| Version |
Date of Addition |
Additions Summary |
Download |
| 12w36a |
September 6, 2012 |
- Updated Wither
- Place 4 pieces of Soul Sand in a vertical T-shape and place 3
Wither Skeleton Skulls on top to create
it.
- Drops one Nether Star upon death.
- When spawned in the Overworld, the sky will get darker.
- Gives players "Wither II" effect when hitting them.
- Its name is now displayed correctly above its HP bar.
- Added Wither Skeleton mob which only shows up in
the Nether
- Gives players "Wither" effect when hitting them
- Carry and rarely drop Stone swords when killed by players
- Drops Bones and Coal
- Has a high chance to spawn from an Skeleton Egg if the player
is in the Nether
- Added Wither Jockeys.
- Added one new painting depicting the creation of a Wither
- Added Carrot on a Stick
- Used to maneuver pigs
- Can also attract pigs similarly to wheat
- Main purpose is to control saddled pigs while ridden
- Added Nether
Star
- Used as a crafting ingredient for the Beacon block
- Added Heads
- Five types in this version:
- Skeleton Skull
- Wither Skeleton Skull
- Zombie Head
- Creeper Head
- Human Head
- Wither Skeleton Skulls are dropped very rarely by Wither
Skeletons.
- Other heads are only available via the creative inventory.
- Can be used as hats
- Updated the Beacon
block, now shows up as Beacon
- New model and textures
- Can now be crafted by surrounding a Nether Star with 3 blocks of obsidian on
the bottom and 5 blocks of glass around the top
- Retextured the Golden Carrot
- Chickens now use Seeds instead of Wheat to breed
- Chickens now follow the player when a seed is in hand.
- Pigs can be bred with Carrots
- Zombies and Skeletons that pick up items will now always drop
them after dying.
- Saddled pigs will now always drop saddles on death.
- Minor changes to dyeing
- Leather armor now uses two overlayed textures, one being the
color
- Minor changes to the leather dyeing - the colors will attempt
to maintain intensity and not dilute as much
- Carrots and
Potatoes can now be found in either Villages or
growing in Jungle Biomes.
- The Zombie and Zombie Pigman models and textures have changed
- No visual difference, except that it breaks old texture
packs
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Client
Server
(or .exe)
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| 12w34b |
August 24, 2012 |
- Changed recipes for buttons. They now require 1 stone block/wooden plank to craft.
- Leather and diamond
armor textures slightly
changed:
- Leather armor sleeves are extended by one pixel.
- Their item texture has been changed to match the new
texture.
- Diamond armor sleeves now have a notch on the inner side.
- Removed "map_#/#" on the map and added "Map #" in the tool tip
- Added boss names above
boss health.
- When taken down to half health, Withers will gain Wither armor, making them immune to
arrows.
- Occasionally, zombies, skeletons, and zombie pigmen will spawn with the ability to
pick up items on the ground.
- Armor will automatically equip. Items will instantly be held,
which is not exclusive to weapons. This means these zombies can be
found holding items they have come across, such as rotten flesh.
- This will cause zombie pigmen to drop their sword.
- This will cause skeleton to drop their bow.
- The attribute applied to allow them to pick up items is called
CanPickUpLoot.
- Arrows caught on fire (or by enchantments) are able to ignite
TNTs when on contact.[3]
- In the Overworld, Zombie Pigmen are eager to get back in the
Nether Portal. (E.g. If you make a Portal and spawn Zombie Pigmen
in Creative, it will run into the Portal.)
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Client
Server
(or .exe)
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| 12w34a |
August 23, 2012 |
- Added item
frames.
- Crafted like a painting but with leather instead of wool.
- Added cobblestone wall and mossy cobblestone wall.
- Added flower pot.
- Added new Full-screen toggle to the Video settings.
- Added new use Vsync toggle in the Video settings.
- Improved maps
- Maps now align to a grid, making it easier to
create adjacent maps.
- A Compass and
Paper do now create an
Empty Map
- An empty map has no data on it until you right click on it. The
point on your world where you right clicked it is the map's
center
- A map (with data) can be cloned. Cloned maps are stackable
- Maps can be zoomed out (but not zoomed in)
- Stairs now
auto-arrange into corners. This is a test and may change based on
feedback.
- Mobs (and all other entities) can travel through portals.
- Fire charges shot from a dispenser or a Blaze create the "fireball" sound
effect.
- Leather armor can be
dyed.
- The default color of leather has changed.
- You can right-click a full cauldron with dyed armor to remove
dye.
- Tamed Wolves' collars can
be dyed.
- Removed the “Work in Progress block”
from the Creative menu.
- Added two new crops (carrots and potatoes) and associated items.
- Carrots
- Potatoes
- Carrots and potatoes can be planted in tilled soil.
- Zombies have a chance to drop a carrots and
potatoes.
- F3+P will toggle the auto-pause when the window loses focus
(mainly for debugging).
- F3+H will toggle detailed item descriptions (also for
debugging).
- Added arrow-sensitive wooden buttons.
- The particle effect when a trade with a Villager has been successful
has changed.
- Trapdoors can be
placed in top-most position (based on cross-hair aim).
- Added a mob called a Wither, only available through external modification
such as editing mob spawners, mods, or hacks. It shoots exploding
projectiles called Wither Skulls and destroys nearby blocks. It
also has a boss health
bar.
- Added Potion of
Invisibility.
- Mobs do not attack you until you bump into them.
- Potion also hides the player's name tag.
- Fire spreads differently
based on difficulty.
- Brewing recipes for
Potions of Night Vision and Invisibility added:
- Added an unused texture in gui/items.png.
- Mob grinders now give less XP when you farm them
continuously.
- Saplings now have a smaller hitbox.
- The f: item on the F# debug screen now shows the exact
direction the player is looking, between -180 and 180 degrees from
south.
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Client
Server
(or .exe)
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| 12w32a |
August 9, 2012 |
- Villagers will
now react positively on new trades, and negatively if you hurt them
- This effect only takes place if the villager recognizes nearby
housing, most commonly with naturally spawned villagers
- There is a third, unused particle effect added of a villager's
face looking angry.

- Villagers will
not remove trades, but trading something else may be required to
renew the old ones
- Zombies, Skeletons and Zombie Pigmen
sometimes spawn wearing equipment including enchanted weapons and
any type of armor, depending on the difficulty level.
- Added Zombie Villagers
- Villagers have a chance of turning into zombies after being
killed by one.
- Zombie spawn eggs may spawn zombie villagers.
- Zombie villagers can naturally spawn.
- Zombie villagers can be cured, becoming normal Villagers again.
- To do this, first use a Splash Potion of Weakness on it. Then,
right-click on it with a level one Golden Apple. After several
minutes, it will turn back into a normal villager.[4]
- Rarely, villagers can spawn in the nether near nether
portals.
- New "villages.dat" file in the data folder of world saves
- Added the Command Block intended for adventure maps.
- It can run server commands when
triggered by a redstone signal.
- You can use @player or @p as a placeholder
for the nearest player.
- This block will not be craftable and is currently not available
in the creative mode inventory, but can be obtained via the command
/give 137
- New commands:
- /difficulty <new difficulty>
- /gamerule <rule name> [value]. Value can be defined as
false / true. All rules except keepInventory are true by
default. The available rules are as follows:
- doFireTick (false=fire cannot spread)
- mobGriefing (false=creeper explosions do not damage
blocks)
- keepInventory (true=keep inventory on death)
- doMobSpawning (false=mobs do not spawn)
- doMobLoot (false=mobs do not drop loot)
- doTileDrops (false=blocks do not drop items when breaking)
- /spawnpoint [player] [<x> <y> <z>]
- /weather <clear/rain/thunder> [duration in seconds]
- Added the Beacon Block (Named "Work in Progress"
ingame).
- By building a pyramid composed of storage blocks such as
Blocks of
Emerald or Blocks of Diamond and placing this block on
top, the player gains access to several powers.
- A full pyramid can provide level II powers, should the player
select the level I variation in the primary powers section.
- It can not be crafted, although a crafting recipe is planned.
- It can be obtained via the "Miscellaneous" tab in the creative
inventory, or with the /give 138 command.
- The minimum range is 16 blocks
- Gives off a light level of 15, as bright as Glowstone
- Players within the blocks' range will be given the selected
effects every 4 seconds
- The best configuration of blocks requires 164 blocks
- A working Potion of Night Vision is in the creative
inventory.
- Zombie Attack Animation shows when it's holding a weapon.
- Iron Golems now attack Slimes and Magma Cubes.
|
Client
Server
(or .exe)
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| Version |
Date of Addition |
Additions Summary |
Download |
| 1.3.2 Pre-release[8] |
August 14, 2012 |
- Large Oak Trees now generate with sideways logs.
- You can now toggle showing server addresses in the server list
using the F1 key
|
Client
Server
(or .exe)
|
| 1.3.1 Pre-release |
July 30, 2012 |
- Statement from Mojang: The release has been updated to 1.3.1
instead of just 1.3, because the obfuscation was wrong and made
life (more) difficult for modders. We also fixed a couple of other
minor issues. Normal users don’t need to bother to download
again, the patch doesn’t contain any new features, and this
1.3.1 build will be pushed on Wednesday.
|
Client
Server
(or .exe)
|
| 1.3 Pre-release |
July 26, 2012 |
- The block-breaking animation is now shown while the GUI is
hidden.
- TNT no longer does damage to players in peaceful
difficulty.[10]
- Respawning in superflat is no longer random.
|
Client
Server
(or .exe)
|
| 12w30e |
July 25, 2012 |
Notable Bugs (Complete bug
list):
- Player occasionally flies in SMP (caused by double-jumping
[jumping while in the air during a jump]).
|
Client
Server
(or .exe)
|
| 12w30d |
July 25, 2012 |
|
Client
Server
(or .exe)
|
| 12w30c |
July 24, 2012 |
|
Client
Server
(or .exe)
|
| 12w30b |
July 23, 2012 |
|
Client
Server
(or .exe)
|
| 12w30a |
July 23, 2012 |
- Made creepers stronger.[16][17]
- Depending on difficulty, creeper damage is scaled now.
- Easy: ~50% less damage.
- Normal: same damage as before.
- Hard: ~33% more damage than before.
- "In full diamond armor + hard difficulty a creeper can knock
you down to 2 hearts".[18]
- Creeper explosions,
Fire Charge
explosions, and TNT give off a
knockback.[19]
- Stairs, when placed
on the upper half of a block's side, will now be placed
upside-down
- In F3 mode, the y coordinate now shows both the feet
level and the eye level.[20]
- Survival mode's command: /gamemode 3 is changed to /gamemode
0
- Added Snooper Settings.[21]
- Allows you to toggle whether your data are sent to Mojang for
analysis and improvements, shows which data will be sent to
Mojang.
- Improved performance.
- Accelerated chunk loading.
- Decreased lag spike frequency.
- Made the Nether less laggy.
- Made chat work smoothly even when the server is lagging.
- Decreased unnecessary world updates.
- Decreased packets sent between client and server.
- Added Vertical Synchronization.
- Has to be toggled manually in options.txt.
- Fullscreen mode setting is now persistent
- Has to be toggled manually in options.txt.
|
Client
Server
(or .exe)
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| 12w27a |
July 5, 2012 |
- Performance improvements, including reduced CPU, RAM &
bandwidth requirements.[citation needed]
- Updated Pistons to
make them less error-prone, thus they also appear to update slower.
This also altered the way Pistons work, so you might have to adapt
your repeater delays and similar.
- For this change, pistons now take 2 redstone ticks (4 game
ticks) to expand, but they still retract instantly.
- Added /debug <start|stop> command.
- Signs are stackable up to
16.
- Crafting them now
gives 3 signs instead of 1 with the same recipe.
- Creative mode inventory now shows potion
effects.
- Boats now drop the boat
item when destroyed by a player.
- Gaining experience from mining ore is now different for
each type of ore (mining coal ore will give you the least amount
while diamond ore & emerald ore will give
the most amount of XP)
- Nether Wart
can now grow in the Overworld and The End.
|
Client
Server
(or .exe)
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| 12w26a |
June 27, 2012 |
- Monster
Spawners now support extra information for the mobs it spawns.
This allows unmodified games to have spawners for special variants
of mobs. The player still requires external or modified means to
set these parameters, though. Some examples of what Monster
Spawners can spawn are Charged Creepers, Endermen holding specific blocks, Green Robe
Villagers, and
Villagers with custom trade offers.
- Performance improvement.[23]
- Monsters can now spawn on upside down slabs
- Silverfish under the poison effect will spawn Silverfish from
nearby Monster
Eggs more quickly.[24]
|
Client
Server
(or .exe)
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| 12w25a |
June 21, 2012 |
- Added an "Open to LAN" menu in the in-game menu, which allows
players to open their world to other players. In the menu, the
player can choose to turn cheats on or off, and choose the game mode.
- The multiplayer menu now scans for LAN servers.
- Villagers may remove a trade option after it has been used at least 3
times.
- Added wooden stairs
for the remaining three wood
types (spruce, birch and jungle).
- Redstone (including repeaters, torches, levers,
and pressure plates), Torches and Rails can now be placed on top of upside down
slabs and stairs.
- Removed the downwards knockback while drowning.
- Pigs
now drop 1-3 Porkchops instead of 0-2.
- Potentially improved memory usage.[28]
- “A lot of smaller changes and fixes”.
- The /tp command now allows teleporting to specified
coordinates.
- The syntax for this is /tp [target player] <x>
<y> <z>.
- The other functionality of the /tp command is still
there.
- The "sky" in The
End has changed; it is now purple instead of greenish.
- Slime spawning in Superflat world type has reduced.[29]
- Arrows shot while in Creative Mode can be picked up if
approached. However, the player will not receive the arrow item
when doing so.
|
Client
Server
(or .exe)
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| 12w24a |
June 14, 2012 |
- Allowed those connected to a player's LAN network to join SP
games
- The player can now use “/publish” to open your single-player
game for LAN players to join. This is still very much work in
progress, so it lacks some necessary settings such as what game
mode players will get, and if they should be able to use cheats or
not. Also, the “/publish” command is temporary, since the player
can not even access it if they have not enabled cheats (LAN
connections will be GUI based in the future)
- Added the /tp command from multiplayer to singleplayer,
allowing teleporting between players.
- The player can now place Levers on the underside of blocks, upside-down.[32]
- Improved Ender
Chests
- Now has an inventory per player and not per world. Also,
knocking down the chest will break it into 8 obsidian, unless the player
has Silk Touch enchantment
- Updated language files
- The texture pack folder button now works on Mac.
- A lot of smaller changes and fixes.
|
Client
Server
(or .exe)
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| 12w23b |
June 7, 2012 |
Bug Fixes:
- Fixed frequent null pointer exceptions in survival
mode.[35]
Notable Bugs (Complete bug
list):
- Because Singleplayer acts similar to Multiplayer, Minecraft
sometimes doesn't save your progress, or it may just stop
generating chunks and freeze all the mobs.[citation needed]
|
Client
Server
(or .exe)
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| 12w23a |
June 7, 2012 |
- Enchantment
levels are slightly exponential again
- It now takes 825 experience to reach level 30.
- The first 16 levels are linear, while level 17+ require more
points per level to the maximum level of 30 (although one can still
have more than 30 XP levels to spend).
- Added End Portal Frame to creative inventory.
- Tripwire adjusted
- Tripwire is now activated by most entities, including arrows
(but not an eye of ender or a Bottle
o' Enchanting).
- The max distance has been increased to 40 blocks.
- Boats adjusted
- Boats can accelerate to faster than previous speeds.
- Boats are now easier to control.
- Wooden Pressure Plates detect arrows.
- A lot of smaller changes and fixes.
- Texture
Packs that are in folders and not in a zip file are recognized
as a texture pack.
- Texture Pack image is displayed for folder-based texture
packs.
- The player can now see the cracking effect on blocks when other
players mine blocks in multiplayer.[36]
- Stairs now have the
correct hitbox.
Removed Debug Features:
- Pressing
F no longer reloads chunks
|
Client
Server
(or .exe)
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| 12w22a |
May 31, 2012 |
- Trading with
Villagers has been
updated
- Villagers can now trade all sorts of items with you (for
example, 1 emerald + 10 gravel -> 3 flint)
- Some villagers will offer to enchant items (e.g. 3 emerald + 1
iron pickaxe -> 1 iron pickaxe with Fortune I)
- Enchantment system has been rebalanced
- The maximum enchantment level has been lowered from 50 to 30.
- As a result enchantment tables now require only 15 bookcases
around them to allow maximum level enchantments.
- With a full enchantment table set
with bookshelves,
at the bottom of the 3 enchantments, it always shows you the
highest number possible
- Using level 30 enchantments, the player has a lot more luck;
almost all items get at least 2 enchantments
- Various actions will now reward the player with Experience Orbs,
such as mining ores (except
Gold Ore and Iron Ore), using furnaces, and getting
achievements
- Levels are now awarded linearly. It takes 17 Experience to go up one
level.
- Shift-clicking now works with enchantment tables.
- Smelting in a furnace with a lava bucket now leaves an empty
bucket for the player to retrieve.
- Added Jungle temples.
- Added Tripwire Hooks.
- String can now be
placed to create a tripwire between the hooks
- Added potions to the Creative inventory; found in "brewing"
category.
- Added Block of Emerald.
- Added delete item, armor and crafting to survival inventory when in creative.
- Pausing now works again in singleplayer.
- Some minor terrain changes.
- Added an "adventure" game mode (/gamemode 2).
- The player cannot break or place any blocks.
- The player can interact with any blocks, like doors and levers,
and can buy from Villagers.
- The player can still damage mobs.
- Added Silverfish Cobblestone and Stone Brick Egg blocks to the
Creative inventory.
- Rain will slowly drip through leaves.
- Extremely rarely, Nether Portals will spawn Zombie
Pigmen.[37]
- When exposed to rain,
Cauldrons have a
possibility of slowly filling with water.[38][39]
- Blocks seen in inventory are oriented to the right instead to
the left.
- Half-slabs can now be placed upside-down when pointing at the
upper half of the side of a block. This does not work with
stairs.
Debug Features:
- Pressing
F will reload the chunks.
|
Client
Server
(or .exe)
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| 12w21b |
May 25, 2012 |
- There were actually two versions of this snapshot, and the
original version is no longer available. The old one had
translation griefings, and one of the translators was
banned.[42][43]
- New inventory
screen in Creative mode.
-
- Blocks and items are sorted by category, each category
in its own tab. The categories are:
-
- Building Blocks
- Decoration Blocks
- Redstone
- Transportation
- Miscellaneous
- Foodstuffs
- Tools
- Combat
- Brewing
- Materials
- The inventory can be searched for specific items: just start
typing while in the inventory screen. The search results will be
displayed in the Search Items tab.
- The player's survival mode inventory is accessible via a tab
with the chest as its
icon.
- Brewed potions will
not be included in their own category.
- To close the new inventory window you must press 'Esc'. Using
the default inventory key does not currently work.
- Added Monster
Egg (Silverfish blocks) to Creative inventory.
- Saving and Loading chunks is slightly faster.
- Chainmail Armor is now available in-game.
- The F3 menu no longer has the graphs.
|
Client
Server
(or .exe)
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| 12w21a |
May 24, 2012 |
- Added Ender
Chest.
- On SMP, the Ender Chest's contents will be the same for all
players on a server.[45]
- Added Emerald.
- Added Emerald
Ore.
- Added Villager
Trading.
- Made Buckets
stackable.
- Added Snow to Creative
Inventory.
- While sitting inside of a minecart pushing the directional keys
will make it move the direction you are pressing. This will only
work while the minecart is sitting on rails.
- NPC
Villages change style according to their biome.
- Stars are more
realistic.
- They are now slightly smaller and slightly brighter.[46]
- Changed Gravel
texture.
- Improved Options menu.
- Added Pyramids.
- Added a second Golden Apple made with Blocks of Gold.
- After being consumed, the player receives 30 second
Regeneration IV, plus Resistance and Fire Resistance for 5
minutes.
- Added Sandstone
Stairs
- Dispensers will eject Water and Lava
source blocks (from buckets)
- Will also take water and lava source blocks if there is an
empty bucket inside
- Boats will now pass through lilypads without breaking the boat;
the lilypad drops as an item instead.
- New command; /seed displays current world seed
- Passive mobs can be easily pushed around by simply walking,
most likely intended to help the player navigate through animal
farms more easily.
- Removed Server Jar dependency in Single Player.
- Removed old Chest
texture, causing Locked Chests to appear purple.
|
Client
Server
(or .exe)
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| 12w19a |
May 10, 2012 |
|
Client
Server
(or .exe)
|
| 12w18a |
May 3, 2012 |
- New addition and changes in debug screen:
- Coordinates are now rounded to 5 digits.
- "ws", "fs" and "g" (Walking speed, flying speed and ground. "g"
is true if player
is touching the ground.)
- Separated server logic and client. Singleplayer is now a local
server.
- Game no longer pauses when entering a command, writing on a
sign/book or pausing the game.
- More fixes to silk touch and block picking.
- Fixed picking a block in Creative with a tool in your hand
causing you to lose it.
- Fixed Silk Touch giving you only one slab from double
slabs.
- Support and auto-download for server texturepacks.
- Wooden tools work in furnaces as one full furnace use.
- Cocoa Beans
are now obtainable in jungle tree leaves.
- Villagers spawned from spawning eggs will get a random
profession.
- Hardcore Mode is now
available in multiplayer.
- Updated language
files.
- Splash "Mojang" screen now appears for a shorter time (1 second
instead of 3 seconds).
- Added names for Wooden Planks and logs (e.g., Oak Wood or
Spruce Wood Planks).
- Fixed being unable to switch tools of the same kind in your
inventory.
- Fixed water destroying non-solid blocks when breaking them from
above.
|
Client
Server
(or .exe)
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| 12w17a |
April 26, 2012 |
- Editable Books - Book and Quill, crafted using a Book, Feather, and Ink Sac.
- When a Book and Quill is
made, it can be right-clicked to open a screen that allows you to
type the book.
- Pressing "Done" will save whatever was typed and allow you to
edit the book again later, yet will not "sign" it.
- When "signing" a book, it will allow you to choose a title up
to 16 characters long and disable editing of the book. The Book and
Quill then becomes a Written Book, with the icon changing
along with the label.
- Wooden slabs for each of the four shades of wood added
- These new slabs no longer act like stone
- An axe should be used to break them
- They are no longer immune to fire and lava
- New block IDs 125 for double wooden slabs and 126 for single
wooden slabs.
- Wooden slabs created in older versions of Minecraft are still
stone-like and fireproof and will not change to the new slabs when
placed or mined.
- Leather is now
required to craft Books.
- Silk touch can now retrieve Ice blocks and Glass Panes.
- Ice no longer turns into
water in the Nether.
- In the menu, Chat Options were added.
- Added chat opacity, letting the chat be semi-transparent.
- Added chat disabling, removing the chat for SMP servers.
- Added chat colors option.
- Added "Only Commands" mode to chat.
- /help added.
- Tools now have infinite
durability in Creative mode.
- Minecart and
boats are destroyed in one
hit in Creative mode.
- Various Bugfixes, some regarding entity collision, the pick
block function, and chat.
- Livestock, such as chickens, can now be "walked through" instead of
pushing the player around in crowded pens
- Flying through water in Creative mode is no longer slow
- You can no longer have a Bonus Chest in Hardcore mode.
- Server Commands now appear in italics in SMP.
- Saplings now have
their proper names.
|
Client
Server
(or .exe)
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| 12w16a |
April 19, 2012 |
- Added a demo mode for non-premium users (won’t be available
until the full update).
- In the language
files, new text was added for the demo mode. The demo mode will
last for 6 in-game days (about 1 hour and 40 minutes) according to
the language files. It also teaches the player how to use the
controls and how to
begin playing.
- Added bonus
chest option to create world screen.
- When enabled, starts the user off with a chest nearby
containing tools, items,
and blocks helpful to starting a survival game. Bonus chests may
contain:
- Added option to enable single-player commands to create world
screen.
- Added several cheats:
/gamemode, /toggledownfall, /time, /give, /xp, /kill.
- Typing / then pressing
Tab ↹ will show a list of available commands.
- These commands are enabled in previously generated creative
mode-worlds.
- While using commands, the world around the player is frozen,
unlike in multiplayer.
- Updated language
files.
- Items can now be deleted from the hotbar by shift-clicking
while on the Creative mode item selection screen.
- Bug fixing and tweaks.
|
Client
Server
(or .exe)
|
| 12w15a |
April 12, 2012 |
|
Client
Server
(or .exe)
|
| Version |
Date of Addition |
Additions Summary |
Download |
| 1.2.5 Pre-release[48] |
March 30, 2012 |
- Added shift clicking support in furnaces.
- Added method to easily acquire blocks you have selected in the
world in Creative mode using the "pick block"
key.
- Made the Direct Connect dialog remember the last IP for the
current session.
- Made cats less eager to sit on things.
- Made cats less patient.
- Made punching a TNT block with flint and steel in hand destroy
and drop a TNT block (right-clicking will activate the TNT).
|
Client
Server
|
| 1.2 Preview[49] |
February 29, 2012 |
- Added a new type of Stone Brick, called Circle Stone Brick, which is only accessible in
Creative Mode.
- Pressing
F3 now displays what biome you are currently in. Also, raw, sky & block
brightness values called rl, sl & bl respectively.
- Slabs can now be placed
upside-down.
- Added mechanical sounds for Iron Golems
- When crafting Slabs, you now get 6 instead of 3
- When crafting Ladders, you now get 3 instead of 2
- Removed camera controls accidentally added in 12w08a
- Two new blocks have
been added to the terrain.png file. They look similar to Sandstone but instead they
contain hieroglyphics. These blocks have not been added to game
yet. (
, )
|
Client
Server
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| 12w08a[51] |
February 23, 2012 |
- Added Iron
Golem, a new utility mob.
- Removed some Canadian English stereotypes.
- Multiplayer no longer says "Go camping with your buddies,
eh?"
- Added upside-down stairs.
- Many changes to the world and lighting system
- Lava ponds and flat stone areas generate on the surface more
frequently.
- Fixed the End and
Caverns generation.
- Redstone torches and Torches can
be placed on the top of Glass
- Added camera controls (These were accidentally added. Jeb noted
them as "deadmau5 camera" controls and will likely be removed again
in an upcoming snapshot.)[52][53]
- Pressing
F6 causes the player to get "stuck" to the camera until F6 is
pressed again. This allows players to appear to phase into
blocks.
- Pressing
F9 causes the camera to freeze in its position, allowing to
see the player model rotating in third person view.
- Scrolling the mouse wheel (which also scrolls the inventory)
rotates the forward, left, right, and back directions
- Pressing
Y,
H,
U,
O,
I,
K,
J,
L,
N and
M change the camera positioning in a variety of ways, While
pressing two functionally connected keys at the same time (example:
Y +
H) will revert that view back to normal (but
U +
O doesn't work).
|
Client
Server
|
| 12w07b[54] |
February 15, 2012 |
- Fixed the bug when hitting a block on fire the block gets
destroyed
- Fixed crash when mobs
were spawned above block 255.
- Fixed sheep animation in SMP.
|
Client
Server
|
| 12w07a[54] |
February 15, 2012 |
- World file format changed to format called Anvil.
- World height is now 256 blocks instead of 128 blocks.
- Up to 4096 block IDs can be used.
- Multiplayer
light calculations no longer cause affected blocks to be
transmitted to the clients, instead the clients will recalculate
the light on their own.
- This means that chunk errors can not be fixed by placing a
torch anymore
- Villagers will
repopulate villages based on how many houses there are
available.
- The player may add houses to villages, provided they are
enclosed with a roof and wooden door.[55][56]
- Some nights in villages will be worse than others. Referring
to Zombie Invasions
- Added Redstone Lamp.
- Decreased chance for the rare mob drops.
- All animals use the new AI system now.
- Animals can now move their heads when walking.
- Baby animals will now follow wheat.
- Fixed wolf AI (They no
longer teleport huge distances when the player is hit).
- Fixed zombies breaking Iron Doors.
|
Client
Server
|
| 12w06a[57] |
February 9, 2012 |
- Many minor bug fixes and tweaks.
- Doors have been changed
to properly detect if they are open or closed. Double Doors in existing maps will need to
be updated.
- Placing two Pressure Plates directly in front of doors
and stepping on them will open them correctly.
- Villager's AI has
been improved.
- When a player is targeted by a hostile mob, it will continue to track
the player despite being attacked by other mobs.
- Zombie's AI has been
improved.
- Added new sounds.
- Cats
meow, cry, howl, purr and hiss.
- Doors make banging
sounds when Zombies
attack them.
- Better movement for mobs in Water.
- Added rare Item drops for mobs.
- Pressing
F1 to hide the HUD additionally disables hitbox outlines on
blocks and the block breaking animation.
- Monster
Spawners now show correct mobs in multiplayer.
- Snow Golems
take damage from rain and water.
- Redstone
Dust can now be placed over Glowstone.
|
Client
Server
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| 12w05b[59] |
February 3, 2012 |
- Fixed shift-clicking the result from crafting only giving half
the items and consuming all leftover materials.
- Cats
will now sit if right-clicked with an empty hand.
- Death screen has a slight delay before buttons become active,
to avoid accidentally clicking buttons when killed.
- Creepers have a
slightly improved AI.
- NPC Villagers now have the ability to open and close
doors.
- Creepers will run
away from tamed Cats and Ocelots.
|
Client
Server
|
| 12w05a[60] |
February 2, 2012 |
- There were actually two versions of this snapshot, and the
original version is no longer available. The second version would
technically have been 12w05b, but since it was released so soon
after the original 12w05a, jeb decided to simply replace 12w05a,
and the version released the next day was named 12w05b.[61] The original 12w05a had a bug where
the game would crash when right-clicking a sitting cat
empty-handed, and it also had some griefing in the translation. It
is for these reasons that the snapshot was updated so soon.
- Lava sounds now
function.
- Many mob-related bug fixes (and some new behaviors).
- Ocelots are easier to
tame, and Cats can be told to sit.
- Many small bug fixes and tweaks.
- Villagers will
try to detect village houses and live in them.
- Updated language files.
- Removed some offensive translation text.
- If your home bed is missing/obstructed while you are on
Canadian English, it will say "Sorry, your home bed is missing or
obstructed, eh?"
- Creepers run away
from cats.
- Creepers now have new AI - they stalk the player.
- Abandoned mine
shafts now bridge over ravines[62]
- Enchantment tables no longer require
experience in
creative mode
- You can get Dead
Bushes by using shears on them.
|
Client
Server
|
| 12w04a[63] |
January 26, 2012 |
- New jungle-specific Ocelot mob that can be tamed with Raw Fish into Cats.
- Mobs in
general have new an AI with new and improved behaviors.
- New Items:
- Updated language
files.
- Changed Dispenser and Oak Sapling textures. (
 )
- Added Desert Wells, which are newly generated
structures.
- Players are slowed when going through Vines due to their nature of being a
collisionless ladder.
|
Client
Server
|
| 12w03a[64] |
January 19, 2012 |
|
Client
Server
|
| Version |
Date of Addition |
Additions Summary |
Download |
| 1.9pre6 |
November 11, 2011 |
- credits.txt, earlyplayers.txt and win.txt added to /title/ in
minecraft.jar.
- Revised beds; Attempting to sleep in a Bed while hostile mobs
are nearby will display "You may not rest now, there are monsters
nearby".
- Several block's tool weaknesses have been fixed, such as
Crafting
Tables now mining faster with an Axe and Rails now mining faster with a Pickaxe.
- Added ending titles and credits.
- Mined stairs of any materials will drop a stair block now
instead of a block form of its material.
- Added "Particles" setting in Video Settings. Has three possible
states: "All", rendering all particle effects, "Decreased",
rendering half of all particle effects, and "Minimal", rendering no
particle effects (except for those created when breaking
blocks).
- Added(currently useless) Dragon Egg.
- Changes to the mining time of many blocks, including Redstone Ore,
Stone Brick,
Nether Brick,
Iron Bars, Doors, Monster
Spawners and Obsidian, making their mining times much
faster.
- 'Efficiency' enchantment now affects all blocks for any tool
enchanted with it.
- Tools not suited to digging a certain block can be faster than
digging by hand, e.g. a pickaxe can dig dirt faster than by hand,
but not faster than by shovel.
- More minor changes to textures, this time to:
- Side texture of Grass, adhering to dirt texture change in
previous pre-release
- Sand
- Sun and Moon are square again.
- Downward flowing water now creates flowing water once
more.
- More finished Enderdragon boss fight.
- "Boss Health" Meter appears on the middle top part of the
screen in the same purple hue as the Enderdragon.
- Leaves behind a fountain like bedrock structure with the
Enderdragon Egg sitting on top and has another Ender Portal to
return to the players spawn point/ bed.
- Ender
Crystal added, an entity which sits atop of a block of bedrock.
It is diamond shaped, with 2 cubes spinning on their axis with a
point at the center that fires a healing beam at the Enderdragon
when within range, and can be destroyed with a melee or hit with an
arrow, causing an explosion. They appear on all Obsidian Spikes in
The End.
|
Client
Server
|
| 1.9pre5 |
October 27, 2011 |
- Several new Achievements
- Added option to turn off clouds in Video Settings.
- In Creative mode, if using empty bucket, the bucket won't fill
up if removing fluids with it.
- Texture change to Blocks of Iron, appearing to
be corrugated.
- Minor changes to textures of:
- Hostile mobs act neutral in creative mode.
- Entity punch range in creative mode reduced, as a result.
- Fence post selection boxes now resemble their collision
boxes.
- Slimes now spawn on
levels 0-40 rather than 0-16, making them much more common.
- Enderdragons now have a new dying animation even
though they still do not spawn, and their health has been changed
to
to test this.
- Water flowing downwards
creates source blocks, instead of flowing water.
Debug Features:
- Debug Camera features
- Pressing
F6 causes the player to get "stuck" to the camera until F6 is
pressed again. This allows players to appear to phase into
blocks.
- Pressing
F9 causes the camera to freeze in its position, allowing to
see the player model rotating in third person view.
- Scrolling the mouse wheel (which also scrolls the inventory)
rotates the forward, left, right, and back directions
- Pressing
Y,
H,
U,
O,
I,
K,
J,
L,
N and
M change the camera positioning in a variety of ways, While
pressing two functionally connected keys at the same time (example:
Y +
H) will revert that view back to normal.
|
Client
Server
|
| 1.9pre4 |
October 13, 2011 |
- New Dimension: the
End
- New settings in Server.properties:
- debug
- enable-query
- enable-rcon
- query.port
- rcon.password
- rcon.port
- Glistering Melon, used to brew Potions of
Healing instead of Ghast Tears
- Enchanting
fully implemented
- The Sun and Moon now rise in the east and set in the west,
based on the top of maps being North, and are round.
- The Moon now has multiple phases, somewhat akin to the real
Moon.
- Flowers now grow
randomly around the world like grass on dirt.
- Throwable Splash Potions with Area of Effect when
thrown, created by brewing an existing potion with gunpowder.
- Added a swirl effect while under the effect of a potion
effect.
- Glistering Melons cause instant health when
brewed into a potion
- Placing fluids (water or lava) with a bucket treats other fluid
source blocks like solid blocks, allowing you to place them on top
of each other without an adjacent wall.
- You can reload the texture pack by pressing
F3+T[72]
|
Client
Server
|
| 1.9pre3 |
October 6, 2011 |
- End Portal Frame
- Currently useless End Portal
- More randomly placed Chests in strongholds
- Baby animals:
- Baby Chicken
- Baby Cow
- Baby Mooshroom
- Baby Pig
- Baby Sheep
- Exp Level shown above Exp Bar.
- Destroyed bookshelves drop 3 books.
- Item
Repair
- The tooltips for rare items(Golden Apples, Music Discs) are now
pink.
- Added Pie chart detailing CPU usage to debug screen.
- Access to Skylands due to bug in terrain generation
- Skylands no longer a biome as such, but instead its own type of
terrain generation(akin to the Nether)
Debug Features:
- 1x1 glass pillars protruding from ground to sky limit at
location of Strongholds.
Bug Fixes:
|
Client
Server
|
| 1.9pre2 |
September 29, 2011 |
- First iteration of Potions, not yet properly obtainable
- Potion ingredients:
- Coding for Cauldron is present, but not yet assigned to block
ID
- Incomplete Breeding
- 11 new Music
Discs
- Item tooltips now have a pink border.
- Milk can now be drunk,
resetting all potion effects currently afflicted upon the
player.
Notable Bugs: (Complete bug
list)
|
Client
Server
|
| 1.9pre1 |
September 22, 2011 |
Debug Features:
- Jumping increases your experience.
|
Client
Server
|