"asw_song.TimorBattle" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "0" "wave" "*#music\timor_battle.wav" } "asw_song.RydbergRumble" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "0" "wave" "*#music\rydberg_rumble.wav" } "asw_song.briefing" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "0" "wave" "*#music\solo\briefing_main.wav" } "asw_song.Stinger" { "channel" "CHAN_STATIC" "volume" "0.9" "pitch" "100" "soundlevel" "0" "rndwave" { "wave" "#music\shockStinger01.wav" "wave" "#music\shockStinger02.wav" "wave" "#music\shockStinger03.wav" } } "asw_song.elevatorMusic" { "channel" "CHAN_STATIC" "volume" "0.9" "pitch" "100" "soundlevel" "0" "wave" "*#music\AS01.wav" } "asw_song.stims" { "channel" "CHAN_STATIC" "volume" "0.9" "pitch" "100" "soundlevel" "0" "wave" "*#music/adrenaline.wav" } "noslow.BulletTimeOut" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "0" "wave" "#music/slomo_out.wav" } "noslow.BulletTimeIn" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "100" "soundlevel" "0" "wave" "#music\slomo_in.wav" } "noslow.SingleBreath" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "0" "wave" "#music\slomo_breath.wav" } "asw_song.statsSuccess" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "0" "wave" "*#music\solo\stats_success.wav" } "asw_song.statsFail" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "0" "wave" "*#music\solo\stats_failure.wav" } "Game.ObjectiveComplete" { "channel" "CHAN_AUTO" "volume" "0.5" "pitch" "100" "soundlevel" "0" "wave" "*#music\ObjectiveComplete.wav" } "Game.MissionWon" { "channel" "CHAN_AUTO" "volume" "0.5" "pitch" "100" "soundlevel" "0" "wave" "*#music\ObjectiveComplete.wav" } "Game.MissionLost" { "channel" "CHAN_AUTO" "volume" "0.5" "pitch" "100" "soundlevel" "0" "wave" "*#music\GameOverMan.wav" } "Spawner.Horde" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "*#music\shockStinger01.wav" "wave" "*#music\shockStinger02.wav" "wave" "*#music\shockStinger03.wav" } } "Spawner.AreaClear" { "channel" "CHAN_AUTO" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "#music\area_clear.wav" } }