//////////////////////////Outside////////////////////////////// "Outside.OutsideAmbience1" //Very strong storm with some occasional wind hits { "dsp" "0" "playlooping" { "volume" "0.55" "pitch" "100" "wave" "ambient/wind/fast_windloop1.wav" } "playrandom" { "time" "3,12" "volume" "0.8,1.0" "pitch" "80,100" "soundlevel" "0" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "swarm/swarmambient/lowmoaning.wav" } } } "Outside.OutsideAmbience2" //Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings { "dsp" "0" "playlooping" { "volume" "0.35" "pitch" "100" "wave" "ambient/wind/fast_windloop1.wav" } "playlooping" { "volume" "0.8" "pitch" "100" "wave" "swarm/swarmambient/minemachine.wav" } "playrandom" { "time" "3,12" "volume" "1.0,1.0" "pitch" "80,120" "soundlevel" "0" "rndwave" { "wave" "swarm/swarmambient/StrangeSounds15.wav" "wave" "swarm/swarmambient/StrangeSounds10.wav" } } } "Outside.OutsideAmbience3" //Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages { "dsp" "0" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/wind/fast_windloop1.wav" } "playlooping" { "volume" "0.4" "pitch" "100" "wave" "ambient/wind/coldwind2_loop.wav" } "playrandom" { "time" "3,16" "volume" "0.5,1.0" "pitch" "80,120" "soundlevel" "0" "rndwave" { "wave" "ambient/wind/wind_moan1.wav" "wave" "ambient/wind/wind_moan2.wav" "wave" "ambient/wind/wind_moan3.wav" } } } "Outside.OutsideAmbience4" //More industrial sounds, less wind { "dsp" "0" "playlooping" { "volume" "0.35" "pitch" "100" "wave" "ambient/wind/fast_windloop1.wav" } "playlooping" { "volume" "0.4" "pitch" "60" "wave" "swarm/swarmambient/turbineloop.wav" } "playrandom" { "time" "3,16" "volume" "0.5,1.0" "pitch" "80,120" "soundlevel" "0" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "swarm/swarmambient/strangesounds9.wav" "wave" "swarm/swarmambient/strangesounds1.wav" } } }