[preset00] fRating=1.0 fGammaAdj=1.0 fDecay=0.980000 fVideoEchoZoom=1.0 fVideoEchoAlpha=0.0 nVideoEchoOrientation=1 nWaveMode=1 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.0 fWaveScale=0.397107 fWaveSmoothing=0.0 fWaveParam=0.0 fModWaveAlphaStart=0.5 fModWaveAlphaEnd=1.0 fWarpAnimSpeed=1.0 fWarpScale=1.0 fZoomExponent=1.0 fShader=0.0 zoom=1.0 rot=0.0 cx=0.5 cy=0.5 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.0 sy=1.0 wave_r=0.5 wave_g=0.5 wave_b=0.5 wave_x=0.5 wave_y=0.5 ob_size=0.005000 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=1.0 ib_size=0.0 ib_r=0.0 ib_g=0.0 ib_b=0.0 ib_a=0.0 nMotionVectorsX=0.0 nMotionVectorsY=0.0 mv_dx=0.0 mv_dy=0.0 mv_l=1.0 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time); per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time); per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time); per_frame_4=warp = 0; per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3); per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r; per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r; per_pixel_4= per_pixel_5=zoom = zoom - (0.5-y*rad*0.2*abs(cos(rad*bass-0.7*sin(ang*12))))*0.1; per_pixel_6=dy = dy + dy_r; per_pixel_7=dx = dx + dx_r; per_pixel_8=sx = sx - dx_r; per_pixel_9=sy = sy + (0.4*rad)-cos(3*treb*sin(ang*12)*0.3-rad)*0.1; per_pixel_10=sx = sx + (0.4*rad)-cos(3*treb*sin(ang*12)*0.3-rad)*0.1;