MILKDROP_PRESET_VERSION=200 PSVERSION=2 [preset00] fRating=1.0 fGammaAdj=2.0 fDecay=0.987000 fVideoEchoZoom=1.006435 fVideoEchoAlpha=0.5 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=1.028400 fWaveScale=0.591188 fWaveSmoothing=0.180000 fWaveParam=0.240000 fModWaveAlphaStart=0.950000 fModWaveAlphaEnd=0.750000 fWarpAnimSpeed=1.0 fWarpScale=1.0 fZoomExponent=1.001700 fShader=0.1 zoom=0.970297 rot=0.0 cx=0.439900 cy=0.5 dx=0.0 dy=0.0 warp=0.010000 sx=1.0 sy=1.0 wave_r=0.5 wave_g=0.5 wave_b=0.5 wave_x=0.5 wave_y=0.5 ob_size=0.0 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=0.0 ib_size=0.0 ib_r=0.5 ib_g=0.5 ib_b=0.5 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.25 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=0.1 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=1.0 shapecode_0_g=0.0 shapecode_0_b=0.0 shapecode_0_a=1.0 shapecode_0_r2=0.0 shapecode_0_g2=1.0 shapecode_0_b2=0.0 shapecode_0_a2=0.0 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.1 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=0.1 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=0.0 shapecode_1_b=0.0 shapecode_1_a=1.0 shapecode_1_r2=0.0 shapecode_1_g2=1.0 shapecode_1_b2=0.0 shapecode_1_a2=0.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.1 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=0.1 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=0.0 shapecode_2_b=0.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.1 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=0.0 shapecode_3_b=0.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=warp=0; per_frame_2=old_bass_flop=bass_flop; per_frame_3=old_treb_flop=treb_flop; per_frame_4=old_mid_flop=mid_flop; per_frame_5=chaos=.9+.1*sin(pulse); per_frame_6=entropy=if(bnot(entropy),2,if(equal(pulse,-20),1+rand(3),entropy)); per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3); per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2)); per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3); per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2)); per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3); per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2)); per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop)); per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop)); per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop)); per_frame_16=bass_residual = bass_changed*sin(time*(3-bass_thresh)) + bnot(bass_changed)*bass_residual; per_frame_17=treb_residual = treb_changed*sin(time*(3-treb_thresh)) + bnot(treb_changed)*treb_residual; per_frame_18=mid_residual = mid_changed*sin(time*(3-mid_thresh)) + bnot(mid_changed)*mid_residual; per_frame_19=pulse=if(above(abs(pulse),20),-20,pulse+.04*entropy*bor(bor(bass_changed*bnot(treb_changed),treb_changed*bnot(bass_changed))*bnot(mid_changed),mid_changed)+(mid+bass+treb)*.025); per_frame_20=q1=mid_residual; per_frame_21=q2=bass_residual; per_frame_22=q3=treb_residual; per_frame_23=q4=sin(pulse); per_frame_24=q5=cos(pulse); per_frame_25=wave_r=wave_r+.5*bass_residual; per_frame_26=wave_r=wave_g+.5*mid_residual; per_frame_27=wave_r=wave_b+.5*treb_residual; per_frame_28=wave_mystery=wave_mystery+.23*mid_residual; per_frame_29=ob_r=if(bass_flop,treb_flop,wave_r); per_frame_30=ob_b=if(treb_flop,mid_flop,wave_b); per_frame_31=ob_g=if(mid_flop,bass_flop,wave_g); per_frame_32=ob_a=.03+.02*wave_r; per_frame_33=ob_size=.05+.04*wave_b; per_frame_34=ib_r=if(bass_flop,ob_b,ob_g); per_frame_35=ib_b=if(treb_flop,ob_g,ob_r); per_frame_36=ib_g=if(mid_flop,ob_r,ob_b); per_frame_37=ib_a=.03+.02*wave_g; per_frame_38=ib_size=.05+.04*ob_g; per_frame_39=zoom=zoom+.08*mid_residual; per_pixel_1=rot=if(above(q1,0),.4*sin(rad+q3+q4),.4*sin(rad+q2+q5)); per_pixel_2=zoom=zoom-rot/10; per_pixel_3=cx=cx+.3*sin(x*7*q4); per_pixel_4=cy=cy+.3*cos(y*5*q5); warp_1=`// to access a texture on disk: make a sampler. This example loads "lichen.{tga/jpg/etc}". warp_2=`sampler2D sampler_fw_lichen; // _FW = filtering + wrap; _PC = point sampling + edge clamp; etc. warp_3=`float4 texsize_lichen; // auto-binds; .xy = (w,h); .zw = (1/w,1/h) warp_4=` warp_5=` warp_6=`shader_body warp_7=` warp_8=` warp_9=` warp_10=`{ warp_11=` // sample previous frame warp_12=` ret = tex2D( sampler_main, uv ).xyz; warp_13=` warp_14=` // darken over time warp_15=` ret *= 0.99; //or try: ret -= 0.004; warp_16=` warp_17=` warp_18=`} comp_1=`// to access a texture on disk: make a sampler. This example loads "lichen.{tga/jpg/etc}". comp_2=`sampler2D sampler_fw_lichen; // _FW = filtering + wrap; _PC = point sampling + edge clamp; etc. comp_3=`float4 texsize_lichen; // auto-binds; .xy = (w,h); .zw = (1/w,1/h) comp_4=` comp_5=` comp_6=`shader_body comp_7=` comp_8=` comp_9=` comp_10=`{ comp_11=` ret = tex2D(sampler_main, uv).xyz; comp_12=` ret = max(ret, tex2D(sampler_main, float2(1-uv.x,uv.y))); comp_13=` ret *= 1.50; //old gamma effect comp_14=` ret *= 0.90 + 0.10*hue_shader; //old hue shader effect comp_15=` ret *= ret; //old darken effect comp_16=` comp_17=`}