// // Suit Footsteps (shared) // ***************** // SURFACE MATERIALS // ***************** "Concrete.StepLeft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "pitch" "97, 103" "volume" ".8" "rndwave" { "wave" "physics/3D/footsteps/default01.wav" } } "Concrete.StepRight" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "pitch" "97, 103" "volume" ".8" "rndwave" { "wave" "physics/3D/footsteps/default02.wav" } } "Default.StepLeft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "pitch" "95, 100" "volume" ".8" "rndwave" { "wave" "physics/3D/footsteps/default01.wav" } } "Default.StepRight" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "pitch" "95, 100" "volume" ".8" "rndwave" { "wave" "physics/3D/footsteps/default02.wav" } } "Tile.StepLeft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "pitch" "95, 100" "volume" ".8" "rndwave" { "wave" "physics/3D/footsteps/default01.wav" } } "Tile.StepRight" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "pitch" "95, 100" "volume" ".8" "rndwave" { "wave" "physics/3D/footsteps/default02.wav" } } "SolidMetal.StepLeft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "pitch" "97, 103" "volume" ".8" "rndwave" { "wave" "physics/3D/footsteps/metal01.wav" } } "SolidMetal.StepRight" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "pitch" "97, 103" "volume" ".8" "rndwave" { "wave" "physics/3D/footsteps/metal02.wav" } } "MetalGrate.StepLeft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_68db" "pitch" "95, 100" "volume" ".8, 1.0" "rndwave" { "wave" "physics/3D/footsteps/grate01.wav" } } "MetalGrate.StepRight" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_68db" "pitch" "95, 100" "volume" ".8, 1.0" "rndwave" { "wave" "physics/3D/footsteps/grate02.wav" } } "Glass.StepLeft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "volume" ".8, 1.0" "pitch" "95, 100" "rndwave" { "wave" "physics/3D/footsteps/glass01.wav" } } "Glass.StepRight" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "volume" ".8" "pitch" "95, 100" "rndwave" { "wave" "physics/3D/footsteps/glass02.wav" } } "Snow.StepLeft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "volume" ".8" "pitch" "95, 100" "rndwave" { "wave" "physics/3D/footsteps/sand1.wav" "wave" "physics/3D/footsteps/sand3.wav" } } "Snow.StepRight" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "volume" ".8" "pitch" "95, 100" "rndwave" { "wave" "physics/3D/footsteps/sand2.wav" "wave" "physics/3D/footsteps/sand4.wav" } } "Water.StepLeft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "volume" ".8, 1.0" "pitch" "95, 100" "rndwave" { "wave" "physics/3D/footsteps/slosh2.wav" "wave" "physics/3D/footsteps/slosh4.wav" } } "Water.StepRight" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_65db" "volume" ".8, 1.0" "pitch" "95, 100" "rndwave" { "wave" "physics/3D/footsteps/slosh1.wav" "wave" "physics/3D/footsteps/slosh3.wav" } } "SuitDamage.Sparks" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_NORM" "pitch" "85, 115" "volume" "0.1, 0.6" "rndwave" { "wave" "physics/3D/effects/sparks01.wav" "wave" "physics/3D/effects/sparks02.wav" "wave" "physics/3D/effects/sparks03.wav" "wave" "physics/3D/effects/sparks04.wav" "wave" "physics/3D/effects/sparks05.wav" "wave" "physics/3D/effects/sparks06.wav" "wave" "physics/3D/effects/sparks07.wav" } } "ASW.MarineImpactFP" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100, 110" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@physics\2D\damage\droneHit_FP01.wav" "wave" "@physics\2D\damage\droneHit_FP02.wav" "wave" "@physics\2D\damage\droneHit_FP03.wav" "wave" "@physics\2D\damage\droneHit_FP04.wav" } } "ASW.MarineImpact" { "channel" "CHAN_AUTO" "volume" ".75, .85" "pitch" "90 , 100" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics\3D\damage\droneHit01.wav" "wave" "physics\3D\damage\droneHit02.wav" "wave" "physics\3D\damage\droneHit03.wav" "wave" "physics\3D\damage\droneHit04.wav" } } "ASW.MarineImpactHeavyFP" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100, 110" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@physics\2D\damage\droneHitHeavy_FP01.wav" "wave" "@physics\2D\damage\droneHitHeavy_FP02.wav" } } "ASW.MarineImpactHeavy" { "channel" "CHAN_AUTO" "volume" "0.75, 0.85" "pitch" "100, 110" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics\3D\damage\droneHitHeavy01.wav" "wave" "physics\3D\damage\droneHitHeavy02.wav" } } "SuitServo.MeleeKick" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_NORM" "pitch" "90, 110" "volume" "0.6, 0.9" "wave" "physics\3D\effects\marine_kick.wav" } "SuitServo.MeleePunch" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_80" "pitch" "90, 110" "volume" "0.6, 0.9" "wave" "physics\3D\effects\marine_punch.wav" } // Marine melee'ing aliens "ASW.MarineMeleeAttackFP" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "90 , 110" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@physics\2D\damage\hitAlien_FP01.wav" "wave" "@physics\2D\damage\hitAlien_FP02.wav" } } "ASW.MarineMeleeAttack" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "90 , 110" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics\3D\damage\hitAlien01.wav" "wave" "physics\3D\damage\hitAlien02.wav" } } // Marine melee'ing with power fist "ASW.MarinePowerFistAttackFP" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "90 , 110" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@physics\2D\damage\hitAlien_FP01.wav" "wave" "@physics\2D\damage\hitAlien_FP02.wav" } } "ASW.MarinePowerFistAttack" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "90 , 110" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics\3D\damage\hitAlien01.wav" "wave" "physics\3D\damage\hitAlien02.wav" } } // this is the sound that plays when a marine is taking burn damage, but he's not igniting // when ignited, the burning sound plus big pains sounds play "ASW.MarineBurnPain_NoIgnite" { "channel" "CHAN_VOICE" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_burnpain1.wav" "wave" "player/pl_burnpain2.wav" "wave" "player/pl_burnpain3.wav" } } "ASW.Player.Evade" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_75" "pitch" "95, 105" "volume" "1" "rndwave" { "wave" "physics\3D\footsteps\evade01.wav" "wave" "physics\3D\footsteps\evade02.wav" } }