game_sounds_manifest { // alien swarm sounds "precache_file" "scripts/game_sounds_asw_player.txt" "precache_file" "scripts/game_sounds_asw_command.txt" "precache_file" "scripts/game_sounds_asw_weapons.txt" "precache_file" "scripts/game_sounds_asw_misc.txt" "precache_file" "scripts/game_sounds_asw_aliens.txt" "precache_file" "scripts/game_sounds_asw_civvy.txt" "precache_file" "scripts/game_sounds_asw_sarge.txt" "precache_file" "scripts/game_sounds_asw_jaeger.txt" "precache_file" "scripts/game_sounds_asw_wildcat.txt" "precache_file" "scripts/game_sounds_asw_wolfe.txt" "precache_file" "scripts/game_sounds_asw_faith.txt" "precache_file" "scripts/game_sounds_asw_bastille.txt" "precache_file" "scripts/game_sounds_asw_crash.txt" "precache_file" "scripts/game_sounds_asw_vegas.txt" "precache_file" "scripts/game_sounds_asw_doors.txt" "precache_file" "scripts/game_sounds_asw_ambient.txt" "precache_file" "scripts/game_sounds_asw_maps.txt" "precache_file" "scripts/game_sounds_hl2_based.txt" "precache_file" "scripts/game_sounds.txt" "precache_file" "scripts/game_sounds_ui.txt" "precache_file" "scripts/game_sounds_player.txt" // Weapon sounds "precache_file" "scripts/game_sounds_weapons.txt" // HL2 World, Ambient Generic, Items, Physics, Vehicles "precache_file" "scripts/game_sounds_world.txt" "precache_file" "scripts/game_sounds_ambient_generic.txt" "precache_file" "scripts/game_sounds_items.txt" "precache_file" "scripts/game_sounds_physics.txt" "precache_file" "scripts/game_sounds_vehicles.txt" //Music Tracks "precache_file" "scripts/level_sounds_asw_music.txt" // NPC Sounds "precache_file" "scripts/npc_sounds_zombie.txt" }