//////////////////////////Indoors////////////////////////////// "Indoors.Ambience1" //Computer Room 1 - Low tech busy sounds on top of a low humming { "dsp" "100" "playlooping" { "volume" "0.45" "pitch" "140" "wave" "swarm/swarmambient/generator1.wav" } "playlooping" { "volume" "0.15" "pitch" "100" "wave" "swarm/swarmambient/computerroomloop.wav" } "playrandom" { "time" "3,16" "volume" "0.25,0.5" "pitch" "80,100" "soundlevel" "0" "rndwave" { "wave" "swarm/swarmambient/terminalsound.wav" "wave" "swarm/swarmambient/terminalsound2.wav" "wave" "swarm/swarmambient/terminalsound3.wav" } } } "Indoors.Ambience2" //Sparse muffled metal sounds and a low moaning on top of an air generator { "playlooping" { "volume" "1.0" "pitch" "100" "wave" "scapes\2D\interior1\base_alt.wav" } "playrandom" { "time" "3,15" "volume" "0.5,0.8" "pitch" "70,100" "soundlevel" "0" "rndwave" { "wave" "scapes\2D\interior1\lowpumping5.wav" "wave" "scapes\2D\interior1\metalknocking.wav" "wave" "scapes\2D\interior1\ventfootsteps.wav" } } } "Indoors.Ambience3" //Various human sounds (whispering/laughter) on top of a very low humming { "dsp" "100" "playlooping" { "volume" "1.0" "pitch" "100" "wave" "scapes\2D\interior1\base.wav" } "playrandom" { "time" "18,24" "volume" "0.4,0.9" "pitch" "80,100" "soundlevel" "0" "rndwave" { "wave" "scapes\2D\interior1\strangesounds22.wav" "wave" "scapes\2D\interior1\strangesounds15.wav" } } } "Indoors.Ambience4" //Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop { "dsp" "100" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "swarm/swarmambient/indoorambience3.wav" } "playrandom" { "time" "3,16" "volume" "0.25,0.5" "pitch" "80,100" "soundlevel" "0" "rndwave" { "wave" "swarm/swarmambient/TerminalSound4.wav" } } } "Indoors.Ambience5" //Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop { "dsp" "100" "playlooping" { "volume" "1.0" "pitch" "100" "wave" "scapes\2D\interior1\base_alt.wav" } "playrandom" { "time" "0.5,4" "volume" "0.15,0.25" "pitch" "100" "soundlevel" "0" "rndwave" { "wave" "scapes\2D\interior1\beep1.wav" "wave" "scapes\2D\interior1\beep2.wav" "wave" "scapes\2D\interior1\beep3.wav" "wave" "scapes\2D\interior1\beep4.wav" "wave" "scapes\2D\interior1\beep5.wav" } } } "Indoors.Ambience6" //Sparse muffled metal sounds on top of a mid humming { "dsp" "100" "playlooping" { "volume" "1.0" "pitch" "100" "wave" "scapes\2D\interior1\room_large_wide.wav" } "playrandom" { "time" "3,12" "volume" "0.5,0.8" "pitch" "70,140" "soundlevel" "0" "rndwave" { "wave" "scapes\2D\interior1\lowpumping5.wav" "wave" "scapes\2D\interior1\metalknocking.wav" "wave" "scapes\2D\interior1\ventfootsteps.wav" } } } "Indoors.Ambience7" //Random water drips { "dsp" "100" "playrandom" { "time" "3,10" "volume" "0.25,0.5" "pitch" "80,100" "soundlevel" "0" "rndwave" { "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" } } }