// sounds used by ASI from HL2 "d3_citadel.pod_move" { "channel" "CHAN_STATIC" "volume" "0.500000" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "plats/skylift_move.wav" } "d3_citadel.pod_stop" { "channel" "CHAN_STATIC" "volume" "0.500000" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "plats/skylift_stop.wav" } "d1_town.LargeFireLoop" { "channel" "CHAN_STATIC" "volume" "0.850000" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "ambient/fire/fire_big_loop1.wav" } "d1_town.GasJet" { "channel" "CHAN_STATIC" "volume" "0.800000" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "ambient/gas/cannister_loop.wav" } "d1_town.CarHit" { "channel" "CHAN_STATIC" "volume" "1.000000" "pitch" "100" "soundlevel" "SNDLVL_130dB" "rndwave" { "wave" "ambient/materials/cartrap_explode_impact1.wav" "wave" "ambient/materials/cartrap_explode_impact2.wav" } }