// Soundscapes for Episode 01 //--------------------------- "ep_01.outside_thunder_hits" { "playrandom" { "time" "15, 30" "volume" "0.4,0.6" "pitch" "90,110" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/atmosphere/thunder1.wav" "wave" "ambient/atmosphere/thunder2.wav" "wave" "ambient/atmosphere/thunder3.wav" "wave" "ambient/atmosphere/thunder4.wav" } } } "ep_01.outside_wind_hits" { "playrandom" { "time" "20, 40" "volume" "0.2,0.6" "pitch" "90,110" "soundlevel" "SNDLVL_80dB" "position" "random" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" } } } "ep_01.outside_battle_hits" { "playrandom" { "time" "15, 30" "volume" "0.2,0.6" "pitch" "90,110" "soundlevel" "SNDLVL_80dB" "position" "random" "rndwave" { "wave" "ambient/levels/streetwar/city_battle6.wav" "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle10.wav" "wave" "ambient/levels/streetwar/city_battle11.wav" "wave" "ambient/levels/streetwar/city_battle13.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" } } } "ep1_citadel.util_metalstress" { "playrandom" { "time" "10, 40" "volume" "0.5,0.9" "pitch" "75,95" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/materials/metal4.wav" "wave" "ambient/materials/metal_stress1.wav" "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress5.wav" "wave" "ambient/materials/shipgroan2.wav" "wave" "ambient/materials/shipgroan3.wav" "wave" "ambient/materials/shipgroan4.wav" } } } "ep1_citadel.util_alarms" { "playrandom" { "time" "8, 35" "volume" "0.65,0.9" "pitch" "90,110" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/levels/citadel/citadel_5sirens.wav" "wave" "ambient/levels/citadel/citadel_5sirens2.wav" "wave" "ambient/levels/citadel/citadel_5sirens3.wav" } } } "ep1_citadel.util_sickvoice" { "playrandom" { "time" "10, 50" "volume" "0.7,0.9" "pitch" "100" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/levels/citadel/fcitadel_bypassdetected.wav" "wave" "ambient/levels/citadel/fcitadel_sterilizerscompromized.wav" "wave" "ambient/levels/citadel/fcitadel_deploydiagnose.wav" "wave" "ambient/levels/citadel/fcitadel_deploysterilizers.wav" "wave" "ambient/levels/citadel/fcitadel_alert2.wav" } } } "ep1_citadel.util_coresickvoice" { "playrandom" { "time" "8, 20" "volume" "0.8,1.0" "pitch" "100" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/levels/citadel/fcitadel_restrictorsdisengaged.wav" "wave" "ambient/levels/citadel/fcitadel_stabilization_disengaged1.wav" "wave" "ambient/levels/citadel/fcitadel_corereprogramming1.wav" "wave" "ambient/levels/citadel/fcitadel_alert.wav" } } } "ep1_citadel.util_hits" { "playrandom" { "time" "8, 30" "volume" "0.5,0.75" "pitch" "110,120" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/levels/citadel/strange_talk1.wav" "wave" "ambient/levels/citadel/strange_talk3.wav" "wave" "ambient/levels/citadel/strange_talk4.wav" "wave" "ambient/levels/citadel/strange_talk5.wav" "wave" "ambient/levels/citadel/strange_talk6.wav" "wave" "ambient/levels/citadel/strange_talk7.wav" "wave" "ambient/levels/citadel/strange_talk8.wav" "wave" "ambient/levels/citadel/strange_talk9.wav" "wave" "ambient/levels/citadel/strange_talk10.wav" "wave" "ambient/levels/citadel/strange_talk11.wav" } } "playsoundscape" { "name" "ep1_citadel.util_alarms" "volume" "1.0" } } "ep1_citadel.util_activity" { "playrandom" { "time" "8, 40" "volume" "0.25,0.45" "pitch" "90,110" "soundlevel" "SNDLVL_140dB" "position" "random" "rndwave" { "wave" "ambient/levels/streetwar/marching_distant1.wav" "wave" "ambient/levels/streetwar/city_chant1.wav" "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" "wave" "ambient/levels/streetwar/gunship_distant2.wav" "wave" "ambient/levels/streetwar/strider_distant3.wav" } } "playsoundscape" { "name" "ep1_citadel.util_sickvoice" "volume" "1.0" } "playsoundscape" { "name" "ep1_citadel.util_metalstress" "volume" "1.0" } } "ep1_citadel.util_pods" { "playrandom" { "time" "6, 12" "volume" "0.15,0.2" "pitch" "90,110" "soundlevel" "0" "rndwave" { "wave" "*ambient/levels/citadel/citadel_flyer1.wav" "wave" "ambient/levels/citadel/citadel_hit1_adpcm.wav" } } } "ep1_citadel.util_pods_cit_01" { "playrandom" { "time" "6, 12" "volume" "0.05,0.1" "pitch" "90,110" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "*ambient/levels/citadel/citadel_flyer1.wav" "wave" "ambient/levels/citadel/citadel_hit1_adpcm.wav" } } } //------------------------------------------------- // play when in an area with a deep vertical shaft "ep1_citadel.deep_dropoff_inside" { "dsp" "1" "playlooping" { "volume" "0.4" "pitch" "100" "wave" "ambient/levels/citadel/citadel_sickdrone_loop4.wav" } "playsoundscape" { "name" "ep1_citadel.util_hits" "volume" "1.0" } "playsoundscape" { "name" "ep1_citadel.util_activity" "volume" "1.0" } "playrandom" { "time" "30, 60" "volume" "0.15,0.25" "pitch" "90,110" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" } } } // play when in an area with many pods moving "ep1_citadel.pod_vista" { "dsp" "1" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/levels/citadel/citadel_sickdrone_loop2.wav" } "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/levels/citadel/many_pods_loop1_adpcm.wav" } "playsoundscape" { "name" "ep1_citadel.util_pods" "volume" "1.0" } } // most interior open areas of the citadel (catwalk areas) "ep1_citadel.generic" { "dsp" "1" "playlooping" { "volume" "0.27" "pitch" "100" "wave" "ambient/levels/citadel/citadel_sickdrone_loop3.wav" } "playsoundscape" { "name" "ep1_citadel.util_hits" "volume" "1.0" } "playsoundscape" { "name" "ep1_citadel.util_activity" "volume" "1.0" } } // most interior enclosed areas of citadel (rooms) "ep1_citadel.generic_moody" { "dsp" "1" "playlooping" { "volume" "0.42" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop4.wav" } "playsoundscape" { "name" "ep1_citadel.util_hits" "volume" "1.0" } "playsoundscape" { "name" "ep1_citadel.util_activity" "volume" "1.0" } } // most interior enclosed areas of citadel (control rooms) "ep1_citadel.generic_moody2" { "dsp" "1" "playlooping" { "volume" "0.35" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" } "playsoundscape" { "name" "ep1_citadel.util_activity" "volume" "1.0" } "playrandom" { "time" "30, 60" "volume" "0.1,0.15" "pitch" "90,110" "soundlevel" "0" "rndwave" { "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" "wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav" } } } // play in forcefield/stasis rooms "ep1_citadel.stasis_room" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "110" "wave" "ambient/levels/citadel/field_loop1.wav" } "playsoundscape" { "name" "ep1_citadel.util_hits" "volume" "0.8" } // position 0 - stasis field "playlooping" { "volume" "0.5" "pitch" "90,110" "soundlevel" "SNDLVL_120dB" "position" "0" "wave" ")ambient/levels/citadel/extract_loop1.wav" } } // rooms with combine ball dispensers "ep1_citadel.combine_ball_room" { "dsp" "1" // position 0 - ball field "playlooping" { "volume" "1.0" "pitch" "100" "position" "0" "soundlevel" "SNDLVL_120db" "wave" ")ambient/levels/citadel/field_loop3.wav" } "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/levels/citadel/field_loop1.wav" } "playsoundscape" { "name" "ep1_citadel.util_activity" "volume" "1.0" } "playsoundscape" { "name" "ep1_citadel.util_pods" "volume" "0.5" } "playsoundscape" { "name" "ep1_citadel.util_hits" "volume" "0.8" } } // play in control rooms, such as area where alyx reprograms combine ball "ep1_citadel.general_control_room" { "dsp" "1" "playsoundscape" { "name" "streetwar.util_muffled_light_combat" "volume" "1.0" } // position 0 is combine computer terminal "playsoundscape" { "name" "combine.computer" "volume" "1.0" "positionoverride" "0" } "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" } } // play in control room outside core chamber "ep1_citadel.alyx_core_control_room" { "dsp" "1" // position 0 is combine computer terminal "playsoundscape" { "name" "combine.computer" "volume" "1.0" "positionoverride" "0" } "playsoundscape" { "name" "ep1_citadel.util_hits" "volume" "0.6" } "playlooping" { "volume" "0.15" "pitch" "100" "wave" "*ambient/levels/citadel/citadel_sickdrone_loop3.wav" } "playrandom" { "time" "3,5" "volume" "0.3, 0.55" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/citadel/portal_beam_shoot1.wav" "wave" "ambient/levels/citadel/portal_beam_shoot2.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot3.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot4.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot5.wav" "wave" "ambient/levels/citadel/portal_beam_shoot6.wav" } } } // NOTE: when core is stabilized, switch soundscape to "ep1_citadel.stabilized_core" // this is done by toggling the old soundscape off, and the new soundscape on. "ep1_citadel.destabilized_core" { "dsp" "1" "playlooping" { "volume" "0.4" "pitch" "100" "wave" "ambient/levels/citadel/citadel_coregrind_loop2.wav" } "playsoundscape" { "name" "ep1_citadel.util_coresickvoice" "volume" "1.0" } "playrandom" { "time" "5, 12" "volume" "0.7" "pitch" "90,110" "soundlevel" "SNDLVL_140db" "position" "random" "rndwave" { "wave" "ambient/atmosphere/thunder1.wav" "wave" "ambient/atmosphere/thunder2.wav" "wave" "ambient/atmosphere/thunder3.wav" "wave" "ambient/atmosphere/thunder4.wav" } } "playrandom" { "time" "2,8" "volume" "0.4, 0.8" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/levels/citadel/portal_beam_shoot1.wav" "wave" "ambient/levels/citadel/portal_beam_shoot2.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot3.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot4.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot5.wav" "wave" "ambient/levels/citadel/portal_beam_shoot6.wav" } } } // play when core is stabilized "ep1_citadel.stabilized_core" { "dsp" "1" "playsoundscape" { "name" "ep1_citadel.util_hits" "volume" "0.6" } "playlooping" { "volume" "0.45" "pitch" "100" "wave" "ambient/levels/citadel/citadel_sickdrone_loop1.wav" } "playrandom" { "time" "3,5" "volume" "0.3, 0.55" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/citadel/portal_beam_shoot1.wav" "wave" "ambient/levels/citadel/portal_beam_shoot2.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot3.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot4.wav" "wave" ")ambient/levels/citadel/portal_beam_shoot5.wav" "wave" "ambient/levels/citadel/portal_beam_shoot6.wav" } } } //----------------------------------------------------------- // choreo scenes' soundscapes // ep1_citadel_01 // play when outside first room, until entering citadel "ep_01.outside_citadel_edge" { "dsp" "1" "playrandom" { "time" "2,11" "volume" "0.45,0.75" "pitch" "80,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/streetwar/building_rubble1.wav" "wave" "ambient/levels/streetwar/building_rubble2.wav" "wave" "ambient/levels/streetwar/building_rubble3.wav" "wave" "ambient/levels/streetwar/building_rubble4.wav" "wave" "ambient/levels/streetwar/building_rubble5.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" "wave" "ambient/materials/rustypipes3.wav" } } "playsoundscape" { "name" "ep1.citadel_predetonation_outside" "volume" "0.8" "positionoverride" "0" } "playsoundscape" { "name" "ep1.util_heavy_wind_and_destruction" "volume" "1.0" } } // Soundscape for inside first scene room "ep_01.inside_scene_01" { "dsp" "17" "playrandom" { "time" "5,15" "volume" "0.25,0.85" "pitch" "80,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/levels/streetwar/building_rubble1.wav" "wave" "ambient/levels/streetwar/building_rubble2.wav" "wave" "ambient/levels/streetwar/building_rubble3.wav" "wave" "ambient/levels/streetwar/building_rubble4.wav" "wave" "ambient/levels/streetwar/building_rubble5.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" "wave" "ambient/materials/rustypipes3.wav" } } "playsoundscape" { "name" "ep1.citadel_predetonation_outside" "volume" "0.4" "positionoverride" "0" } "playsoundscape" { "name" "ep1.util_heavy_wind_and_destruction" "volume" "0.7" } } // play when alyx & dog in car enter citadel "ep1_citadel_01.citadel_entrance" { "dsp" "1" "playsoundscape" { "name" "ep_01.outside_citadel_edge" "volume" "0.15" } "playsoundscape" { "name" "ep1.citadel_predetonation_outside" "volume" "0.7" } "playsoundscape" { "name" "ep1_citadel.util_hits" "volume" "0.65" } } //Stalker Traincar "ep1_citadel_04.stalkercar_ambient" { "dsp" "1" "playlooping" { "volume" "0.800000" "wave" "ambient/levels/citadel/stalk_StalkerTrainInterior_Loop.wav" "pitch" "100" } "playrandom" { "time" "3, 9" "volume" "0.3,0.5" "pitch" "90,110" "soundlevel" "SNDLVL_120dB" "position" "random" "rndwave" { "wave" "ambient/levels/citadel/stalk_StalkerShakes_1_04_24.wav" "wave" "ambient/levels/citadel/stalk_StalkerTrainXtraBump01.wav" "wave" "ambient/levels/citadel/stalk_StalkerTrainXtraBump01.wav" "wave" "ambient/levels/citadel/stalk_StalkerTrainXtraBump01.wav" } } //"playlooping" //{ // "volume" "0.3" // "wave" "ambient/atmosphere/drone4LP.wav" // "pitch" "100" //} //"playlooping" //{ // "volume" "0.06" // "wave" "ambient/atmosphere/tone_quiet.wav" // "pitch" "100" //} //"playsoundscape" //{ // "name" "prison.util_fardrips" // "volume" "0.2" //} } //Core Control Room (before transmission) "ep1_citadel.core_transmission" { "dsp" "1" "playlooping" { "volume" "0.15" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" } //position 0 "playlooping" { "volume" "0.45" "pitch" "100" "wave" "ambient/levels/citadel/DataTransmission01_loop.wav" } "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/levels/citadel/DataTransmission04_loop.wav" } } //Core Control Room (during transmission) "ep1_citadel.core_transmission2" { "dsp" "1" "playlooping" { "volume" "0.15" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" } //position 0 "playrandom" { "time" "3, 8" "volume" "0.5,0.8" "pitch" "100" "rndwave" { "wave" "*ambient/levels/citadel/DataTransRandom02.wav" "wave" "*ambient/levels/citadel/DataTransRandom03.wav" "wave" "*ambient/levels/citadel/DataTransFmaleVx01.wav" "wave" "*ambient/levels/citadel/DataTransGarbledFMaleVx01.wav" } } "playlooping" { "volume" "0.45" "pitch" "100" "wave" "ambient/levels/citadel/DataTransmission01_loop.wav" } "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/levels/citadel/DataTransmission04_loop.wav" } }