//Ctrl+A stores location, Ctrl+Alt+A sets to stored. global.awesomefunction = "if(keyboard_check(vk_alt)) {execute_string(global.helpmsg);} else { global.helpmsg = 'server.x = ' + string(server.x) + '; server.y = ' + string(server.y) + ';'; }"; //Ctrl+A hexports dir facing, Ctrl+Alt+A exits if(keyboard_check(vk_alt)) {server.speed = 0; server.sprite_index = HexportOut;} else {server.sprite_index = HexportIn; if(server.direction == 90) {server.hxpdir = 0;} else if(server.direction == 270) {server.hxpdir = 1;} else if(server.direction == 180) {server.hxpdir = 2;} else if(server.direction == 0) {server.hxpdir = 3;} } //Turn everything into ice tiles!! with(tile1) {instance_create(x,y,icetile); instance_destroy();} with(tside1) instance_destroy(); with(vborder) instance_destroy(); with(hborder) instance_destroy(); with(icetile) event_perform(ev_create,0); //Turn everything into ice tiles!! (With Walls) with(tile1) {instance_create(x,y,icetile); instance_destroy();} with(tside1) {y -= 40; instance_create(x,y,doorwhorizontal); instance_destroy();} with(vborder) {y -= 1; instance_create(x,y,doorwvertical); instance_destroy();} with(hborder) {y -= 40; instance_create(x,y,doorwhorizontal); instance_destroy();} with(icetile) event_perform(ev_create,0);