//////////////////////////Sewers////////////////////////////// "util_sewer.ambient" { "playrandom" { "time" "3,15" "volume" ".85,1" "pitch" "95,105" "position" "random" "rndwave" { "wave" "scapes/2D/random_amb/ASW_sewer_rand01.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand02.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand03.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand04.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand05.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand06.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand07.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand08.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand09.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand10.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand11.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand12.wav" "wave" "scapes/2D/random_amb/ASW_sewer_rand13.wav" } } } "Sewers.conduit" //Corridor sound for inside the sewer conduit { "dsp" "7" "playlooping" { "volume" ".98" "pitch" "100" "wave" "scapes/2D/interior1/ASW_sewer_amb01.wav" } "playsoundscape" { "name" "util_lo.end" "volume" "1" } "playsoundscape" { "name" "util_sewer.ambient" "volume" "1" } } "Sewers.open" // sound for open sewer area { "dsp" "7" "playlooping" { "volume" ".93" "pitch" "100" "wave" "scapes/2D/interior1/GeneratorRoomLarge_Amb.wav" } "playlooping" { "volume" ".75" "pitch" "100" "wave" "scapes/2D/interior1/ASW_sewer_amb01.wav" } "playsoundscape" { "name" "util_metal.rattles" "volume" "1" } "playsoundscape" { "name" "util_sewer.ambient" "volume" "1" } "playlooping" { "volume" ".97" "pitch" "100" "wave" "scapes/3D/pipes_active_loop.wav" "origin" "100.000000, -2878.843750, -598.781250;" "soundlevel" "SNDLVL_85dB" } "playlooping" { "volume" "0.4" "pitch" "85" "wave" "scapes/3D/large_fan_loop.wav" "origin" "1259.437500, -3076.156250, -504.000000;" "soundlevel" "SNDLVL_90dB" } "playlooping" { "volume" "1" "pitch" "100" "wave" "scapes/3D/water_drips_water.wav" "origin" "1312.281250, -2815.937500, -653.406250;" "soundlevel" "SNDLVL_80dB" } "playlooping" { "volume" "1" "pitch" "110" "wave" "scapes/3D/water_drips_water.wav" "origin" "-1079.937500, -3084.125000, -647.500000;" "soundlevel" "SNDLVL_80dB" } } "Sewers.open2" // sound for 2nd open sewer area { "dsp" "7" "playlooping" { "volume" ".80" "pitch" "100" "wave" "scapes/2D/interior1/GeneratorRoomLarge_Amb.wav" } "playlooping" { "volume" ".98" "pitch" "100" "wave" "scapes/2D/interior1/ASW_sewer_amb02.wav" } "playsoundscape" { "name" "util_metal.rattles" "volume" "1" } "playsoundscape" { "name" "util_sewer.ambient" "volume" "1" } "playlooping" { "volume" "1" "pitch" "100" "wave" "scapes/3D/water_drips_water.wav" "origin" "365.437500, -1847.875000, -648.687500;" "soundlevel" "SNDLVL_80dB" } "playlooping" { "volume" ".7" "pitch" "130" "wave" "scapes/3D/water_drips_water.wav" "origin" " 641.437500, -171.562500, -632.125000;" "soundlevel" "SNDLVL_80dB" } } "Sewers.platforms" // sound for 2nd platform sewer area { "dsp" "7" "playsoundscape" { "name" "interior2.Pits" "volume" "1" } "playsoundscape" { "name" "util_sewer.ambient" "volume" "1" } "playlooping" { "volume" ".86" "pitch" "100" "wave" "scapes/2D/interior1/ASW_sewer_amb01.wav" } }