; KFM's animation data ; see docs/air.txt for more information ;--------------------------------------------------------------------------- ; Standing Animation [Begin Action 0] Clsn2Default: 2 Clsn2[0] = 0, -93, 12, -79 Clsn2[1] = -13, -79, 16, 0 0,0, 0,0, 10 0,1, 0,0, 8 0,2, 0,0, 8 0,3, 0,0, 8 0,4, 0,0, 8 0,4, 0,0, 8 0,3, 0,0, 8 0,2, 0,0, 8 0,1, 0,0, 8 ; Turning [Begin Action 5] Clsn2Default: 2 Clsn2[0] = -10, 0, 10, -79 Clsn2[1] = -4, -92, 6, -79 5,0, 0,0, 4 5,0, 0,0, 4 ; Crouch Turning [Begin Action 6] Clsn2Default: 3 Clsn2[0] = 10, 0, -10, -47 Clsn2[1] = 5, -47, -5, -60 Clsn2[2] = 10, -39, 15, 0 6,0, 0,0, 4 6,0, 0,0, 4 ; Stand to crouch [Begin Action 10] Clsn2: 2 Clsn2[0] = -12, 0, 17, -65 Clsn2[1] = -7, -81, 6, -65 11,0, 0,0, 2 Clsn2: 2 Clsn2[0] = -12, -52, 17, 0 Clsn2[1] = -7, -67, 6, -52 11,1, 0,0, 2 ; Crouching animation [Begin Action 11] Clsn2: 2 Clsn2[0] = 19, 0, -15, -48 Clsn2[1] = -6, -62, 6, -48 11,2, 0,0, 1 ; Crouch to Stand [Begin Action 12] Clsn2: 2 Clsn2[0] = -12, -52, 17, 0 Clsn2[1] = -7, -67, 6, -52 11,1, 0,0, 2 Clsn2: 2 Clsn2[0] = -12, 0, 17, -65 Clsn2[1] = -7, -81, 6, -65 11,0, 0,0, 2 ; Walking Forward [Begin Action 20] Clsn2Default: 2 Clsn2[0] = -14, 0, 16, -81 Clsn2[1] = 6, -81, -7, -96 20,0, 0,0, 8 20,1, 0,0, 8 20,2, 0,0, 8 20,3, 0,0, 8 20,4, 0,0, 8 20,5, 0,0, 8 ; Walking Back [Begin Action 21] Clsn2Default: 2 Clsn2[0] = -14, 0, 16, -81 Clsn2[1] = 6, -81, -7, -96 21,0, 0,0, 8 21,1, 0,0, 8 21,2, 0,0, 8 21,3, 0,0, 8 21,4, 0,0, 8 21,5, 0,0, 8 ; Jump start frame [Begin Action 40] Clsn2: 2 Clsn2[0] = -15, -73, 16, 0 Clsn2[1] = -2, -88, 10, -72 11,0, 0,0, 3 ; Starting Jumping up [Begin Action 41] Clsn2: 2 Clsn2[0] = -11, -91, 12, -10 Clsn2[1] = 1, -101, 13, -86 41,0, 0,0, 7 Clsn2: 2 Clsn2[0] = -11, -86, 12, -28 Clsn2[1] = -6, -101, 8, -86 41,1, 0,0, 4 Clsn2: 2 Clsn2[0] = -11, -82, 14, -33 Clsn2[1] = -6, -94, 5, -80 41,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -11, -75, 14, -35 Clsn2[1] = -4, -91, 8, -74 41,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -4, -89, 8, -72 Clsn2[1] = -11, -73, 14, -35 41,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -11, -33, 14, -77 Clsn2[1] = -2, -93, 11, -76 41,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -3, -91, 9, -76 Clsn2[1] = -11, -84, 14, -27 41,6, 0,0, 4 Clsn2Default: 2 Clsn2[0] = -11, -80, 14, -13 Clsn2[1] = -4, -93, 9, -77 Loopstart 41,7, 0,0, 4 41,8, 0,0, 4 ; Starting Jumping forwards [Begin Action 42] Clsn2: 2 Clsn2[0] = 1, -103, 13, -88 Clsn2[1] = -11, -94, 12, -11 41,0, 0,0, 5 Clsn2: 2 Clsn2[0] = -4, -96, 8, -85 Clsn2[1] = -11, -86, 14, -28 41,1, 0,0, 5 Clsn2: 2 Clsn2[0] = -11, -83, 14, -33 Clsn2[1] = -4, -95, 7, -81 41,2, 0,0, 3 Clsn2: 2 Clsn2[0] = -11, -77, 14, -35 Clsn2[1] = -5, -89, 7, -72 41,3, 0,0, 4 Clsn2: 3 Clsn2[0] = 6, -53, 19, -37 Clsn2[1] = -4, -90, 7, -75 Clsn2[2] = -12, -74, 7, -45 41,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -5, -90, 8, -75 Clsn2[1] = -10, -75, 8, -44 41,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -2, -90, 8, -75 Clsn2[1] = -7, -76, 14, -30 41,6, 0,0, 3 Clsn2: 2 Clsn2[0] = -11, -77, 14, -22 Clsn2[1] = -2, -93, 11, -76 41,7, 0,0, 3 Clsn2: 2 Clsn2[0] = -9, -68, 10, -10 Clsn2[1] = -5, -90, 9, -70 41,8, 0,0, 4 ; Starting Jumping backwards [Begin Action 43] Clsn2: 2 Clsn2[0] = 2, -102, 14, -87 Clsn2[1] = -11, -94, 12, -11 41,0, 0,0, 6 Clsn2: 2 Clsn2[0] = -11, -86, 12, -28 Clsn2[1] = -6, -101, 8, -86 41,1, 0,0, 5 Clsn2: 2 Clsn2[0] = -11, -82, 14, -33 Clsn2[1] = -7, -95, 4, -81 41,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -11, -78, 14, -35 Clsn2[1] = -5, -93, 7, -76 41,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -11, -73, 14, -35 Clsn2[1] = -6, -90, 6, -73 41,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -11, -33, 14, -77 Clsn2[1] = -2, -93, 11, -76 41,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -3, -95, 9, -80 Clsn2[1] = -11, -84, 14, -27 41,6, 0,0, 5 Clsn2Default: 2 Clsn2[0] = -11, -80, 14, -13 Clsn2[1] = -4, -89, 9, -73 Loopstart 41,7, 0,0, 4 41,8, 0,0, 4 ; Peak and coming down from Jumping up ;[Begin Action 44] ; Peak and coming down from Jumping forwards ;[Begin Action 45] ; Peak and coming down from Jumping backwards ;[Begin Action 46] ; Jump land animation [Begin Action 47] Clsn2: 2 Clsn2[0] = -16, -76, 15, 0 Clsn2[1] = 0, -86, 11, -75 11,0, 0,0, 3 ; Run forwards [Begin Action 100] Clsn2Default: 2 Clsn2[0] = 14, 0, -15, -79 Clsn2[1] = 14, -79, 1, -91 100,0, 0,0, 5 100,1, 0,0, 5 100,2, 0,0, 5 100,3, 0,0, 5 100,4, 0,0, 5 ; Hop backwards [Begin Action 105] Clsn2: 3 Clsn2[0] = -11, -80, 12, -42 Clsn2[1] = -1, -93, 11, -79 Clsn2[2] = -9, -42, 14, -15 20,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -8, -82, 10, -10 Clsn2[1] = -5, -94, 6, -81 21,2, 0,0, 4 Clsn2Default: 2 Clsn2[0] = -8, -33, 13, -77 Clsn2[1] = 0, -90, 10, -77 41,6, 0,0, 4 41,3, 0,0, 4 41,2, 0,0, 4 Clsn2: 2 Clsn2[0] = -8, -28, 10, -81 Clsn2[1] = 6, -81, -5, -94 41,1, 0,0, -1 ;--------------------------- ; Lose [Begin Action 170] 5000,0, 0,0, 7 5000,10, 0,0, 7 5000,11, 0,0, 7 5000,10, 0,0, 7 5000,0, 0,0, 7 Loopstart 5010,0, 0,0, 7 ;--------------------------- ; Win [Begin Action 181] Clsn2Default: 1 Clsn2[0] = 17, 0, -12, -83 0,0, 0,0, 5 181,0, 0,0, 5 181,2, 0,0, 5 181,3, 0,0, 5 181,4, 0,0, 5 181,5, 0,0, 5 181,4, 0,0, 4 181,5, 0,0, 4 181,4, 0,0, 4 181,2, 0,0, 4 181,6, 0,0, 5 Loopstart 181,7, 0,0, 5 ;----------------------------------- ; INTRO [Begin Action 190] Clsn2Default: 1 Clsn2[0] = -12, -46, 17, 0 190,0, 0,0, 20 190,1, 0,0, 4 190,2, 0,0, 4 190,3, 0,0, 4 190,4, 0,0, 5 190,5, 0,0, 5 190,6, 0,0, 5 190,7, 0,0, 9 190,8, 0,0, 5 190,9, 0,0, 4 ;Staff For Intro [Begin Action 191] Loopstart 191,0, 0,0, 28 191,0, 0,0, 5 ;--------------------------- ; Taunt [Begin Action 195] Clsn2Default: 2 Clsn2[0] = -1, -94, 12, -78 Clsn2[1] = -6, -79, 13, 0 Clsn2: 2 Clsn2[0] = -13, -84, 13, 0 Clsn2[1] = 5, -96, 18, -82 181,0, 0,0, 4 181,6, 0,0, 5 Clsn2: 2 Clsn2[0] = -4, -84, 13, 0 Clsn2[1] = 2, -93, 15, -79 182,0, 0,0, 7 182,1, 0,0, 5 182,2, 0,0, 5 182,1, 0,0, 5 182,0, 0,0, 4 181,6, 0,0, 4 181,0, 0,0, 5 ;----------------------------------- ; Stand Light Punch [Begin Action 200] Clsn2Default: 1 Clsn2[0] = -10, -80, 19, 0 Clsn2: 1 Clsn2[0] = 0, -95, 14, -73 200,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 14, -88, 26, -74 200,1, 0,0, 1 Clsn1: 1 Clsn1[0] = 3, -69, 92, -60 Clsn2: 3 Clsn2[0] = 17, -88, 29, -72 Clsn2[1] = -10, -80, 19, 0 Clsn2[2] = 16, -68, 58, -59 200,2, 0,0, 4 Clsn2: 1 Clsn2[0] = 15, -90, 25, -73 200,1, 0,0, 3 Clsn2: 1 Clsn2[0] = 2, -93, 13, -79 200,0, 0,0, 2 ;----------------------------------- ; Stand Strong Punch [Begin Action 210] Clsn2: 2 Clsn2[0] = 19, 0, -10, -81 Clsn2[1] = 0, -96, 12, -80 200,0, 0,0, 2 Clsn2: 3 Clsn2[0] = -24, -33, 30, -1 Clsn2[1] = -4, -73, 25, -30 Clsn2[2] = 8, -91, 21, -75 210,0, 0,0, 2 Clsn2: 3 Clsn2[0] = -22, -31, 30, 1 Clsn2[1] = 1, -74, 30, -25 Clsn2[2] = 19, -88, 32, -71 210,1, 0,0, 2 Clsn2: 4 Clsn2[0] = 21, -76, 38, -55 Clsn2[1] = 31, -91, 42, -73 Clsn2[2] = -18, -38, 35, -7 Clsn2[3] = 16, -73, 30, -36 210,2, 0,0, 2 Clsn1: 2 Clsn1[0] = 20, -71, 102, -45 Clsn1[1] = 12, -67, 27, -48 Clsn2: 5 Clsn2[0] = -22, -31, 29, 1 Clsn2[1] = 28, -90, 41, -70 Clsn2[2] = 3, -54, 33, -28 Clsn2[3] = 42, -67, 75, -48 Clsn2[4] = 8, -77, 37, -23 210,3, 0,0, 6 Clsn2: 3 Clsn2[0] = 29, -86, 42, -66 Clsn2[1] = -11, -32, 40, 0 Clsn2[2] = 4, -73, 33, -32 210,4, 0,0, 4 Clsn2: 3 Clsn2[0] = 9, -78, 34, -36 Clsn2[1] = 24, -89, 36, -73 Clsn2[2] = -11, -39, 32, 0 210,5, 0,0, 6 Clsn2: 4 Clsn2[0] = 23, -88, 35, -73 Clsn2[1] = 3, -63, 24, -10 Clsn2[2] = -14, -32, 10, 1 Clsn2[3] = 10, -78, 29, -48 210,6, 0,0, 3 Clsn2: 3 Clsn2[0] = -14, -39, 25, -12 Clsn2[1] = 1, -76, 16, -6 Clsn2[2] = 7, -91, 23, -62 210,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -10, 0, 19, -81 Clsn2[1] = 0, -96, 12, -80 200,0, 0,0, 3 ; Standing Strong Kick [Begin Action 240] Clsn2Default: 3 Clsn2[0] = -3, -95, 9, -81 Clsn2[1] = -11, -54, 11, -16 Clsn2[2] = -13, -82, 6, 0 Clsn1: 1 Clsn1[0] = 12, -84, 72, -75 215,0, 0,0, 4 Clsn1: 6 Clsn1[0] = 24, -98, 39, -84 Clsn1[1] = 11, -96, 35, -77 Clsn1[2] = 27, -104, 44, -86 Clsn1[3] = 38, -116, 56, -91 Clsn1[4] = 36, -108, 58, -105 Clsn1[5] = 43, -120, 69, -105 Clsn2: 4 Clsn2[0] = -19, -71, 5, -57 Clsn2[1] = -1, -95, 11, -80 Clsn2[2] = -9, -62, 6, 0 Clsn2[3] = -17, -36, 20, -21 215,1, 0,0, 9 Clsn2: 4 Clsn2[0] = -18, -80, 6, -57 Clsn2[1] = -2, -94, 10, -80 Clsn2[2] = -7, -62, 9, 0 Clsn2[3] = -15, -81, 34, -66 215,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -9, 0, 17, -80 Clsn2[1] = 0, -94, 12, -81 200,0, 0,0, 3 ; Crouching light punch [Begin Action 400] Clsn2: 2 Clsn2[0] = 0, -62, 33, 0 Clsn2[1] = 17, -70, 30, -55 400,0, 0,0, 3 Clsn1: 1 Clsn1[0] = 13, -50, 105, -43 Clsn2: 5 Clsn2[0] = -3, -30, 25, -4 Clsn2[1] = -19, -12, 23, -3 Clsn2[2] = 55, -51, 91, -43 Clsn2[3] = 25, -74, 37, -59 Clsn2[4] = 10, -55, 38, -7 400,1, 0,0, 6 Clsn2: 2 Clsn2[0] = -1, -62, 32, -1 Clsn2[1] = 20, -73, 33, -58 400,0, 0,0, 3 ; Crouching strong punch [Begin Action 410] Clsn2Default: 1 Clsn2[0] = 0, -55, 27, -3 410,0, 0,0, 2 Clsn2: 1 Clsn2[0] = 13, -72, 27, -55 410,1, 0,0, 2 Clsn2: 4 Clsn2[0] = -33, -12, 12, 0 Clsn2[1] = 10, -62, 35, -46 Clsn2[2] = -2, -55, 32, 0 Clsn2[3] = 22, -75, 34, -54 410,2, 0,0, 3 Clsn1: 2 Clsn1[0] = 14, -57, 27, -37 Clsn1[1] = 14, -57, 100, -35 Clsn2: 5 Clsn2[0] = -30, -16, 16, -1 Clsn2[1] = 13, -61, 33, -21 Clsn2[2] = 26, -74, 43, -57 Clsn2[3] = 20, -65, 33, -45 Clsn2[4] = -1, -42, 39, 0 410,3, 0,0, 7 Clsn2: 4 Clsn2[0] = -22, -13, 19, -2 Clsn2[1] = 29, -76, 41, -62 Clsn2[2] = 6, -64, 36, -37 Clsn2[3] = -5, -37, 37, 0 410,4, 0,0, 5 Clsn2: 2 Clsn2[0] = -27, -14, 10, -1 Clsn2[1] = 4, -75, 27, -36 410,5, 0,0, 3 Clsn2: 3 Clsn2[0] = -10, -33, 9, -2 Clsn2[1] = 0, -61, 25, -27 Clsn2[2] = 11, -73, 23, -60 410,6, 0,0, 3 ; Crouching Strong Kick [Begin Action 440] Clsn1: 1 Clsn1[0] = -1, -60, 69, -51 Clsn2: 3 Clsn2[0] = -20, -39, 15, -1 Clsn2[1] = -4, -75, 8, -58 Clsn2[2] = -13, -60, 19, -38 440,0, 0,0, 4 Clsn2Default: 3 Clsn2[0] = -17, -39, 15, 0 Clsn2[1] = -10, -60, 11, -36 Clsn2[2] = -4, -71, 9, -59 Clsn1: 8 Clsn1[0] = 18, -71, 32, -61 Clsn1[1] = 44, -89, 56, -83 Clsn1[2] = 45, -90, 53, -81 Clsn1[3] = 13, -68, 27, -54 Clsn1[4] = 51, -96, 65, -89 Clsn1[5] = 24, -75, 36, -66 Clsn1[6] = 35, -84, 42, -74 Clsn1[7] = 29, -75, 39, -73 440,1, 0,0, 9 440,0, 0,0, 3 11,2, 0,0, 5 ; Jump light punch [Begin Action 609] Clsn2Default: 2 Clsn2[0] = -5, -87, 8, -72 Clsn2[1] = -12, -79, 15, -60 Clsn2: 3 Clsn2[0] = -19, -51, -7, -24 Clsn2[1] = 16, -103, 29, -94 Clsn2[2] = -10, -93, 16, -47 600,0, 0,0, 3 Clsn1: 7 Clsn1[0] = 72, -37, 82, -27 Clsn1[1] = 62, -45, 72, -34 Clsn1[2] = 47, -56, 61, -45 Clsn1[3] = 33, -71, 43, -58 Clsn1[4] = 23, -80, 35, -68 Clsn1[5] = 42, -63, 52, -51 Clsn1[6] = 54, -50, 66, -41 Clsn2: 4 Clsn2[0] = 7, -92, 27, -81 Clsn2[1] = 13, -102, 29, -92 Clsn2[2] = 0, -87, 12, -71 Clsn2[3] = -44, -75, -14, -55 600,1, 0,0, 11 Clsn1: 7 Clsn1[0] = 63, -44, 73, -35 Clsn1[1] = 51, -55, 60, -45 Clsn1[2] = 31, -73, 43, -60 Clsn1[3] = 22, -80, 33, -68 Clsn1[4] = 40, -63, 51, -51 Clsn1[5] = 58, -49, 69, -39 Clsn1[6] = 72, -37, 83, -27 Clsn2: 5 Clsn2[0] = -52, -69, -23, -51 Clsn2[1] = 0, -87, 12, -71 Clsn2[2] = 11, -101, 31, -90 Clsn2[3] = -7, -92, 9, -82 Clsn2[4] = -28, -80, 2, -62 600,1, 0,0, 4 Clsn2: 4 Clsn2[0] = 18, -104, 28, -88 Clsn2[1] = -17, -58, -5, -22 Clsn2[2] = -5, -73, 9, -43 Clsn2[3] = 0, -97, 25, -74 600,0, 0,0, -1 ; Jump strong punch [Begin Action 610] Clsn2: 3 Clsn2[0] = -13, -44, 7, -23 Clsn2[1] = 8, -106, 21, -91 Clsn2[2] = 0, -91, 16, -31 610,0, 0,0, 3 Clsn2: 4 Clsn2[0] = -13, -42, 4, -23 Clsn2[1] = 23, -91, 37, -75 Clsn2[2] = 14, -84, 34, -61 Clsn2[3] = 3, -64, 20, -23 610,1, 0,0, 2 Clsn1: 1 Clsn1[0] = 27, -29, 61, 16 Clsn2: 4 Clsn2[0] = 17, -78, 33, -64 Clsn2[1] = -10, -47, 20, -22 Clsn2[2] = 3, -66, 40, -34 Clsn2[3] = 30, -77, 42, -62 610,2, 0,0, 6 Clsn2: 3 Clsn2[0] = -13, -42, 8, -21 Clsn2[1] = 8, -72, 38, -25 Clsn2[2] = 31, -80, 44, -59 610,3, 0,0, -1 ; Jump strong kick [Begin Action 640] Clsn2: 3 Clsn2[0] = -13, -64, 6, -22 Clsn2[1] = 5, -111, 17, -92 Clsn2[2] = -4, -99, 20, -30 640,0, 0,0, 6 Clsn2: 4 Clsn2[0] = 0, -105, 18, -91 Clsn2[1] = -21, -73, 15, -29 Clsn2[2] = -15, -90, -4, -73 Clsn2[3] = -10, -91, 18, -76 640,1, 0,0, 3 Clsn1: 3 Clsn1[0] = 25, -82, 45, -68 Clsn1[1] = 45, -79, 66, -63 Clsn1[2] = 10, -90, 28, -72 Clsn2: 3 Clsn2[0] = -9, -93, 12, -70 Clsn2[1] = -19, -73, 14, -32 Clsn2[2] = 4, -107, 14, -91 640,2, 0,0, 15 Clsn2: 2 Clsn2[0] = 0, -108, 16, -90 Clsn2[1] = -8, -102, 8, -32 640,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -9, -94, 17, -24 Clsn2[1] = 4, -112, 16, -93 640,0, 0,0, -1 ;----------------------------------- ;Thrown by Kung Fu Throw (animation for opponent) ; Note: Use ONLY the required frames documented in spr.txt and spr.gif. ; It is important to be restricted to the required frames so that ; the throw animation will look correct for any given character. ; Notice that the animation timings are synchronized to KFM's ; throw animation (action 810). [Begin Action 820] 5000,0, 0,0, 2 5010,0, 0,0, 3 5010,10, 0,0, 10 5010,10, 0,0, 5 5010,0, 0,0, 3 5061,0, 0,0, 4 5071,0, 0,0, 4 5071,10, 0,0, 3 5071,20, 0,0, 3 5031,0, 0,0, 3,HV 5011,0, 0,-40, 5,HV Clsn2: 2 Clsn2[0] = -26, -38, 6, -69 Clsn2[1] = 18, -81, -12, -55 5030,40, 0,0, 5 Clsn2: 1 Clsn2[0] = -26, -32, 20, -66 5030,30, 0,0, -1 ;-------------------- ; GUARDSTART (stand) [Begin Action 120] Clsn2Default: 4 Clsn2[0] = -8, -78, 13, -58 Clsn2[1] = -11, -86, 12, -43 Clsn2[2] = -13, -43, 14, 0 Clsn2[3] = 1, -92, 11, -84 120,0, 0,0, 1 ; GUARDSTART (crouch) [Begin Action 121] Clsn2: 2 Clsn2[0] = -1, -68, 11, -56 Clsn2[1] = -17, -56, 16, 0 121,0, 0,0, 1 ; GUARDSTART (air) [Begin Action 122] Clsn2: 2 Clsn2[0] = -9, -84, 13, -34 Clsn2[1] = -8, -61, 10, -16 122,0, 0,0, 1 ; GUARD (stand) [Begin Action 130] Clsn2Default: 4 Clsn2[0] = -6, -78, 12, -58 Clsn2[1] = 1, -94, 11, -86 Clsn2[2] = -11, -86, 12, -43 Clsn2[3] = -13, -43, 14, 0 120,1, 0,0, -1 ; GUARD (crouch) [Begin Action 131] Clsn2: 2 Clsn2[0] = -10, -56, 16, 0 Clsn2[1] = -4, -68, 8, -56 121,1, 0,0, -1 ; GUARD (air) [Begin Action 132] Clsn2: 2 Clsn2[0] = -12, -86, 10, -36 Clsn2[1] = -9, -57, 9, -12 122,1, 0,0, -1 ; GUARDEND (stand) [Begin Action 140] Clsn2Default: 4 Clsn2[0] = -6, -78, 13, -58 Clsn2[1] = 2, -94, 12, -86 Clsn2[2] = -11, -86, 12, -43 Clsn2[3] = -13, -43, 14, 0 120,0, 0,0, 5 ; GUARDEND (crouch) [Begin Action 141] Clsn2: 2 Clsn2[0] = -1, -70, 11, -57 Clsn2[1] = -17, -56, 16, 0 121,0, 0,0, 1 ; GUARDEND (air) [Begin Action 142] Clsn2: 2 Clsn2[0] = -8, -57, 10, -12 Clsn2[1] = -9, -85, 13, -35 122,0, 0,0, 1 ; Hit back while guarding (stand) [Begin Action 150] Clsn2Default: 4 Clsn2[0] = -9, -78, 12, -58 Clsn2[1] = 0, -91, 10, -83 Clsn2[2] = -11, -86, 12, -43 Clsn2[3] = -13, -43, 14, 0 120,1, 0,0, 4 120,2, 0,0, 8 120,1, 0,0, 4 120,0, 0,0, -1 ; Hit back while guarding (crouch) [Begin Action 151] Clsn2: 2 Clsn2[0] = -5, -68, 7, -55 Clsn2[1] = -17, -56, 16, 0 121,1, 0,0, -1 ; Hit back while guarding (air) [Begin Action 152] Clsn2: 2 Clsn2[0] = -10, -86, 12, -36 Clsn2[1] = -9, -57, 9, -12 122,1, 0,0, -1 ;--------------------------- ; Stand/Air Hit high (light) [Begin Action 5000] Clsn2: 2 Clsn2[0] = -6, -93, 7, -78 Clsn2[1] = -18, -79, 16, 0 5000,0, 0,0, 5 Clsn2: 2 Clsn2[0] = -5, -94, 8, -77 Clsn2[1] = -18, -79, 16, 0 5000,10, 0,0, 3 ;Stand/Air Hit high (medium) [Begin Action 5001] Clsn2: 2 Clsn2[0] = -5, -94, 8, -77 Clsn2[1] = -18, -79, 16, 0 5000,10, 0,0, 5 Clsn2: 2 Clsn2[0] = -18, -79, 11, 0 Clsn2[1] = -32, -89, -15, -60 5000,11, 0,0, 5 ;Stand/Air Hit high (hard) [Begin Action 5002] Clsn2: 2 Clsn2[0] = -18, -79, 16, 0 Clsn2[1] = -32, -89, -15, -60 5000,11, 0,0, 5 Clsn2: 2 Clsn2[0] = -30, -78, 4, 1 Clsn2[1] = -37, -87, -14, -55 5000,20, 0,0, 5 ;--------------------------- ;Stand Recover high (light) [Begin Action 5005] Clsn2: 2 Clsn2[0] = -32, -89, -15, -72 Clsn2[1] = -18, -79, 16, 0 5000,11, 0,0, 3 Clsn2: 2 Clsn2[0] = -5, -95, 8, -78 Clsn2[1] = -18, -79, 16, 0 5000,10, 0,0, 3 Clsn2: 2 Clsn2[0] = -6, -94, 7, -79 Clsn2[1] = -18, -79, 16, 0 5000,0, 0,0, -1 ;Stand Recover high (medium) [Begin Action 5006] Clsn2: 2 Clsn2[0] = -30, -79, 4, 0 Clsn2[1] = -37, -87, -14, -55 5000,20, 0,0, 3 Clsn2: 2 Clsn2[0] = -18, -79, 16, 0 Clsn2[1] = -32, -89, -15, -60 5000,11, 0,0, 4 Clsn2: 2 Clsn2[0] = -4, -94, 9, -77 Clsn2[1] = -18, -79, 16, 0 5000,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -6, -94, 7, -79 Clsn2[1] = -18, -79, 16, 0 5000,0, 0,0, -1 ;Stand Recover high (hard) [Begin Action 5007] Clsn2: 2 Clsn2[0] = -29, -81, 5, -2 Clsn2[1] = -37, -87, -14, -55 5000,21, 0,0, 5 Clsn2: 2 Clsn2[0] = -26, -79, 8, 0 Clsn2[1] = -32, -89, -15, -60 5000,11, 0,0, 4 Clsn2: 2 Clsn2[0] = -4, -95, 9, -78 Clsn2[1] = -18, -79, 16, 0 5000,10, 0,0, 4 Clsn2: 2 Clsn2[0] = -6, -94, 7, -79 Clsn2[1] = -18, -79, 16, 0 5000,0, 0,0, -1 ;--------------------------- ;Stand/Air Hit low (light) [Begin Action 5010] Clsn2: 2 Clsn2[0] = 9, -79, 22, -63 Clsn2[1] = -15, -76, 25, 0 5010,0, 0,0, 5 Clsn2: 2 Clsn2[0] = 13, -76, 26, -61 Clsn2[1] = -27, -76, 16, 0 5010,10, 0,0, 5 ;Stand/Air Hit low (medium) [Begin Action 5011] Clsn2: 2 Clsn2[0] = 10, -77, 23, -62 Clsn2[1] = -27, -76, 16, 0 5010,10, 0,0, 5 Clsn2: 1 Clsn2[0] = -27, -76, 16, 0 5010,20, 0,0, 5 Clsn2: 1 Clsn2[0] = -27, -76, 16, 0 5010,21, 0,0, 5 ;Stand/Air Hit low (hard) [Begin Action 5012] Clsn2Default: 1 Clsn2[0] = -27, -76, 16, 0 5010,20, 0,0, 1 5010,21, 0,0, 5 5010,20, 0,0, 5 5010,21, 0,0, 5 ;--------------------------- ;Stand Recover low (light) [Begin Action 5015] Clsn2: 2 Clsn2[0] = 11, -76, 24, -61 Clsn2[1] = -27, -76, 16, 0 5010,10, 0,0, 1 Clsn2: 2 Clsn2[0] = 8, -78, 21, -62 Clsn2[1] = -24, -76, 16, 0 5010,0, 0,0, -1 ;Stand Recover low (medium) [Begin Action 5016] Clsn2: 1 Clsn2[0] = -27, -76, 16, 0 5010,20, 0,0, 1 Clsn2: 2 Clsn2[0] = 7, -77, 20, -62 Clsn2[1] = -27, -76, 16, 0 5010,10, 0,0, 4 Clsn2: 2 Clsn2[0] = 9, -77, 22, -61 Clsn2[1] = -24, -76, 16, 0 5010,0, 0,0, -1 ;Stand Recover low (hard) [Begin Action 5017] Clsn2: 1 Clsn2[0] = -27, -76, 16, 0 5010,20, 0,0, 1 Clsn2: 2 Clsn2[0] = 9, -74, 22, -59 Clsn2[1] = -27, -76, 16, 0 5010,10, 0,0, -1 ;--------------------------- ;Crouch Hit (light) [Begin Action 5020] Clsn2Default: 3 Clsn2[0] = -15, -56, 11, -26 Clsn2[1] = -8, -67, 4, -54 Clsn2[2] = -15, -27, 18, 0 5020,0, 0,0, 6 5020,10, 0,0, 4 ;Crouch Hit (medium) [Begin Action 5021] Clsn2: 3 Clsn2[0] = -15, -27, 18, 0 Clsn2[1] = -15, -57, 11, -27 Clsn2[2] = -6, -69, 6, -56 5020,10, 0,0, 5 Clsn2: 3 Clsn2[0] = 2, -33, 10, -3 Clsn2[1] = -26, -55, 0, -1 Clsn2[2] = -36, -66, -24, -53 5020,20, 0,0, 5 ;Crouch Hit (hard) [Begin Action 5022] Clsn2Default: 3 Clsn2[0] = -38, -66, -26, -53 Clsn2[1] = -29, -56, -3, -33 Clsn2[2] = -23, -34, 10, 0 5020,20, 0,0, 5 5020,21, 0,0, 5 ;--------------------------- ;Crouch Recover (light) [Begin Action 5025] Clsn2Default: 3 Clsn2[0] = -15, -57, 11, -27 Clsn2[1] = -6, -70, 6, -57 Clsn2[2] = -15, -27, 18, 0 5020,10, 0,0, 1 5020,0, 0,0, -1 ;Crouch Recover (medium) [Begin Action 5026] Clsn2: 3 Clsn2[0] = -22, -37, 11, -1 Clsn2[1] = -33, -55, -7, -32 Clsn2[2] = -35, -66, -23, -53 5020,20, 0,0, 3 Clsn2: 3 Clsn2[0] = -14, -33, 23, 0 Clsn2[1] = -6, -70, 5, -56 Clsn2[2] = -11, -56, 13, -25 5020,10, 0,0, 5 Clsn2: 3 Clsn2[0] = -13, -32, 24, 1 Clsn2[1] = -9, -69, 6, -54 Clsn2[2] = -13, -54, 14, -25 5020,0, 0,0, -1 ;Crouch Recover (hard) [Begin Action 5027] Clsn2: 3 Clsn2[0] = -25, -34, 8, 0 Clsn2[1] = -31, -56, -5, -33 Clsn2[2] = -37, -68, -25, -55 5020,20, 0,0, 4 Clsn2: 3 Clsn2[0] = -12, -32, 20, 0 Clsn2[1] = -6, -71, 6, -55 Clsn2[2] = -11, -57, 11, -22 5020,10, 0,0, 4 Clsn2: 3 Clsn2[0] = -14, -33, 16, -1 Clsn2[1] = -10, -69, 5, -49 Clsn2[2] = -15, -56, 10, -19 5020,0, 0,0, -1 ;--------------------------- ;Stand/Air Hit back [Begin Action 5030] Clsn2: 2 Clsn2[0] = -19, -62, 5, -19 Clsn2[1] = -21, -88, 5, -61 5030,0, 0,0, 5 ;Stand/Air Hit transition [Begin Action 5035] Clsn2: 2 Clsn2[0] = -18, -63, 6, -17 Clsn2[1] = -21, -88, 5, -61 5030,0, 0,0, 4 Clsn2: 4 Clsn2[0] = -13, -53, 13, -29 Clsn2[1] = -42, -86, -22, -68 Clsn2[2] = -26, -75, -2, -48 Clsn2[3] = -51, -98, -38, -84 5030,10, 0,0, 7 ;--------------------------- ;Air Recover [Begin Action 5040] Clsn2: 2 Clsn2[0] = -4, -91, 7, -73 Clsn2[1] = -11, -77, 11, -42 41,5, 0,0, 3 Clsn2: 2 Clsn2[0] = -4, -88, 8, -77 Clsn2[1] = -9, -76, 11, -41 41,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -6, -89, 10, -76 Clsn2[1] = -10, -77, 11, -42 41,3, 0,0, 3 Clsn2: 2 Clsn2[0] = -6, -87, 6, -71 Clsn2[1] = -17, -75, 14, -30 41,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -11, -33, 14, -77 Clsn2[1] = -2, -93, 11, -76 41,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -3, -95, 9, -80 Clsn2[1] = -11, -84, 14, -27 41,6, 0,0, 4 Clsn2Default: 2 Clsn2[0] = -11, -78, 14, -11 Clsn2[1] = -4, -92, 9, -76 Loopstart 41,7, 0,0, 4 41,8, 0,0, 4 ;--------------------------- ;Air Fall (going up) [Begin Action 5050] Clsn2Default: 4 Clsn2[0] = 18, -59, 31, -29 Clsn2[1] = -48, -72, -35, -55 Clsn2[2] = -33, -67, -2, -44 Clsn2[3] = -2, -63, 24, -44 5030,30, 0,0, 5 5030,31, 0,0, 5 ;--------------------------- ;Air Fall (up-type, going up) [Begin Action 5051] Clsn2: 2 Clsn2[0] = -6, -109, 5, -84 Clsn2[1] = -9, -93, 7, -13 5060,0, 0,0, 3 Clsn2: 2 Clsn2[0] = -6, -108, 6, -95 Clsn2[1] = -6, -94, 7, -14 5060,1, 0,0, 3 ;--------------------------- ;Air Fall (up-type, coming down) [Begin Action 5061] Clsn2: 2 Clsn2[0] = -24, -91, 5, -54 Clsn2[1] = -22, -54, 6, -19 5030,0, 0,0, 5 Clsn2: 3 Clsn2[0] = -51, -99, -38, -86 Clsn2[1] = -42, -86, -20, -58 Clsn2[2] = -22, -69, 8, -36 5030,10, 0,0, 5 Clsn2: 3 Clsn2[0] = 20, -58, 30, -29 Clsn2[1] = -33, -69, 24, -44 Clsn2[2] = -47, -69, -34, -58 5030,30, 0,0, 5 Clsn2: 4 Clsn2[0] = 3, -81, 15, -46 Clsn2[1] = -44, -29, -32, -14 Clsn2[2] = -31, -48, -9, -21 Clsn2[3] = -19, -67, 3, -39 5030,40, 0,0, 5 Clsn2: 3 Clsn2[0] = -18, -37, -7, -11 Clsn2[1] = -20, -69, -3, -31 Clsn2[2] = -9, -92, 13, -59 5030,50, 0,0, 5 Clsn2: 2 Clsn2[0] = -11, -94, 5, -23 Clsn2[1] = -7, -22, 3, -9 5060,10, 0,0, -1 ;--------------------------- ;Tripped [Begin Action 5070] Clsn2: 2 Clsn2[0] = 20, -78, 31, -63 Clsn2[1] = -5, -76, 22, 0 5010,10, 8,0, 5 Clsn2: 3 Clsn2[0] = -26, -37, 4, -15 Clsn2[1] = -27, -88, -2, -57 Clsn2[2] = -27, -59, -4, -28 5030,0, -8,0, 5 Clsn2: 2 Clsn2[0] = 12, -39, -13, -66 Clsn2[1] = -6, -57, -34, -83 5030,10, -8,0, -1 ;--------------------------- ;LieDown Hit (stay down) [Begin Action 5080] Clsn2Default: 1 Clsn2[0] = -26, -16, 22, 0 Clsn2: 1 Clsn2[0] = -38, -7, -20, 3 5040,20, 0,0, 4 5040,0, 0,0, 4 5040,10, 0,0, -1 ;--------------------------- ;LieDown Hit (hit up into air) [Begin Action 5090] Clsn2: 4 Clsn2[0] = -13, -57, 9, -24 Clsn2[1] = -49, -96, -37, -84 Clsn2[2] = -43, -84, -20, -58 Clsn2[3] = -24, -73, 0, -46 5030,10, 0,0, 7 ;--------------------------- ; Hit ground from fall [Begin Action 5100] Clsn2Default: 1 Clsn2[0] = 22, 0, -26, -21 5040,0, 0,0, 3 ; Bounce into air [Begin Action 5160] Clsn2: 2 Clsn2[0] = -44, -49, -28, -36 Clsn2[1] = -30, -47, 23, -23 5030,30, 0,20, -1 ; Hit ground from bounce [Begin Action 5170] Clsn2: 2 Clsn2[0] = -38, -18, -25, -4 Clsn2[1] = -26, -21, 22, 0 5040,0, 0,0, 3 ;--------------------------- ; Hit ground from fall (up-type) [Begin Action 5101] Clsn2Default: 1 Clsn2[0] = -26, -18, 37, 3 5040,1, 0,0, 4 5040,0, 0,0, 2 ;--------------------------- ; LieDown [Begin Action 5110] Clsn2: 1 Clsn2[0] = -24, -12, 32, 9 5040,10, 0,0, 1 ; Get up from LieDown [Begin Action 5120] Clsn2Default: 1 Clsn2[0] = -12, -32, 18, 0 Clsn2: 1 Clsn2[0] = -20, -41, -8, -28 5040,11, 0,0, 5 5040,12, 0,0, 5 Clsn2: 2 Clsn2[0] = -3, -71, 6, -55 Clsn2[1] = -7, -59, 8, -21 5040,13, 0,0, 4 Clsn2: 2 Clsn2[0] = 0, -70, 10, -55 Clsn2[1] = -12, -57, 9, -20 11,2, 0,0, 3 Clsn2: 3 Clsn2[0] = -9, -72, 13, -49 Clsn2[1] = -2, -82, 11, -68 Clsn2[2] = -5, -62, 10, -30 11,1, 0,0, 3 Clsn2: 2 Clsn2[0] = -5, -77, 9, -29 Clsn2[1] = 0, -89, 12, -75 11,0, 0,0, 3 ;LieDead animation [Begin Action 5150] Clsn2: 1 Clsn2[0] = -22, -12, 34, 9 5040,10, 0,0, 1 ;--------------------------- ; Fall-recovery near ground [Begin Action 5200] Clsn2: 1 Clsn2[0] = 16, -46, -14, -75 41,4, 0,-120, 3,VH Clsn2: 1 Clsn2[0] = -18, -75, 18, -44 41,3, 0,0, 4 Clsn2: 1 Clsn2[0] = 14, -45, -17, -73 41,4, 0,0, 4 Clsn2: 2 Clsn2[0] = -8, -28, 10, -81 Clsn2[1] = 6, -81, -5, -94 41,1, 0,0, -1 ;Fall-recovery in mid-air [Begin Action 5210] Clsn2: 1 Clsn2[0] = -11, -75, 9, -44 41,5, 0,0, 3 Clsn2: 1 Clsn2[0] = -18, -75, 18, -44 41,4, 0,0, 3 Clsn2: 1 Clsn2[0] = -18, -75, 18, -44 41,3, 0,0, 3 Clsn2: 1 Clsn2[0] = 14, -45, -17, -73 41,4, 0,0, 3 Clsn2: 2 Clsn2[0] = -11, -33, 14, -77 Clsn2[1] = -2, -93, 11, -76 41,5, 0,0, 4 Clsn2: 2 Clsn2[0] = -11, -84, 14, -27 Clsn2[1] = -3, -99, 9, -84 41,6, 0,0, 4 Clsn2Default: 2 Clsn2[0] = -11, -76, 14, -6 Clsn2[1] = -4, -92, 9, -76 Loopstart 41,7, 0,0, 4 41,8, 0,0, 4 ;--------------------------- ; Dizzy [Begin Action 5300] Clsn2Default: 1 Clsn2[0] = 15, 0, -20, -91 5000,0, 0,0, 8 5000,10, 0,0, 8 5000,11, 0,0, 8 5000,10, 0,0, 8 5000,0, 0,0, 8 5010,0, 0,0, 8 ;Materia Magic Cast [Begin Action 1050] Clsn2: 2 Clsn2[0] = 3, -91, 15, -77 Clsn2[1] = -3, -78, 11, -3 1050,0, 0,0, 7 Clsn2Default: 2 Clsn2[0] = -1, -94, 12, -73 Clsn2[1] = -4, -85, 6, -6 1050,1, 0,0, 9 1050,2, 0,0, 9 1050,1, 0,0, 9 1050,2, 0,0, 8 1050,1, 0,0, 9 1050,2, 0,0, 9 1050,3, 0,0, 5 1050,4, 0,0, 5 1050,5, 0,0, 13 1050,4, 0,0, 4 1050,2, 0,0, 3 Clsn2: 2 Clsn2[0] = 2, -93, 18, -71 Clsn2[1] = 0, -90, 12, -4 1050,0, 0,0, 3 ;Aeris's Rod Explod [Begin Action 1051] 1051,0, 0,0, 20 ;Fire [Begin Action 1052] Clsn1: 1 Clsn1[0] = -26, -101, 17, -18 1052,0, 0,0, 4,, A Clsn1: 1 Clsn1[0] = -36, -95, 26, -20 1052,1, 0,0, 5,, A 1052,2, 0,0, 4,, A 1052,5, 0,0, 3,, A 1052,6, 0,0, 3,, A 1052,7, 0,0, 3,, A 1052,8, 0,0, 3,, A 1052,9, 0,0, 2,, A 1052,10, 0,0, 2,, A ;Ice [Begin Action 1060] 1060,0, 0,0, 4,, A Clsn1: 1 Clsn1[0] = -14, -79, 15, -40 1060,1, 0,0, 5,, A Clsn1: 1 Clsn1[0] = -23, -90, 20, -37 1060,2, 0,0, 4,, A Clsn1: 1 Clsn1[0] = -21, -84, 15, -43 1060,3, 0,0, 3,, A Clsn1: 1 Clsn1[0] = -19, -87, 21, -38 1060,2, 0,0, 3,, A Clsn1: 1 Clsn1[0] = -22, -91, 28, -38 1060,4, 0,0, 4,, A 1060,5, 0,0, 3,, A 1060,6, 0,0, 3,, A 1060,7, 0,0, 3,, A 1060,8, 0,0, 2,, A 1060,9, 0,0, 2,, A ;Lit 1 [Begin Action 1070] Clsn1: 1 Clsn1[0] = -8, -178, 8, -10 1070,0, 0,0, 3,, A Clsn1: 1 Clsn1[0] = 0, -136, 18, -11 1070,1, 0,0, 4,, A Clsn1: 1 Clsn1[0] = 3, -145, 16, -14 1070,2, 0,0, 4,, A 1070,3, 0,0, 5,, A 1070,4, 0,0, 2,, A ;Materia Cast Effect [Begin Action 1080] 1080,0, 0,0, 3,, A 1080,1, 0,0, 3,, A 1080,2, 0,0, 3,, A 1080,3, 0,0, 3,, A 1080,4, 0,0, 3,, A 1080,5, 0,0, 3,, A 1080,6, 0,0, 3,, A 1080,7, 0,0, 3,, A 1080,8, 0,0, 3,, A 1080,9, 0,0, 3,, A 1080,10, 0,0, 3,, A 1080,11, 0,0, 3,, A 1080,12, 0,0, 3,, A 1080,13, 0,0, 3,, A 1080,14, 0,0, 3,, A 1080,15, 0,0, 3,, A 1080,16, 0,0, 3,, A 1080,17, 0,0, 3,, A 1080,18, 0,0, 3,, A 1080,19, 0,0, 3,, A 1080,20, 0,0, 4,, A ;Limit Break Effect [Begin Action 1085] 1085,0, 0,0, 2,, A 1085,1, 0,0, 2,, A 1085,2, 0,0, 2,, A 1085,3, 0,0, 2,, A 1085,4, 0,0, 2,, A 1085,5, 0,0, 2,, A 1085,6, 0,0, 2,, A 1085,7, 0,0, 2,, A 1085,8, 0,0, 2,, A 1085,9, 0,0, 2,, A 1085,10, 0,0, 2,, A 1085,11, 0,0, 2,, A 1085,12, 0,0, 2,, A 1085,13, 0,0, 2,, A 1085,14, 0,0, 2,, A 1085,15, 0,0, 2,, A 1085,16, 0,0, 2,, A 1085,17, 0,0, 2,, A 1085,18, 0,0, 2,, A 1085,19, 0,0, 2,, A 1085,20, 0,0, 2,, A ;Stance For Limit (Freeze) [Begin Action 1090] 0,0, 0,0, 30 ;Healing Wind Cast [Begin Action 2000] Clsn2: 2 Clsn2[0] = 3, -95, 17, -79 Clsn2[1] = -7, -79, 12, -4 2000,0, 0,0, 5 Clsn2: 2 Clsn2[0] = -7, -80, 9, -7 Clsn2[1] = 0, -94, 14, -77 2000,1, 0,0, 5 Clsn2Default: 2 Clsn2[0] = -6, -76, 8, -3 Clsn2[1] = 3, -94, 12, -76 2000,2, 0,0, 5 2000,3, 0,0, 5 2000,4, 0,0, 5 2000,5, 0,0, 6 Clsn1: 1 Clsn1[0] = -339, -148, 393, 8 2000,6, 0,0, 6 2000,5, 0,0, 6 2000,6, 0,0, 6 2000,5, 0,0, 6 2000,6, 0,0, 6 2000,4, 0,0, 5 2000,3, 0,0, 5 2000,1, 0,0, 5 Clsn2: 1 Clsn2[0] = -2, -80, 14, -8 2000,0, 0,0, 5 ;Explod for hands (Healing Wind) [Begin Action 2001] 2001,0, 0,0, 4,, A 2001,1, 0,0, 4,, A 2001,0, 0,0, 4,, A 2001,1, 0,0, 4,, A ;Fury Brand (Aeris's Anim) [Begin Action 2200] Clsn2: 2 Clsn2[0] = 9, -80, 26, -64 Clsn2[1] = -1, -69, 18, -3 2212,0, 0,0, 4 Clsn2: 2 Clsn2[0] = 18, -84, 30, -69 Clsn2[1] = 11, -76, 26, -6 2212,1, 0,0, 19 Clsn2: 3 Clsn2[0] = -5, -62, 26, -53 Clsn2[1] = 1, -74, 13, -4 Clsn2[2] = 15, -81, 24, -62 2212,0, 0,0, 4 Clsn2: 2 Clsn2[0] = -1, -93, 11, -74 Clsn2[1] = -6, -83, 11, -4 0,0, 0,0, 4 Clsn2: 2 Clsn2[0] = 6, -95, 16, -81 Clsn2[1] = -3, -85, 12, -2 2212,2, 0,0, 3 Clsn2: 2 Clsn2[0] = 4, -93, 14, -76 Clsn2[1] = -4, -80, 8, 0 2220,0, 0,0, 6 Clsn2: 2 Clsn2[0] = 4, -92, 15, -74 Clsn2[1] = -3, -83, 8, 2 2220,1, 0,0, 4 Clsn2: 2 Clsn2[0] = 0, -93, 14, -75 Clsn2[1] = -3, -83, 9, -2 2220,2, 0,0, 18 Clsn2: 2 Clsn2[0] = 2, -92, 13, -76 Clsn2[1] = -5, -83, 7, -3 2220,1, 0,0, 4 Clsn2: 2 Clsn2[0] = 3, -92, 13, -78 Clsn2[1] = -5, -84, 8, 1 2220,0, 0,0, 6 Clsn2: 2 Clsn2[0] = 2, -92, 13, -76 Clsn2[1] = -3, -81, 9, -1 2300,1, 0,0, 5 Clsn2: 2 Clsn2[0] = 5, -95, 18, -78 Clsn2[1] = -1, -85, 12, -1 2300,0, 0,0, 4 ;Fury Brand (Electric Spark) [Begin Action 2221] 2221,0, 0,0, 5,, A 2221,1, 0,0, 5,, A 2221,2, 0,0, 5,, A 2221,3, 0,0, 6,, A 2221,4, 0,0, 5,, A 2221,5, 0,0, 5,, A 2221,6, 0,0, 5,, A 2221,7, 0,0, 5,, A ;Pulse of Life: Aeris's Animation [Begin Action 2300] Clsn2: 2 Clsn2[0] = 6, -95, 17, -77 Clsn2[1] = -3, -81, 12, -2 2300,0, 0,0, 4 Clsn2: 2 Clsn2[0] = 0, -93, 14, -79 Clsn2[1] = -5, -82, 11, -2 2300,1, 0,0, 5 Clsn2: 2 Clsn2[0] = 2, -94, 14, -80 Clsn2[1] = -5, -81, 6, -4 2300,2, 0,0, 5 Clsn2: 2 Clsn2[0] = 3, -92, 12, -78 Clsn2[1] = -4, -79, 5, -3 2300,3, 0,0, 2 Clsn2: 2 Clsn2[0] = 2, -92, 11, -81 Clsn2[1] = -3, -83, 7, -4 2300,4, 0,0, 3 Clsn2: 2 Clsn2[0] = 2, -92, 11, -81 Clsn2[1] = -3, -81, 6, -1 2300,4, 0,0, 3 Clsn2: 2 Clsn2[0] = 4, -82, 14, -68 Clsn2[1] = -3, -69, 11, -1 2301,0, 0,0, 6 Clsn2: 2 Clsn2[0] = -1, -73, 9, -60 Clsn2[1] = -7, -60, 7, -1 2301,1, 0,0, 5 Clsn2: 2 Clsn2[0] = -7, -50, 10, 0 Clsn2[1] = -1, -60, 8, -50 2301,2, 0,0, 5 Clsn2: 2 Clsn2[0] = 8, -47, 17, -35 Clsn2[1] = 0, -35, 16, 1 2301,3, 0,0, 7 Clsn2: 2 Clsn2[0] = 0, -36, 16, 2 Clsn2[1] = 6, -49, 17, -35 2301,4, 0,0, 4 Clsn1: 1 Clsn1[0] = -405, -194, 413, 1 Clsn2: 2 Clsn2[0] = -1, -36, 15, 2 Clsn2[1] = 5, -49, 17, -33 2301,5, 0,0, 20 Clsn2: 2 Clsn2[0] = 6, -48, 17, -35 Clsn2[1] = -2, -38, 17, 2 2301,4, 0,0, 3 Clsn2: 2 Clsn2[0] = 6, -46, 17, -35 Clsn2[1] = -3, -36, 18, 0 2301,3, 0,0, 6 Clsn2: 2 Clsn2[0] = -6, -50, 12, 1 Clsn2[1] = -3, -62, 10, -48 2301,2, 0,0, 3 Clsn2: 2 Clsn2[0] = -1, -74, 9, -60 Clsn2[1] = -7, -62, 10, -1 2301,1, 0,0, 4 Clsn2: 2 Clsn2[0] = 5, -82, 16, -70 Clsn2[1] = -1, -71, 14, -1 2301,0, 0,0, 4 Clsn2: 2 Clsn2[0] = 0, -92, 13, -80 Clsn2[1] = -4, -79, 6, -4 2300,3, 0,0, 3 Clsn2: 2 Clsn2[0] = 1, -91, 12, -80 Clsn2[1] = -4, -82, 6, -2 2300,2, 0,0, 3 Clsn2: 2 Clsn2[0] = 2, -93, 12, -80 Clsn2[1] = -4, -85, 5, -6 2300,1, 0,0, 3 Clsn2: 2 Clsn2[0] = 7, -95, 17, -79 Clsn2[1] = -4, -84, 16, -2 2300,0, 0,0, 3 ;Pulse of Life: Aeris's Rod (Float) [Begin Action 2320] 2320,0, 0,0, 8 2320,1, 0,0, 8 2320,2, 0,0, 8 2320,1, 0,0, 8 ;Pulse of Life: Heavenly Light [Begin Action 2330] 2330,1, 0,0, 15,, A ;Pulse of Life: Recovery [Begin Action 2340] 2340,0, 0,0, 6 ;Seal Evil (Aeris Anim) [Begin Action 2700] Clsn2: 2 Clsn2[0] = 7, -94, 17, -79 Clsn2[1] = -2, -82, 10, -5 2700,0, 0,0, 4 Clsn2: 2 Clsn2[0] = 0, -95, 11, -82 Clsn2[1] = -4, -83, 9, -4 2700,1, 0,0, 4 Clsn1: 1 Clsn1[0] = -350, -23, 383, 1 Clsn2: 2 Clsn2[0] = 3, -95, 13, -80 Clsn2[1] = -6, -83, 5, -4 2700,2, 0,0, 10 Clsn2: 2 Clsn2[0] = 0, -95, 12, -78 Clsn2[1] = -3, -84, 9, -3 2700,1, 0,0, 4 Clsn2: 2 Clsn2[0] = 5, -95, 15, -80 Clsn2[1] = -3, -86, 11, 0 181,0, 0,0, 4 ;Opponent Frozen by Seal Evil [Begin Action 2701] Clsn2Default: 1 Clsn2[0] = -33, -97, 37, 0 0,0, 0,0, 50 0,0, 0,0, 10 ;Silenced Dialogue Ballon [Begin Action 2702] 2702,0, 0,0, 9,H 2702,1, 0,0, 9,H 2702,2, 0,0, 9,H 2702,3, 0,0, 9,H 2702,0, 0,0, 14,H 2702,1, 0,0, 9,H 2702,2, 0,0, 9,H 2702,3, 0,0, 9,H ;Aeris (Calling Red XIII) [Begin Action 1299] Clsn2Default: 2 Clsn2[0] = 0, -93, 14, -76 Clsn2[1] = -9, -81, 14, -2 1299,0, 0,0, 3 1299,1, 0,0, 4 1299,2, 0,0, 18 1299,1, 0,0, 4 1299,0, 0,0, 3 ;Red XIII (Run Forward) [Begin Action 1300] Clsn2: 4 Clsn2[0] = -19, -23, -1, -3 Clsn2[1] = -3, -28, 24, -10 Clsn2[2] = 12, -33, 31, -14 Clsn2[3] = 27, -35, 39, -22 1300,0, 0,0, 4 Clsn2: 4 Clsn2[0] = -20, -21, -6, -6 Clsn2[1] = 19, -36, 39, -17 Clsn2[2] = -6, -28, 42, -16 Clsn2[3] = 41, -38, 54, -20 1300,1, 0,0, 4 Clsn2: 2 Clsn2[0] = 33, -25, 52, -3 Clsn2[1] = -29, -27, 41, -12 1300,2, 0,0, 4 Clsn2: 4 Clsn2[0] = -24, -42, -4, -22 Clsn2[1] = -14, -35, 29, -13 Clsn2[2] = -2, -26, 37, -12 Clsn2[3] = 31, -24, 45, -7 1300,3, 0,0, 4 Clsn2: 2 Clsn2[0] = -17, -33, 5, -19 Clsn2[1] = -10, -28, 40, -10 1300,4, 0,0, 4 ;Red XIII (Jump Up) [Begin Action 1301] 1301,0, 0,0, 7 ;Red XIII (Come down/attack) [Begin Action 1302] Clsn1: 1 Clsn1[0] = -6, -60, 33, -17 1301,1, 0,0, 4 Clsn1: 1 Clsn1[0] = -19, -64, 21, -12 1301,2, 0,0, 4 Clsn1: 1 Clsn1[0] = -28, -68, 32, -21 1301,3, 0,0, 4 1301,4, 0,0, 4 1301,0, 0,0, -1 ;Red XIII (Land) [Begin Action 1303] 1302,0, 0,0, 3 1303,0, 0,0, 4 ;Red XIII (Turn) [Begin Action 1304] 1302,0, 0,0, 4 1304,0, 0,0, 4 1305,0, 0,0, 4 ;Red XIII (Run Back) [Begin Action 1306] 1306,0, 0,0, 4 1306,1, 0,0, 4 1306,2, 0,0, 4 1306,3, 0,0, 4 1306,4, 0,0, 4 ;Red XIII (Win st when coming in)) [Begin Action 1307] 1304,0, 0,0, 2 1305,0, 0,0, 3 1306,0, 0,0, 2 1306,4, 0,0, 3 1307,0, 0,0, 4 Loopstart 1307,1, 0,0, 6 ;Red XIII (Win st. if going back) [Begin Action 1308] 1305,0, 0,0, 2 1306,0, 0,0, 2 1306,4, 0,0, 2 1307,0, 0,0, 4 Loopstart 1307,1, 0,0, 6 ;Red XIII (Hit) [Begin Action 1311] 1311,1, 0,0, 3