[] Switches that activate red doors/platforms and deactivate blue ones, and vice-versa. [] Use of pushable blocks [] Mini map - adds everything you've seen on-screen; shows other players [] A mountain-based zone that makes use of slopes [] Wider paths - more space to walk [] As few visible paths on-screen at any given time as possible [] Avoid dead-ends [] Ditch BNCentral and prairie flats for a new forms that are more simplistic [] Make puzzles a separate path from the main course [] Reduce the amount of platforms (moving, I think) [] "When doing maps, make a linear layout first with maybe a 2/3 ways to get from point A to B, then after you have that, add little shortcuts and secrets if you need."