// ========================= // SWARM WEAPON SOUNDS // ========================= "ASW_Weapon.LowAmmoClick" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "wave" "@weapons/2D/weapon_empty.wav" } "ASW_Weapon.Empty" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_65dB" "wave" "weapons/ar2/ar2_empty.wav" } "FastReload.Success" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "wave" "@weapons/2D/active_reload1.wav" } "FastReload.Miss" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "wave" "@weapons/2D/active_reload0.wav" } /////////////////////////////////////////////////// "ASW_Weapon_Autogun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.70" "pitch" "98,103" "wave" "^weapons\3D\autogun\singleShot.wav" } "ASW_Weapon_Autogun.SingleFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.70" "pitch" "98,103" "wave" "@weapons\2D\autogun\singleShotFP.wav" } "ASW_Weapon_Autogun.SpinDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_80dB" "pitch" "98,103" "wave" "weapons\3D\autogun\spinDown.wav" } "ASW_GrenadeLauncher.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_90dB" "volume" "0.90" "wave" "weapons/3D/grenade_launcher/fire.wav" } "ASW_GrenadeLauncher.FireFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.90" "wave" "weapons/2D/grenade_launcher/fire.wav" } "ASW_Weapon_Rifle.Grenade" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_110dB" "pitch" "125" "wave" "weapons/3D/grenade_launcher/fire.wav" } "ASW_Weapon_Minigun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.70" "pitch" "120, 125" "wave" "^weapons\3D\autogun\singleShot.wav" } "ASW_Weapon_Minigun.SingleFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.70" "pitch" "120, 125" "wave" "@weapons\2D\autogun\singleShotFP.wav" } "ASW_Minigun.Spin" { "channel" "CHAN_AUTO" "pitch" "100" "volume" "0.25" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/3D/minigun/spin.wav" } "ASW_Weapon_PDW.multiShot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.90" "wave" "^weapons\3D\pdw\multiShot.wav" } "ASW_Weapon_PDW.multiShotFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.90" "wave" "@weapons\2D\pdw\multiShotFP.wav" } "ASW_Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.90" "pitch" "95,105" "wave" "^weapons\3D\pistol\singleShot.wav" } "ASW_Weapon_Pistol.SingleFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.90" "wave" "@weapons\2D\pistol\singleShotFP.wav" } "ASW_Weapon_Prifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.90" "pitch" "95,105" "wave" "^weapons\3D\prifle\singleShot.wav" } "ASW_Weapon_Prifle.SingleFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.80" "pitch" "95,105" "wave" "@weapons\2D\prifle\singleShotFP.wav" } "ASW_Railgun.Single" { "channel" "CHAN_WEAPON" "volume" "0.9" "soundlevel" "SNDLVL_95dB" "pitch" "95,105" "wave" "^weapons\3D\railgun\singleShot.wav" } "ASW_Railgun.SingleFP" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "pitch" "95,105" "wave" "@weapons\2D\railgun\singleShotFP.wav" } "ASW_Weapon_Rifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.8" "pitch" "95,105" "wave" "^weapons\3D\rifle\singleShot.wav" } "ASW_Weapon_Rifle.SingleFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.90" "pitch" "95, 105" "wave" "@weapons\2D\rifle\singleShotFP.wav" } "ASW_Weapon_Sniper_Rifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_110dB" "volume" "1.0" "pitch" "90, 100" "wave" "^weapons/3D/sniper/singleShot.wav" } "ASW_Weapon_Sniper_Rifle.SingleFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "pitch" "90, 100" "wave" "@weapons/2D/sniper/singleShotFP.wav" } "ASW_Weapon_Shotgun.FireAndPump" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.80" "pitch" "95,105" "wave" "^weapons\3D\shotgun\fire_and_load.wav" } "ASW_Weapon_Shotgun.FireAndPumpFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.90" "pitch" "95,105" "wave" "@weapons\2D\shotgun\fire_and_loadFP.wav" } "ASW_Weapon_Vindicator.FireAndPump" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_110dB" "pitch" "95,105" "wave" "^weapons\3D\vindicator\fire_and_load.wav" } "ASW_Weapon_Vindicator.FireAndPumpFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.90" "pitch" "95,105" "wave" "@weapons\2D\vindicator\fire_and_loadFP.wav" } "ASWFlashlight.FlashlightToggle" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "weapons\3D\reloads\flashlightToggle.wav" } "ASW_NightVision.TurnOnFP" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@weapons/2D/nightVis/on.wav" } "ASW_NightVision.TurnOffFP" { "channel" "CHAN_AUTO" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "@weapons/2D/nightVis/off.wav" } "ASW_NightVision.TurnOn" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "weapons/3D/nightVis/on.wav" } "ASW_NightVision.TurnOff" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "weapons/3D/nightVis/off.wav" } "ASW_Stim.StimInject" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "weapons\3D\meds\stimInject.wav" } "ASW_Medkit.Use" { "channel" "CHAN_AUTO" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "weapons\3D\meds\kitInject.wav" } //////////////////////////////////////////////// //loop based ///////////////////////////////////////////// "ASW_Weapon_Flamer.FlameLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_90dB" "wave" "weapons\3D\flamer\flameLoop.wav" } "ASW_Weapon_Flamer.FlameStop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "wave" "weapons\3D\flamer\flameStop.wav" } "ASW_Extinguisher.OnLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_80dB" "volume" "0.7" "pitch" "100" "wave" "weapons\3D\turret\iceLoop.wav" } "ASW_Extinguisher.Stop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_75dB" "volume" "0.7" "pitch" "100" "wave" "weapons\3D\turret\iceStop.wav" } "ASW_Mining_Laser.Start" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" "weapons\2D\mininglaser1\windUp.wav" } "ASW_Mining_Laser.Run" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_90dB" "wave" "weapons\2D\mininglaser1\ready.wav" } "ASW_Mining_Laser.Cut" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_90dB" "wave" "weapons\2D\mininglaser1\cutting.wav" } "ASW_Mining_Laser.Damage" { "channel" "CHAN_AUTO" "volume" "0.8, 1.0" "pitch" "90, 110" "soundlevel" "SNDLVL_80dB" "wave" "weapons/3D/mininglaser1/damage.wav" } "ASW_Mining_Laser.Off" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" "weapons\2D\mininglaser1\off.wav" } "ASW_Tesla_Laser.Loop" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "wave" "weapons\2D\miningLaser2\loop.wav" } "ASW_Tesla_Laser.Stop" { "channel" "CHAN_WEAPON" "volume" "0.8, 1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_75dB" "wave" "weapons\2D\miningLaser2\stop.wav" } "ASW_Tesla_Laser.Damage" { "channel" "CHAN_WEAPON" "volume" "0.6, 1.0" "pitch" "110, 140" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "weapons/3D/tesla/arcImpact01.wav" "wave" "weapons/3D/tesla/arcImpact02.wav" "wave" "weapons/3D/tesla/arcImpact03.wav" "wave" "weapons/3D/tesla/arcImpact04.wav" } } "ASW_Tesla_Trap.Zap" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_80dB" "pitch" "80, 90" "rndwave" { "wave" "weapons/3D/tesla/arcImpact01.wav" "wave" "weapons/3D/tesla/arcImpact02.wav" "wave" "weapons/3D/tesla/arcImpact03.wav" "wave" "weapons/3D/tesla/arcImpact04.wav" } } "ASW_Chainsaw.Start" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_70dB" "volume" "0.80" "wave" "weapons\2D\chainsaw\startLoop.wav" } "ASW_Chainsaw.attackOn" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_70dB" "volume" "0.80" "wave" "weapons\2D\chainsaw\attackOnLoop.wav" } "ASW_Chainsaw.attackOff" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_70dB" "volume" "0.80" "wave" "weapons\2D\chainsaw\attackOffLoop.wav" } "ASW_Chainsaw.Stop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_70dB" "wave" "weapons\2D\chainsaw\fullStop.wav" } "ASW_BuffGrenade.GrenadeActivate" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_80dB" "volume" "1.0" "wave" "weapons\3D\buffGrenade\deploy.wav" } "ASW_BuffGrenade.ActiveLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_80dB" "volume" "0.8" "pitch" "100" "wave" "weapons\3D\buffGrenade\activeLoop.wav" } "ASW_BuffGrenade.StartBuff" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NONE" "volume" "0.7" "wave" ")weapons\2D\buffGrenade\start_FP.wav" } "ASW_BuffGrenade.BuffLoop" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NONE" "volume" "0.5" "pitch" "95, 100" "wave" "weapons\2D\buffGrenade\loop_FP.wav" } "ASW_MedGrenade.GrenadeActivate" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_80dB" "volume" "1.0" "wave" "weapons\3D\medGrenade\deploy.wav" } "ASW_MedGrenade.ActiveLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_80dB" "volume" "0.8" "pitch" "100" "wave" "weapons\3D\medGrenade\activeLoop.wav" } "ASW_MedGrenade.StartBuff" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NONE" "volume" "0.7" "wave" "weapons\2D\medGrenade\start_FP.wav" } "ASW_MedGrenade.BuffLoop" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NONE" "volume" "0.7" "wave" "weapons\2D\medGrenade\loop_FP.wav" } "ASW_HealGun.StartSearch" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_80dB" "volume" "0.75" "wave" "weapons\3D\medGrenade\deploy.wav" } "ASW_HealGun.SearchLoop" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_80dB" "volume" "0.25" "pitch" "100" "wave" "weapons\3D\medGrenade\activeLoop.wav" } "ASW_HealGun.StartHeal" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_80dB" "volume" "0.8" "wave" "weapons\3D\meds\satchelInject.wav" } "ASW_HealGun.HealLoop" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_80dB" "volume" "0.8" "wave" "weapons\2D\medGrenade\loop_FP.wav" } "ASW_HealGun.Off" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_85dB" "wave" "null.wav" } "ASW_Welder.WeldLoop" { "channel" "CHAN_AUTO" "volume" "0.8" "soundlevel" "SNDLVL_80dB" "wave" "weapons\3D\welder\weldLoop.wav" } "ASW_Welder.WeldDeny" { "channel" "CHAN_WEAPON" "volume" "0.4" "soundlevel" "SNDLVL_65dB" "wave" "weapons\3D\welder\weldDeny.wav" } "ASW_Flare.IgniteFlare" { "channel" "CHAN_AUTO" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_80dB" "wave" "weapons\3D\flare\ignite.wav" } "ASW_Flare.FlareLoop" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_75dB" "wave" "weapons\3D\flare\loop.wav" } "ASW_Flare.Touch" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "weapons\3D\flare\impact.wav" } "ASW_ElectrifiedSuit.TurnOn" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_85dB" "wave" "weapons/3D/electricArmor/on.wav" } "ASW_ElectrifiedSuit.Loop" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/3D/electricArmor/loop.wav" } "ASW_ElectrifiedSuit.LoopFP" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/2D/electricArmor/loop_FP.wav" } "ASW_ElectrifiedSuit.OffFP" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/2D/electricArmor/off_FP.wav" } "ASW_ElectrifiedSuit.Zap" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_90dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/3D/tesla/arcImpact01.wav" "wave" "weapons/3D/tesla/arcImpact02.wav" "wave" "weapons/3D/tesla/arcImpact03.wav" "wave" "weapons/3D/tesla/arcImpact04.wav" } } /////////////////////////////////////////////////////// //sentries ////////////////////////////////////////////////////// "ASW_Sentry.Fire" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_110dB" "volume" "0.9" "pitch" "80" "wave" "^weapons\3D\autogun\singleShot.wav" } "ASW_Sentry.CannonFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_110dB" "wave" "^weapons\3D\turret\cannonFire.wav" } "ASW_Sentry.FlameLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_90dB" "wave" "weapons\3D\flamer\flameLoop.wav" } "ASW_Sentry.FlameStop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "wave" "weapons\3D\flamer\flameStop.wav" } "ASW_Sentry.IceLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_80dB" "pitch" "100" "wave" ")weapons\3D\turret\iceLoop.wav" } "ASW_Sentry.IceStop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_80dB" "pitch" "100" "wave" ")weapons\3D\turret\iceStop.wav" } "ASW_Sentry.Deploy" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_85dB" "wave" "weapons\3D\turret\deploy.wav" } "ASW_Sentry.SetupLoop" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "wave" "weapons\3D\turret\setupLoop.wav" } "ASW_Sentry.SetupInterrupt" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" "weapons\3D\turret\setupStop.wav" } "ASW_Sentry.SetupComplete" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" "weapons\3D\turret\setupComplete.wav" } "ASW_Sentry.Dismantled" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" "weapons\3D\turret\setupComplete.wav" } "ASW_Sentry.OutOfAmmo" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "weapons\3D\turret\noAmmo.wav" } "ASW_Sentry.AmmoWarning" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "weapons\3D\turret\lowAmmo.wav" } "ASW_Sentry.Turn" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_70dB" "wave" "weapons\3D\turret\turn.wav" } //////////////////////////////////// //explosive weapons //////////////////////////////////// "ASW_T75.CountdownBeep" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_85dB" "wave" "swarm\interface\teletypeblip3.wav" } "ASW_T75.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_120dB" "pitch" "90,110" "rndwave" { "wave" "^explosions\T7501.wav" "wave" "^explosions\T7502.wav" } } "ASW_Freeze_Grenade.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_120dB" "pitch" "90,105" "wave" "^explosions/iceGrenade.wav" } // alien statue shattering "IceBody.Shatter" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_90dB" "pitch" "95,105" "rndwave" { "wave" "@physics\3D\effects\iceShatter01.wav" "wave" "@physics\3D\effects\iceShatter02.wav" } } "ASW_Hornet_Barrage.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_105dB" "pitch" "95,105" "wave" "weapons\3D\hornet\fire.wav" } "ASW_Hornet_Barrage.FireFP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "0.90" "pitch" "95,105" "wave" "@weapons\2D\hornet\fireFP.wav" } "ASWRocket.Loop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "pitch" "90,110" "wave" "