FOR EVERYTHING: The shadows must be pulled out. Leave the face and face mask parts with the helmet. [] ---BODY/S1--- >> The dark gray/shiny plastic looking parts of the armor (or are they a strange white?) >> Excludes the orange parts on the body >> Take directly from the sprite sheet, but fill in all the parts that normal set 1 sprites have >> Must include the usual set 1 helmet part - this should be recolored the same color as the rest of the body (dk gray) [] ---GLOVES+BOOTS/S2--- >> The usual for gloves and boots >> Includes the orange parts on the center of the body (but not the core or the circle around it, of course) >> Excludes the orange shoulder pads [] ---TRIM/S3--- >> Pull directly from the sheet; this is the shoulder pads >> Should also include the usual ear core and top of helmet trim parts, but not the part around the core >> The usual trim parts you add should use the same hue/kind of orange >> The parts that look like trim on the phoenix helmet will come with the helmet piece, so do not include them [] ---STRIPES/S4--- >> Are there any?? I can't quite tell, but if there are, they're white (so yes, do make them) >> Pull directly from the sheet >> Includes the white bit between the top and bottom parts of orange body armor, and of course on the legs >> Pull the stripes on the legs using the shape of the usual leg stripes (hence should not be showing in run d, etc.) >> Must add the usual stripes parts - on the helmet and the circle on the back >> The added usual stripes parts should be white as well, use the same colors [] ---HELMET+CORE/S5--- >> Basically includes the entire head, the chest core, and the dark bluish circle around the chest core