﻿<?xml version="1.0" encoding="UTF-8"?>
<X3D profile="Immersive"  version="3.1">
  <Transform>
    <MetadataSet name='Template'>
      <MetadataString containerField='value' name='TemplateID' value='"HueEffectTemplate"'/>
      <MetadataInteger containerField='value' name='TemplateKind' value='3'/>
      <MetadataString containerField='value' name='TimeDependentNode' value='""'/>
      <MetadataString containerField='value' name='TemplateTitle' value='"@"'/>
      <MetadataString containerField='value' name='TemplateCategory' value='"Motions and Fades"'/>
      <MetadataString containerField='value' name='TemplateThumbnailPath' value='""'/>
      <MetadataInteger containerField='value' name='TemplateSubType' value='1'/>
      <MetadataInteger containerField='value' name='TemplateEffectKind' value='1'/>
    </MetadataSet>

    <!--OUT properties -->
    <Transform>
      <MetadataSet DEF='OutSockets'>
        <MetadataSet containerField='value' name='OutSocket'>
          <MetadataString containerField='value' name='socketName' value='"effectShader"'/>
          <MetadataFloat containerField='value' name='socketCompatibilitySet' value='1.0'/>
          <MetadataString containerField='value' name='socketConnectToExtent' value='"current"'/>
          <MetadataString containerField='value' name='socketParentDEF' value='""'/>
          <MetadataString containerField='value' name='socketChildNodeDEF' value='"HueShader"'/>
        </MetadataSet>
      </MetadataSet>
    </Transform>

    <!--IN properties -->
    <Transform>
      <MetadataSet DEF='InSockets'>
        <MetadataSet containerField='value' name='InSocket'>
          <MetadataString containerField='value' name='socketName' value='"effectTimer"'/>
          <MetadataFloat containerField='value' name='socketCompatibilitySet' value='1.0'/>
          <MetadataString containerField='value' name='socketParentDEF' value='"HueEffectInterpolator"'/>
          <MetadataString containerField='value' name='socketConnectAttribute' value='"set_fraction"'/>
        </MetadataSet>
      </MetadataSet>
    </Transform>

    <!--Socket Nodes scratch pad (only nodes with def's are injected)-->
    <Transform>
      <Shape>
      <Appearance>
        <HueShader DEF='HueShader'/>
      </Appearance>
    </Shape>
    </Transform>

    <!--Nodes that need to be injected-->
    <Transform DEF='InjectSet'>
      <ScalarInterpolator DEF='HueEffectInterpolator' key='0 1' keyValue='0 1'/>
      <ROUTE fromNode='HueEffectInterpolator' fromField='value_changed' toNode='HueShader' toField='set_fraction'/>
    </Transform>

  </Transform>
</X3D>
