Noob Saibot, ripped for Mortal Kombat Trilogy RELEASE 2.0 MkNinja.cns Ver 2.0 BY Mike Obrecht (Obreck2@britpost.com) for WinMUGEN THIS CHARACTER CAN BE DOWNLOADED FROM : http://randomselect.i-xcell.com Hosted Creations -> Hosted Characters -> Mike Obrecht STUFF YOU NEED TO KNOW ----------------------------------- He has all the required Sprites 4 Palettes Multiple Movesets Has new moves and fatalites! A.I. support WHAT'S NEW ----------------------------------- Fixed alot of bugs for all ninjas Jump Kicks more combo friendly as with authentic MK gameplay TO DO LIST ----------------------- Add Intro/Ending Tweak code more Tweak AI Bug Fix Add bowling Friendship TWO NOOBS! MK TRILOGY NOOB AND MK INTERGRAL VERSIONS ----------------------- By default Noob uses his MKT moveset. But if you hold start while selecting him he becomes MKI Noob! Both movesets are independent from each other. You can't do MKT moves as MKI Noob and vice-versa. Noob can alway use his univerisal fatalities. MK INTERGRAL(MKI) WAS A MUGEN MK FANGAME MADE BY CIPHER44. HE GAVE ME PERMISSION TO USE THE MOVESET HE INVENTED FOR NOOB IN THAT GAME. Move Key -------------- U = Up D = Down F = Forward B = Back a = a button b = b button c = c button x = x button y = y button z = z button start = start button Normal Moves -------------- x - High Punch y - High Kick a - Low Punch b - Low Kick x - Axe Combo (Up Close) y or b - Knee (Up Close) D+x - Uppercut D+y - Ducking High Kick D+a - Ducking Punch D+b - Ducking Low Kick B+y - RoundHouse Kick B+b - Sweep Kick F+a or B+a - Throw (Up close) z - Run c - Block TRILOGY ONLY Special Moves -------------------------------- MK4 Fireball - D, F, a (Can be done in air) Upwards MK4 Fireball - D, B, a Ghost Fireball - D, F, a+x (Super cheasy. Disables enemy blocking and attacking!) Tele-Grab - D, U Rushing Clone - F, F, x Air Throw - c (In Air When Opponent Is In Air) MK Trilogy only Fatalities: - Pogo Death - D, D, U, z (Hold block) - Anywhere - Death Cloud - B, B, F, F, y - Anywhere INTERGRAL ONLY Special Moves (Hold start while selecting Noob to use.) -------------------------------- High Spike Shot - D, F, x (Can be done in air.) Low Spike Shot - D, F, a (Can be done in air.) Teleportation Ball - B, B, F, a (use Up and Down to control the ball's movement) Non-Contollable Teleportation Ball - B, B, F, a Teleportation Uppercut - D, D, a MK4 Teleport - D, U (Press block (c) when by opponent's back to grab.) Air Throw - c (In Air When Opponent Is In Air) MK Intergral only Fatalities: - Killer Tele-Ball - F, F, B, a - Anywhere - Steel Rain - D, D, U (Hold block) - Anywhere Super Moves -------------------------------- Aggessor Super - B, D, F, start (Requires 2 super bars) -The Aggessor super increases your attack power by 50% for a limited time. Univerisal Fatalities. ------------------------- Netherrealm Portal - D, F, D, b - Anywhere - Bonus Torso effect if opponent has Obreck fatality frames. One, Two, Kick! - D, D, F, x- Up close - REQUIRES OBRECK FATALITY FRAMES OR WILL NOT WORK. Doll Friendship - B, B, D, y - Anywhere Bowling Friendship - F, F, B, x - Anwhere (INCOMPLETE. DUMMIED INTO DOLL FRIENDSHIP.) COMMENTS ----------------------- - Kick Fatality ONLY works if the opponent has Obreck Fatality frames. The portal fatality spits out an upper body like in MKI if also if the oppenent has Obreck Fatality frames. (SEE SFRAMES.TXT) - Sadly, Opponents like Onslaught and certain others are not effect by many of Noob's moves. - You have to win a round before you can do a fatality in single player mode. In turns you can do it every round, since you fight a different opponent each round. Fatalities can be quite glitchy in simul mode so I don't recommend using them in simul mode. - mkninja.cns is a universal file for all my Mk Ninjas. You can take the mkninja.cns file from any future release of mine and copy over Sub-Zero's. to gain any bugfixes in that file I made since this release. - You can pick a win pose by holding start & a direction when you win. - Throw a controllable and a non-controllable tele-ball with Intergral Noob at the same time. - Fatalities aren't available in Simul mode. - 612 TO ADD A HOLD BACK BLOCK: ---------------------------------- Open up AI.cns with a text editor find the following lines and place ;'s in front of them: [State -2, NoGuard1] type = AssertSpecial trigger1 = var(21) != 1 trigger1 = 1 flag = nostandguard [State -2, NoGuard2] type = AssertSpecial trigger1 = var(21) != 1 trigger1 = 1 flag = nocrouchguard [State -2, NoGuard3] type = AssertSpecial trigger1 = 1 flag = noairguard TO MAKE HIM WORK FOR DOSMUGEN ----------------------------------------- Take the files out of his "DOSMugen" folder and move them to his other folders, overwriting the windows version files of the same name. The dos files are of a much older older build and have bugs the windows one don't. Don't say I didn't warn you. Due to WinMugen changing the basic block scripts dramticly, there was no way to make a single version of him that works for both the Dos and Windows version. RIPPED FROM ----------------------- Sprites - Mortal Kombat Trilogy (PC version), excluding blood and a couple of his fatality effects MKI move effects and portal for portal fatality from MK Intergral by Cipher44. MK4 Fireball - A recolor of an Unreal Tornament spark effect. Sounds Effects - Mortal Kombat Trilogy and SNES Mortal Kombat 2 MULTI-COLORED BLOOD SUPPORT!! ----------------------------- Huge list of charaters already supported! There is a tiny glitch in the color when blood changes code. I need more names! Send .def names of unsupported Mugen charaters you want to have non-red blood (Not display names.). Especially Dragon Ball Z, Gundam, and other anime fighters as I don't have many of them. MK INTERGRAL VERSION CREDITS ----------------------------- Mortal Kombat Intergral movesets/sprites/sounds/code originally created/ripped by: Cipher44 Thanks for permission to use them! MK Intergral homepage(was before it was canceled): http://www.fortunecity.com/lavender/mockingbird/1006 OTHER THANKS TO: ----------------------- Midway: For creating this charater and the sounds I used. The Impaler,Kramzer13, and anyone who helped them with their MK Charaters: I borrowed some things from them. Matt Lohman,Chris Brennan: Friends who gave me feedback move ideas for the charter.