[preset00] fRating=2.000000 fGammaAdj=1.7 fDecay=0.940000 fVideoEchoZoom=1.003587 fVideoEchoAlpha=0.0 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=1.285751 fWaveSmoothing=0.630000 fWaveParam=0.0 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.3 fWarpAnimSpeed=1.0 fWarpScale=1.331000 fZoomExponent=0.999999 fShader=0.0 zoom=1.000491 rot=0.0 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.010000 sx=1.220190 sy=1.220190 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.5 wave_y=0.5 ob_size=0.010000 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=0.0 ib_size=0.260000 ib_r=0.25 ib_g=0.25 ib_b=0.25 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wave_0_per_frame1=t3 = q7; wave_0_per_frame2= wave_0_per_frame3=t1 = .5; wave_0_per_frame4=t2 = .5; wave_0_per_frame5= wave_0_per_frame6=//r = .5 + .5*sin(q2); wave_0_per_frame7=//g = .5 + .5*sin(q2 + 2.0944); wave_0_per_frame8=//b = .5 + .5*sin(q2 + 4.1888); wave_0_per_point1=sp = sample*6.2832; wave_0_per_point2=ti = time*20; wave_0_per_point3=raa = sin(ti*12.87 - sp*15.87)*2.5 - cos(ti*7.98 + sp*9.5)*6 + sin(ti*8.9 + sp*48)*7.4; wave_0_per_point4=raa = abs(raa - int(raa)); wave_0_per_point5=rab = sin(ti*6.74 - sp*18.52)*5.7 + cos(ti*3.94 + sp*27.55)*1.7 + sin(ti*14.8 + sp*3.5)*4; wave_0_per_point6=rab = abs(rab - int(rab)); wave_0_per_point7= wave_0_per_point8=cou = 30; wave_0_per_point9= wave_0_per_point10=seg = seg*above(sample,0); wave_0_per_point11=it = (it + 1)*above(sample,0); wave_0_per_point12=seg = seg + equal(ita,0); wave_0_per_point13=ita = (ita + 1)*above(sample,0)*below(ita,cou); wave_0_per_point14=cop = equal(ita,cou); wave_0_per_point15= wave_0_per_point16=toll = toll*above(sample,0); wave_0_per_point17=toll = toll + value1 + value2; wave_0_per_point18=tav = toll/cou*.1; wave_0_per_point19=mod = raa*bass*.5 - rab*(mid+treb)*.125; wave_0_per_point20=mod = if(q1,bass*.5*(.5 + .5*sin(sp)) - (mid+treb)*.25*(.5 + .5*cos(sp)),mod); wave_0_per_point21= wave_0_per_point22=toll = toll*(1-cop); wave_0_per_point23=//toll = 15; wave_0_per_point24= wave_0_per_point25= wave_0_per_point26=la = if((1-t3)*cop*equal(seg,1),tav,la); wave_0_per_point27=lb = if((1-t3)*cop*equal(seg,2),tav,lb); wave_0_per_point28=lc = if((1-t3)*cop*equal(seg,3),tav,lc); wave_0_per_point29=ld = if((1-t3)*cop*equal(seg,4),tav,ld); wave_0_per_point30=le = if((1-t3)*cop*equal(seg,5),tav,le); wave_0_per_point31=lf = if((1-t3)*cop*equal(seg,6),tav,lf); wave_0_per_point32=lg = if((1-t3)*cop*equal(seg,7),tav,lg); wave_0_per_point33=li = if((1-t3)*cop*equal(seg,8),tav,li); wave_0_per_point34=lj = if((1-t3)*cop*equal(seg,9),tav,lj); wave_0_per_point35=lk = if((1-t3)*cop*equal(seg,10),tav,lk); wave_0_per_point36= wave_0_per_point37=aa = if((1-t3)*cop*equal(seg,1),mod,aa); wave_0_per_point38=ab = if((1-t3)*cop*equal(seg,2),mod,ab); wave_0_per_point39=ac = if((1-t3)*cop*equal(seg,3),mod,ac); wave_0_per_point40=ad = if((1-t3)*cop*equal(seg,4),mod,ad); wave_0_per_point41=ae = if((1-t3)*cop*equal(seg,5),mod,ae); wave_0_per_point42=af = if((1-t3)*cop*equal(seg,6),mod,af); wave_0_per_point43=ag = if((1-t3)*cop*equal(seg,7),mod,ag); wave_0_per_point44=ai = if((1-t3)*cop*equal(seg,8),mod,ai); wave_0_per_point45=aj = if((1-t3)*cop*equal(seg,9),mod,aj); wave_0_per_point46=ak = if((1-t3)*cop*equal(seg,10),mod,ak)*0; wave_0_per_point47= wave_0_per_point48= wave_0_per_point49=lev = lev*above(sample,0); ud = ud*above(sample,0); rep = rep*above(sample,0); lev = if(ud,lev-1,lev+1); rep = (rep + equal(lev,0)); ud = if(equal(lev,0),0,if(equal(lev,10),1,ud)); wave_0_per_point50= wave_0_per_point51=mx = above(lev,0)*la*sin(aa) + above(lev,1)*lb*sin(ab) + above(lev,2)*lc*sin(ac) + above(lev,3)*ld*sin(ad); wave_0_per_point52=my = above(lev,0)*la*cos(aa) + above(lev,1)*lb*cos(ab) + above(lev,2)*lc*cos(ac) + above(lev,3)*ld*cos(ad); wave_0_per_point53=mx = mx + above(lev,4)*le*sin(ae) + above(lev,5)*lf*sin(af) + above(lev,6)*lg*sin(ag); wave_0_per_point54=my = my + above(lev,4)*le*cos(ae) + above(lev,5)*lf*cos(af) + above(lev,6)*lg*cos(ag); wave_0_per_point55=mx = mx + above(lev,7)*li*sin(ai) + above(lev,8)*lj*sin(aj);// + above(lev,9)*lk*sin(ak); wave_0_per_point56=my = my + above(lev,7)*li*cos(ai) + above(lev,8)*lj*cos(aj) + above(lev,9)*lk*cos(ak); wave_0_per_point57=mx = (1-2*equal(ud,1))*mx*(1-equal(lev,10)); wave_0_per_point58= wave_0_per_point59=my = min(my,.25); wave_0_per_point60= wave_0_per_point61=// add branches via rotation wave_0_per_point62=poi = q3; wave_0_per_point63=modx = if(equal(lev,poi)*ud,mx,modx); wave_0_per_point64=mody = if(equal(lev,poi)*ud,my,mody); wave_0_per_point65=mang = (above(rep,7)*below(rep,14) - above(rep,15)*below(rep,22))*above(lev,poi); wave_0_per_point66=modx = 0; wave_0_per_point67=mx = mx - modx; wave_0_per_point68=my = my - mody; wave_0_per_point69=ox = mx*cos(mang) - my*sin(mang); wave_0_per_point70=oy = mx*sin(mang) + my*cos(mang); wave_0_per_point71=mx = ox + modx; wave_0_per_point72=my = oy + mody; wave_0_per_point73= wave_0_per_point74= wave_0_per_point75=mang = above(rep,1)*rep*1.0472; wave_0_per_point76=ox = mx*cos(mang) - my*sin(mang); wave_0_per_point77=oy = mx*sin(mang) + my*cos(mang); wave_0_per_point78=mx = ox; wave_0_per_point79=my = oy; wave_0_per_point80= wave_0_per_point81= wave_0_per_point82=sz = .5; wave_0_per_point83=x = mx*.75*sz + t1; wave_0_per_point84=y = my*sz + t2; wave_0_per_point85= wave_0_per_point86= wave_0_per_point87= wave_0_per_point88=a = t3; // drawn every 2nd frame, gets values in other one wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wave_1_per_frame1=t3 = q7; wave_1_per_frame2= wave_1_per_frame3=t1 = .5; wave_1_per_frame4=t2 = .5; wave_1_per_point1=sp = sample*6.2832; wave_1_per_point2=ti = time*20; wave_1_per_point3=raa = sin(ti*12.87 - sp*15.87)*2.5 - cos(ti*7.98 + sp*9.5)*6 + sin(ti*8.9 + sp*48)*7.4; wave_1_per_point4=raa = abs(raa - int(raa)); wave_1_per_point5=rab = sin(ti*6.74 - sp*18.52)*5.7 + cos(ti*3.94 + sp*27.55)*1.7 + sin(ti*14.8 + sp*3.5)*4; wave_1_per_point6=rab = abs(rab - int(rab)); wave_1_per_point7= wave_1_per_point8=cou = 30; wave_1_per_point9= wave_1_per_point10=seg = seg*above(sample,0); wave_1_per_point11=it = (it + 1)*above(sample,0); wave_1_per_point12=seg = seg + equal(ita,0); wave_1_per_point13=ita = (ita + 1)*above(sample,0)*below(ita,cou); wave_1_per_point14=cop = equal(ita,cou); wave_1_per_point15= wave_1_per_point16=toll = toll*above(sample,0); wave_1_per_point17=toll = toll + value1 + value2; wave_1_per_point18=tav = toll/cou*.1; wave_1_per_point19=mod = raa*bass*.5 - rab*(mid+treb)*.125; wave_1_per_point20=mod = if(q1,bass*.5*(.5 + .5*sin(sp)) - (mid+treb)*.25*(.5 + .5*cos(sp)),mod); wave_1_per_point21= wave_1_per_point22=toll = toll*(1-cop); wave_1_per_point23=//toll = 15; wave_1_per_point24= wave_1_per_point25= wave_1_per_point26=la = if((1-t3)*cop*equal(seg,1),tav,la); wave_1_per_point27=lb = if((1-t3)*cop*equal(seg,2),tav,lb); wave_1_per_point28=lc = if((1-t3)*cop*equal(seg,3),tav,lc); wave_1_per_point29=ld = if((1-t3)*cop*equal(seg,4),tav,ld); wave_1_per_point30=le = if((1-t3)*cop*equal(seg,5),tav,le); wave_1_per_point31=lf = if((1-t3)*cop*equal(seg,6),tav,lf); wave_1_per_point32=lg = if((1-t3)*cop*equal(seg,7),tav,lg); wave_1_per_point33=li = if((1-t3)*cop*equal(seg,8),tav,li); wave_1_per_point34=lj = if((1-t3)*cop*equal(seg,9),tav,lj); wave_1_per_point35=lk = if((1-t3)*cop*equal(seg,10),tav,lk); wave_1_per_point36= wave_1_per_point37=aa = if((1-t3)*cop*equal(seg,1),mod,aa); wave_1_per_point38=ab = if((1-t3)*cop*equal(seg,2),mod,ab); wave_1_per_point39=ac = if((1-t3)*cop*equal(seg,3),mod,ac); wave_1_per_point40=ad = if((1-t3)*cop*equal(seg,4),mod,ad); wave_1_per_point41=ae = if((1-t3)*cop*equal(seg,5),mod,ae); wave_1_per_point42=af = if((1-t3)*cop*equal(seg,6),mod,af); wave_1_per_point43=ag = if((1-t3)*cop*equal(seg,7),mod,ag); wave_1_per_point44=ai = if((1-t3)*cop*equal(seg,8),mod,ai); wave_1_per_point45=aj = if((1-t3)*cop*equal(seg,9),mod,aj); wave_1_per_point46=ak = if((1-t3)*cop*equal(seg,10),mod,ak)*0; wave_1_per_point47= wave_1_per_point48= wave_1_per_point49=lev = lev*above(sample,0); ud = ud*above(sample,0); rep = rep*above(sample,0); lev = if(ud,lev-1,lev+1); rep = (rep + equal(lev,0)); ud = if(equal(lev,0),0,if(equal(lev,10),1,ud)); wave_1_per_point50= wave_1_per_point51=mx = above(lev,0)*la*sin(aa) + above(lev,1)*lb*sin(ab) + above(lev,2)*lc*sin(ac) + above(lev,3)*ld*sin(ad); wave_1_per_point52=my = above(lev,0)*la*cos(aa) + above(lev,1)*lb*cos(ab) + above(lev,2)*lc*cos(ac) + above(lev,3)*ld*cos(ad); wave_1_per_point53=mx = mx + above(lev,4)*le*sin(ae) + above(lev,5)*lf*sin(af) + above(lev,6)*lg*sin(ag); wave_1_per_point54=my = my + above(lev,4)*le*cos(ae) + above(lev,5)*lf*cos(af) + above(lev,6)*lg*cos(ag); wave_1_per_point55=mx = mx + above(lev,7)*li*sin(ai) + above(lev,8)*lj*sin(aj);// + above(lev,9)*lk*sin(ak); wave_1_per_point56=my = my + above(lev,7)*li*cos(ai) + above(lev,8)*lj*cos(aj) + above(lev,9)*lk*cos(ak); wave_1_per_point57=mx = (1-2*equal(ud,1))*mx*(1-equal(lev,10)); wave_1_per_point58= wave_1_per_point59=my = min(my,.25); wave_1_per_point60= wave_1_per_point61=// add branches via rotation wave_1_per_point62=poi = q3; wave_1_per_point63=modx = if(equal(lev,poi)*ud,mx,modx); wave_1_per_point64=mody = if(equal(lev,poi)*ud,my,mody); wave_1_per_point65=mang = (above(rep,7)*below(rep,14) - above(rep,15)*below(rep,22))*above(lev,poi); wave_1_per_point66=modx = 0; wave_1_per_point67=mx = mx - modx; wave_1_per_point68=my = my - mody; wave_1_per_point69=ox = mx*cos(mang) - my*sin(mang); wave_1_per_point70=oy = mx*sin(mang) + my*cos(mang); wave_1_per_point71=mx = ox + modx; wave_1_per_point72=my = oy + mody; wave_1_per_point73= wave_1_per_point74= wave_1_per_point75=mang = above(rep,1)*rep*1.0472; wave_1_per_point76=ox = mx*cos(mang) - my*sin(mang); wave_1_per_point77=oy = mx*sin(mang) + my*cos(mang); wave_1_per_point78=mx = ox; wave_1_per_point79=my = oy; wave_1_per_point80= wave_1_per_point81= wave_1_per_point82= wave_1_per_point83=sz = .5; wave_1_per_point84=x = mx*.75*sz + t1; wave_1_per_point85=y = my*sz + t2; wave_1_per_point86= wave_1_per_point87=a = t3; // drawn every 2nd frame, gets values in other one wave_1_per_point88= wave_1_per_point89=//r = .5 - .5*sin(q2); wave_1_per_point90=//g = .5 - .5*sin(q2 + 2.0944); wave_1_per_point91=//b = .5 - .5*sin(q2 + 4.1888); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=0.0 wavecode_2_g=1.0 wavecode_2_b=0.0 wavecode_2_a=1.0 wave_2_per_point1=sw = 1-sw; wave_2_per_point2=sp = sample*6.2832 - time; wave_2_per_point3= wave_2_per_point4=sz = sp - q1 - .7854*.5; wave_2_per_point5=sz = .5 + .5*sin(sz*4) + value1 + value2; wave_2_per_point6= wave_2_per_point7=cv = sz*6.2832; wave_2_per_point8= wave_2_per_point9=sz = pow(sz,.5)*.05*sw; wave_2_per_point10= wave_2_per_point11=x = .5 + sz*sin(sp)*.75; wave_2_per_point12=y = .5 + sz*cos(sp); wave_2_per_point13= wave_2_per_point14=r = .5 + .5*sin(.5*(time - cv)); wave_2_per_point15=g = .5 + .5*sin(.5*(time - cv + 2.094)); wave_2_per_point16=b = .5 + .5*sin(.5*(time - cv + 4.188)); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=0.0 wavecode_3_g=1.0 wavecode_3_b=0.0 wavecode_3_a=1.0 shapecode_0_enabled=0 shapecode_0_sides=50 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=0.662300 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=0.0 shapecode_0_g=0.0 shapecode_0_b=0.0 shapecode_0_a=0.1 shapecode_0_r2=1.0 shapecode_0_g2=1.0 shapecode_0_b2=1.0 shapecode_0_a2=0.1 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.0 shape_0_per_frame1= shape_0_per_frame2=//r = .5 + .5*sin(time*1.123); shape_0_per_frame3=//g = .5 + .5*sin(time*1.456); shape_0_per_frame4=//b = .5 + .5*sin(time*1.789); shape_0_per_frame5= shape_0_per_frame6= shape_0_per_frame7=//r = .5 - .5*sin(q2); shape_0_per_frame8=//g = .5 - .5*sin(q2 + 2.0944); shape_0_per_frame9=//b = .5 - .5*sin(q2 + 4.1888); shapecode_1_enabled=0 shapecode_1_sides=50 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=0.662300 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=0.0 shapecode_1_g=0.0 shapecode_1_b=0.0 shapecode_1_a=0.0 shapecode_1_r2=0.4 shapecode_1_g2=1.0 shapecode_1_b2=1.0 shapecode_1_a2=0.2 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.0 shape_1_per_frame1=tex_zoom = 1/rad; shapecode_2_enabled=0 shapecode_2_sides=50 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=1.0 shapecode_2_y=1.0 shapecode_2_rad=0.986086 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=1.0 shapecode_2_b=1.0 shapecode_2_a=1.0 shapecode_2_r2=1.0 shapecode_2_g2=1.0 shapecode_2_b2=1.0 shapecode_2_a2=1.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.0 shapecode_3_enabled=0 shapecode_3_sides=50 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=1.0 shapecode_3_y=0.0 shapecode_3_rad=0.986086 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=1.0 shapecode_3_b=1.0 shapecode_3_a=1.0 shapecode_3_r2=1.0 shapecode_3_g2=1.0 shapecode_3_b2=1.0 shapecode_3_a2=1.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.0 per_frame_1=warp = 0; per_frame_2= per_frame_3=tic = min(time-tin,.1); per_frame_4=tin = time; per_frame_5= per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333; per_frame_7= per_frame_8=treb_avg = tic*(treb_avg*(1/tic - 10) + 10*treb); per_frame_9=mid_avg = tic*(mid_avg*(1/tic - 10) + 10*mid); per_frame_10=bass_avg = tic*(bass_avg*(1/tic - 10) + 10*bass); per_frame_11=vav = tic*(vav*(1/tic - 10) + 10*(bass+treb+mid)*.33333); per_frame_12= per_frame_13=tt = tt + tic*treb; per_frame_14=mt = mt + tic*mid; per_frame_15=bt = bt + tic*bass; per_frame_16=vt = vt + tic*vav; per_frame_17= per_frame_18=sp = abs(vav - slide)*.1; per_frame_19=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.1; per_frame_20=toc = 1; per_frame_21= per_frame_22=q1 = rand(2); // shapecode per_frame_23=q2 = time; // colourcycle per_frame_24=q3 = 3 + rand(3) + rand(3); // branching per_frame_25= per_frame_26=q4 = vt; per_frame_27= per_frame_28=sw = 1-sw; per_frame_29= per_frame_30=q7 = sw; per_frame_31= per_frame_32= per_pixel_1=a = .5; per_pixel_2=b = .5; per_pixel_3=dis = pow((x-a)*(x-a) + .5625*(y-b)*(y-b),.5); per_pixel_4=sw = below(dis,(.2+(treb*0.03))); per_pixel_5= per_pixel_6=mod = -.18 + .18*pow(1-dis*4,.8); per_pixel_7=dx = if(sw,mod*(x-.5),0); per_pixel_8=dy = if(sw,mod*(y-.5),0); per_pixel_9= per_pixel_10= per_pixel_11=mod = .005 - .01*sin(rad*6.2832*2); per_pixel_12=dx = if(sw,dx + sin(ang)*mod,0); per_pixel_13=dy = if(sw,dy + cos(ang)*mod,0); per_pixel_14= per_pixel_15=sx = if(sw,sx,1); per_pixel_16=sy = if(sw,sy,1); per_pixel_17= per_pixel_18= per_pixel_19=a = above(x,.5); per_pixel_20=b = above(y,.5); per_pixel_21=dis = pow((x-a)*(x-a) + .5625*(y-b)*(y-b),.5); per_pixel_22= per_pixel_23=lim = below(dis,.25); per_pixel_24= per_pixel_25=dx = if(lim,.5*(1-2*below(x,.5)),dx); per_pixel_26=dy = if(lim,.5*(1-2*below(y,.5)),dy); per_pixel_27= per_pixel_28= per_pixel_29=mod = -1; per_pixel_30= per_pixel_31=a = sin(q4*.02347)*4; per_pixel_32=b = cos(q4*.03348)*4; per_pixel_33=//a = 1; per_pixel_34=//b = -2; per_pixel_35=dx = if(lim + sw,dx,mod*(x-a)); per_pixel_36=dy = if(lim + sw,dy,mod*(y-b)); per_pixel_37= per_pixel_38=//rot = if(lim + sw,rot,1.5708);