//////////////////////////Deima////////////////////////////// //// Utility random scapes "util_ext.windgusts" { "playrandom" { "time" "12,25" "volume" "0.55,0.95" "pitch" "90,105" "position" "random" "rndwave" { "wave" "scapes/2d/random_amb/Gust_01.wav" "wave" "scapes/2d/random_amb/Gust_02.wav" "wave" "scapes/2d/random_amb/Gust_03.wav" "wave" "scapes/2d/random_amb/Gust_04.wav" } } } "util_metal.rattles" { "playrandom" { "time" "10,20" "volume" ".55,.95" "pitch" "60,105" "position" "random" "rndwave" { "wave" "scapes/2d/random_amb/metalrattle_01.wav" "wave" "scapes/2d/random_amb/metalrattle_02.wav" "wave" "scapes/2d/random_amb/metalrattle_03.wav" "wave" "scapes/2d/random_amb/metalrattle_04.wav" } } } "util_abstract.ambient" { "playrandom" { "time" "10,28" "volume" ".85,.99" "pitch" "90,105" "position" "random" "rndwave" { "wave" "scapes/2d/random_amb/RandomAbAmb_01.wav" "wave" "scapes/2d/random_amb/RandomAbAmb_02.wav" "wave" "scapes/2d/random_amb/RandomAbAmb_03.wav" "wave" "scapes/2d/random_amb/RandomAbAmb_09.wav" "wave" "scapes/2d/random_amb/RandomAbAmb_10.wav" "wave" "scapes/2d/random_amb/RandomAbAmb_11.wav" } } } ///////////////////// ///////////////////// "outside.spawn" { "dsp" "1" //"fadetime" ".5" "playsoundscape" { "name" "util_ext.windgusts" "volume" "0.4" } "playsoundscape" { "name" "util_abstract.ambient" "volume" "1" } "playlooping" { "volume" ".8" "pitch" "100" "wave" "(scapes/2D/exterior1/icy_wind02.wav" "position" "random" } } "outside.bridge" { //"dsp" ".5" "playsoundscape" { "name" "util_ext.windgusts" "volume" "0.45" } "playsoundscape" { "name" "util_abstract.ambient" "volume" "1" } "playsoundscape" { "name" "util_metal.rattles" "volume" "0.85" } "playlooping" { "volume" ".78" "pitch" "73" "wave" "(scapes/2D/exterior1/icy_wind02.wav" "position" "random" } "playlooping" { "volume" ".76" "pitch" "85" "wave" "scapes/3D/large_fan_loop.wav" "origin" " 1335.781250, 5435.312500, 43.000000;" "soundlevel" "SNDLVL_85dB" } } "interior.small" { "dsp" "3" //"fadetime" ".5" "playlooping" { "volume" ".8" "pitch" "100" "wave" "(scapes/2D/interior2/interiorC.wav" "position" "random" } "playlooping" { "volume" ".25" "pitch" "110" "wave" "(scapes/2D/exterior1/icy_wind02.wav" "position" "random" } } ///////////////////////////////////////////////// ///////////////////////////////////////////////// "interior2.DistantCritters" { "playrandom" { "time" "9,18" "volume" "0.33, 0.66" "soundlevel" "0" "pitch" "90,110" "position" "random" "rndwave" { "wave" "scapes/2D/interior2/vox_wet01.wav" "wave" "scapes/2D/interior2/vox_wet02.wav" "wave" "scapes/2D/interior2/vox_wet03.wav" } } } //////////////////////////////////////////////////////////