RSBE01 Smash Bros Brawl (US) Player 1 modifiers [all by Y.S.] Status modifier (P1) 4A000000 90180F20 100000B3 000000XX 100000B4 000000YY E0000000 80008000 Color modifier (P1) 4A000000 90180F20 1000009D 000000XX E0000000 80008000 Character modifier (P1) 4A000000 90180F20 10000098 000000XX E0000000 80008000 Dark character (P1) 4A000000 90180F20 140000B4 00E81219 E0000000 80008000 Size modifier (P1) 4A000000 90180F20 140000D8 XXXXXXXX E0000000 80008000 Gravity modifier (P1) 4A000000 90180F20 140000E0 XXXXXXXX E0000000 80008000 Defense ratio modifier (P1) 4A000000 90180F20 140000D0 XXXXXXXX E0000000 80008000 Attack Ratio Modifier (P1) 4A000000 90180F20 140000CC XXXXXXXX E0000000 80008000 Player 2 modifiers [all by Y.S.] Status modifier (P2) 4A000000 90180F7C 100000B3 000000XX 100000B4 000000YY E0000000 80008000 Color modifier (P2) 4A000000 90180F7C 1000009D 000000XX E0000000 80008000 Character modifier (P2) 4A000000 90180F7C 10000098 000000XX E0000000 80008000 Dark character (P2) 4A000000 90180F7C 140000B4 00E81219 E0000000 80008000 Size modifier (P2) 4A000000 90180F7C 140000D8 XXXXXXXX E0000000 80008000 Gravity modifier (P2) 4A000000 90180F7C 140000E0 XXXXXXXX E0000000 80008000 Defense ratio modifier (P2) 4A000000 90180F7C 140000D0 XXXXXXXX E0000000 80008000 Attack Ratio Modifier (P2) 4A000000 90180F7C 140000CC XXXXXXXX E0000000 80008000 Player 3 modifiers [all by Y.S.] Status modifier (P3) 4A000000 90180FD8 100000B3 000000XX 100000B4 000000YY E0000000 80008000 Color modifier (P3) 4A000000 90180FD8 1000009D 000000XX E0000000 80008000 Character modifier (P3) 4A000000 90180FD8 10000098 000000XX E0000000 80008000 Dark character (P3) 4A000000 90180FD8 140000B4 00E81219 E0000000 80008000 Size modifier (P3) 4A000000 90180FD8 140000D8 XXXXXXXX E0000000 80008000 Gravity modifier (P3) 4A000000 90180FD8 140000E0 XXXXXXXX E0000000 80008000 Defense ratio modifier (P3) 4A000000 90180FD8 140000D0 XXXXXXXX E0000000 80008000 Attack Ratio Modifier (P3) 4A000000 90180FD8 140000CC XXXXXXXX E0000000 80008000 Player 4 modifiers [all by Y.S.] Status modifier (P4) 4A000000 90181034 100000B3 000000XX 100000B4 000000YY E0000000 80008000 Color modifier (P4) 4A000000 90181034 1000009D 000000XX E0000000 80008000 Character modifier (P4) 4A000000 90181034 10000098 000000XX E0000000 80008000 Dark character (P4) 4A000000 90181034 140000B4 00E81219 E0000000 80008000 Size modifier (P4) 4A000000 90181034 140000D8 XXXXXXXX E0000000 80008000 Gravity modifier (P4) 4A000000 90181034 140000E0 XXXXXXXX E0000000 80008000 Defense ratio modifier (P4) 4A000000 90181034 140000D0 XXXXXXXX E0000000 80008000 Attack Ratio Modifier (P4) 4A000000 90181034 140000CC XXXXXXXX E0000000 80008000 Stage Builder codes [all by pizzaboy] Unlimited objects 05529E5E 00000000 Removes the limitations how many objects you may place! Allow Overlapping 01521D58 00000001 Allows putting one object above each other Other codes Unrestricted pause camera [Link, original Y.S.] 040A7D60 4E800020 04109D88 38800001 Screenshot, screenshots, screenshots! Comment area (no codes anymore) Status modifier information XX and YY are both calculated.. the calculations starts with 00 for both. XX +04 Invisible +10 Metal (14 would be invisible and metal as: 00 (base)+04 (Inv)+10 (Metal)=14) YY +01 Reflect +02 Curry +04 Flower +08 Bunny hood +80 HP Color modifier information XX: Possible colors 00-05 Normal 6 colors 06-0B Wario's 6 colors 0C Emerald (subspace, only some char) Character IDs XX: 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Popo 12 Nana 13 Marth 14 Mr. Game & Watch 15 Falco 16 Ganondorf 17 Wario 18 Metaknight 19 Pit 1A Pikmin & Olimar 1B Lucas 1C Diddy Kong 1D Charizard 1E Charizard (Trainer Independant) 1F Venasaur 20 Venasaur (Trainer Independant) 21 Squirtle 22 Squirtle (Trainer Independant) 23 Dedede 24 Lucario 25 Ike 26 Robot 27 Jigglypuff 28 Toon Link 29 Wolf 2A Snake 2B Sonic 2C Giga Bowser 2D WarioMan 2E ZakoRed 2F ZakoBlue 30 ZakoYellow 31 ZakoGreen 32 Mario Dark character info Attention: Only works with very few characters! Size information XXXXXXXX = Floating point number.. Examples: 1.0 = 3F800000 (normal size) 2.0 = 40000000 (double size) 4.0 = 40800000 (quadro) 0.5 = 3F000000 (half) 0.25 = 3E800000 (quarter) There are also conversion apps for converting hexadecimal to floatng point! General FP info XXXXXXXX = Floating point number (examples) 1.0 = 3F800000 2.0 = 40000000 4.0 = 40800000 0.5 = 3F000000 0.25 = 3E800000 There are also conversion apps for converting hexadecimal to floatng point! Defense ratio info XXXXXXXX = Floating point number C0000000 --> Almost Invincible 1.0 = 3F800000 2.0 = 40000000 4.0 = 40800000 0.5 = 3F000000 0.25 = 3E800000 There are also conversion apps for converting hexadecimal to floatng point!