[2009/08/12 19:01] Selver Fang (auto-response): What do you want. [2009/08/12 19:01] Vance Sodwind: you also probably want to use collision_land_start for collision with terrain [2009/08/12 19:01] Selver Fang: i just want it so [2009/08/12 19:01] Unverified conversation started. Selver Fang has not been authenticated, you should "authenticate buddy," see http://www.cypherpunks.ca/otr/help/3.2.0/authenticate.php [2009/08/12 19:01] Selver Fang‧: if it hits land, object, or agent [2009/08/12 19:01] Selver Fang‧: it blows [2009/08/12 19:01] Selver Fang‧: or does whatever [2009/08/12 19:01] Vance Sodwind‧: right, but collision_start doesn't trigger on collision with terrain [2009/08/12 19:02] Vance Sodwind‧: so you'll want the same code in collision_start and collision_land_start [2009/08/12 19:02] Selver Fang‧: so just but to if events in there? one for start and one for land start? [2009/08/12 19:02] Selver Fang‧: put* [2009/08/12 19:02] Selver Fang‧: two* [2009/08/12 19:02] Vance Sodwind‧: yep [2009/08/12 19:02] Vance Sodwind‧: that should work [2009/08/12 19:02] Selver Fang‧: and do i need to include collision ends? [2009/08/12 19:03] Vance Sodwind‧: nah, collision start will work fine [2009/08/12 19:03] Selver Fang‧: mk [2009/08/12 19:03] Selver Fang‧: thanks [2009/08/12 19:03] Vance Sodwind‧: np