;--------------------------- ; Crouch Hit (light) [Begin Action 5020] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 5020,0, 0,0, 2 ; Crouch Hit (medium) [Begin Action 5021] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 5020,0, 0,0, 4 ; Crouch Hit (hard) [Begin Action 5022] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 5020,0, 0,0, 6 ;--------------------------- ; Crouch Recover (light) [Begin Action 5025] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 121,0, 0,0, 2 ; Crouch Recover (medium) [Begin Action 5026] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 121,0, 0,0, 2 ; Crouch Recover (hard) [Begin Action 5027] Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 121,0, 0,0, 2 ;--------------------------- ; Stand/Air Hit back [Begin Action 5030] Clsn2: 1 Clsn2[0] = -15,-20, 10,-55 5030,0, 0,-20, 2 ; Stand/Air Hit transition [Begin Action 5035] Clsn2: 1 Clsn2[0] = -15,-20, 10,-55 5030,0, 0,-20, 2 ;--------------------------- ; Air Recover [Begin Action 5040] Clsn2Default: 1 Clsn2[0] = 5, 0, -5,-35 40,2, 0,0, 2 Clsn2Default: 1 Clsn2[0] = -5,-35, 5, 0 40,3, 0,0, 4 40,4, 0,0, -1 ;--------------------------- ; Air Fall (going up) [Begin Action 5050] Clsn2: 1 Clsn2[0] = -15,-20, 10,-55 5030,0, 0,-20, 2 Clsn2: 1 Clsn2[0] = 10,-20,-15,-50 5030,10, 0,-20, 2 Clsn2: 1 Clsn2[0] = -15,-45, 10,-20 5030,20, 0,-20, -1 ;--------------------------- ; Air Fall (up-type, going up) [Begin Action 5051] Clsn2: 1 Clsn2[0] = -15,-55, 10,-20 5030,0, 0,-20, 1 ;--------------------------- ; Air Fall (up-type, coming down) [Begin Action 5061] Clsn2: 1 Clsn2[0] = -15,-20, 10,-50 5030,10, 0,-20, 5 Clsn2: 1 Clsn2[0] = -15,-45, 10,-20 5030,20, 0,-20, -1 ;--------------------------- ; Tripped [Begin Action 5070] Clsn2: 1 Clsn2[0] = -15,-55, 10,-20 5030,0, 0,-20, 2 Clsn2: 1 Clsn2[0] = -15,-50, 10,-20 5030,10, 0,-20, 2 Clsn2: 1 Clsn2[0] = -15,-45, 10,-20 5030,20, 0,-20, -1 ;--------------------------- ; LieDown Hit (stay down) [Begin Action 5080] Clsn2: 1 Clsn2[0] = -15,-25, 10, 0 5030,20, 0,0, 1 Clsn2: 1 Clsn2[0] = 20, 0,-15,-10 5030,30, 0,0, -1 ;--------------------------- ; LieDown Hit (hit up into air) [Begin Action 5090] Clsn2: 1 Clsn2[0] = -15,-45, 10,-20 5030,20, 0,-20, 1 Clsn2: 1 Clsn2[0] = -15,-30, 20,-20 5030,30, 0,-20, -1 ;--------------------------- ; Hit ground from fall [Begin Action 5100] Clsn2: 1 Clsn2[0] = -15,-25, 10, 0 5030,20, 0,0, 1 ; Bounce into air [Begin Action 5160] Clsn2: 1 Clsn2[0] = -15,-45, 10,-20 5030,20, 0,-20, 1 ; Hit ground from bounce [Begin Action 5170] Clsn2: 1 Clsn2[0] = -15,-25, 10, 0 5030,20, 0,0, 1 ;--------------------------- ; Hit ground from fall (up-type) [Begin Action 5101] Clsn2: 1 Clsn2[0] = -15,-25, 10, 0 5030,20, 0,0, 1 ;--------------------------- ; LieDown [Begin Action 5110] Clsn2: 1 Clsn2[0] = 20, 0,-15,-10 5030,30, 0,0, 1 ; Get up from LieDown [Begin Action 5120] Clsn2: 1 Clsn2[0] = -10,-30, 10, 0 6,0, 0,0, 4 Clsn2: 1 Clsn2[0] = -10, 0, 10,-30 11,0, 0,0, 4 ; LieDead animation [Begin Action 5150] Clsn2: 1 Clsn2[0] = 20, 0,-15,-10 5030,30, 0,0, 1 ;--------------------------- ; Fall-recovery near ground [Begin Action 5200] Clsn2: 1 Clsn2[0] = 10, 0, -5,-30 40,5, 0,0, 2 Clsn2: 1 Clsn2[0] = 5, 0, -5,-35 40,2,0,0, 2 Clsn2Default: 1 Clsn2[0] = -5,-35, 5, 0 40,3, 0,0, 4 40,4, 0,0, -1 ; Fall-recovery in mid-air [Begin Action 5210] Clsn2Default: 1 Clsn2[0] = -5,-35, 5, 0 40,3, 0,0, 4 40,4, 0,0, -1 ;--------------------------- ; Dizzy [Begin Action 5300] Clsn2Default: 1 Clsn2[0] = -10,-30, 10, 0 5010,0, 0,0, 10 5000,0, 0,0, 10 5000,20, 0,0, 10 5000,0, 0,0, 10