//////////////////////////Mine////////////////////////////// "Mine.Ambience1" //Sounds of crumbling rocks, distant machines and howls on top of a low lum { "dsp" "25" "playlooping" { "volume" "0.8" "pitch" "100" "wave" "swarm/swarmambient/caveambience1.wav" } "playrandom" { "time" "16,32" "volume" "0.4,0.8" "pitch" "80,100" "soundlevel" "0" "rndwave" { "wave" "swarm/swarmambient/minecrumble1.wav" "wave" "swarm/swarmambient/minecrumble2.wav" "wave" "swarm/swarmambient/machine3.wav" "wave" "swarm/swarmambient/strangesounds12.wav" } } } "Mine.Ambience2" //Water drips and running water in a windy tunnel { "dsp" "25" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "swarm/swarmambient/caveambience2.wav" } "playlooping" { "volume" "0.2" "pitch" "80" "wave" "ambient/levels/canals/waterleak_loop1.wav" } "playrandom" { "time" "1,9" "volume" "0.25,0.5" "pitch" "90,100" "soundlevel" "0" "rndwave" { "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_wave1.wav" } } } "Mine.Ambience3" //Crumbling sounds, occasional water drips in windy tunnel { "dsp" "25" "playlooping" { "volume" "0.8" "pitch" "100" "wave" "swarm/swarmambient/caveambience3.wav" } "playlooping" { "volume" "0.35" "pitch" "60" "wave" "ambient/levels/canals/waterleak_loop1.wav" } "playrandom" { "time" "6,24" "volume" "0.4,0.7" "pitch" "100,100" "soundlevel" "0" "rndwave" { "wave" "ambient/water/distant_drip2.wav" "wave" "swarm/swarmambient/minecrumble1.wav" "wave" "swarm/swarmambient/minecrumble2.wav" } } } "Mine.Ambience4" //Random metal noises on top of a low turbine sound { "dsp" "25" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "swarm/swarmambient/minemachine.wav" } "playrandom" { "time" "6,16" "volume" "0.4,0.8" "pitch" "100,100" "soundlevel" "0" "rndwave" { "wave" "swarm/swarmambient/machine1.wav" "wave" "swarm/swarmambient/machine3.wav" "wave" "swarm/swarmambient/lowclank.wav" "wave" "swarm/swarmambient/lowclank2.wav" } } } "Mine.LavaAmbience" //Lava field. Low gurgling sound with random steam sounds { "dsp" "25" "playlooping" { "volume" "0.8" "pitch" "70" "wave" "ambient/levels/canals/toxic_slime_loop1.wav" } "playlooping" { "volume" "0.4" "pitch" "100" "wave" "swarm/swarmambient/caveambience1.wav" } "playrandom" { "time" "3,16" "volume" "0.05,0.2" "pitch" "60,100" "soundlevel" "0" "rndwave" { "wave" "ambient/levels/canals/toxic_slime_sizzle3.wav" "wave" "ambient/levels/canals/toxic_slime_sizzle4.wav" "wave" "ambient/levels/canals/toxic_slime_sizzle1.wav" "wave" "ambient/levels/canals/toxic_slime_sizzle1.wav" } } } "Mine.Ambience5" //Faint, distant undefinable noises over a slow pumping hum { "dsp" "25" "playlooping" { "volume" "1.0" "pitch" "140" "wave" "swarm/swarmambient/caveambience4.wav" } "playrandom" { "time" "3,13" "volume" "0.4,1.0" "pitch" "60,100" "soundlevel" "0" "rndwave" { "wave" "swarm/swarmambient/strangesounds10.wav" "wave" "swarm/swarmambient/StrangeSounds18.wav" "wave" "swarm/swarmambient/StrangeSounds14.wav" "wave" "swarm/swarmambient/StrangeSounds15.wav" } } } "Mine.Queenlair" //Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat { "dsp" "25" "playlooping" { "volume" "0.9" "pitch" "100" "wave" "swarm/swarmambient/queenlairloop.wav" } "playlooping" { "volume" "1.0" "pitch" "100" "wave" "swarm/swarmambient/organicsub3.wav" } "playrandom" { "time" "3,20" "volume" "0.5,0.8" "pitch" "90,110" "soundlevel" "0" "rndwave" { "wave" "swarm/swarmambient/strangesounds4.wav" "wave" "swarm/swarmambient/StrangeSounds5.wav" } } }