// ========================= // ALIEN SWARM MISC SOUNDS // ========================= "Misc.MainUI" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "*#ui\breathing01.wav" "wave" "*#ui\breathing02.wav" "wave" "*#ui\breathing03.wav" } } "Misc.BloodhoundHover" { "channel" "CHAN_AUTO" "volume" "0.5" "pitch" "100" "soundlevel" "SNDLVL_85dB" "wave" "ambient\vehicle\bloodhoundEngine.wav" } "Misc.BloodhoundHoverLFE" { "channel" "CHAN_AUTO" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90dB" "wave" "ambient\vehicle\bloodhoundLFE.wav" } "Misc.BloodhoundDrop" { "channel" "CHAN_AUTO" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "ambient\vehicle\bloodhound_drop.wav" } "Misc.Heartbeat" { "channel" "CHAN_AUTO" "volume" "0.5" "pitch" "100" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "swarm\gameeffects\heartbeat1.wav" "wave" "swarm\gameeffects\heartbeat2.wav" } } "Misc.Geiger" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_85dB" "wave" "swarm\gameeffects\geiger.wav" } "Marine.DeathBeep" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_85dB" "wave" "swarm\gameeffects\MarineDeathBeep.wav" } "ASWComputer.Loop" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SynTekComputerLoop.wav" } "ASWComputer.Startup" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SynTekStartUp.wav" } "ASWComputer.ColumnTick" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\movehackingstrip.wav" } "ASWComputer.MenuButton" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SynTekComputerMenuButton.wav" } "ASWComputer.NumberAligned" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SyntekComputerNumberAligned.wav" } "ASWComputer.MenuBack" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SynTekComputerMenuBack.wav" } "ASWComputer.Mouseover" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SynTekComputerMouseover.wav" } "ASWComputer.AccessDenied" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SynTekComputerAccessDenied.wav" } "ASWComputer.StartedHacking" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SynTekComputerHackStart.wav" } "ASWComputer.HackComplete" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SynTekComputerHackComplete.wav" } "ASWComputer.Downloading" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SynTekComputerDownloading.wav" } "ASWComputer.AccessDeniedBiohazard1" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\AccessDeniedBiohazard1.wav" } "ASWComputer.AccessDeniedBiohazard1" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\AccessDeniedBiohazard2.wav" } "ASWComputer.alarm" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\alarm.wav" } "ASWComputer.AtmosphericReport" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\AtmosphericReport.wav" } "ASWComputer.AwaitingSubsystemAlignment" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\AwaitingSubsystemAlignment.wav" } "ASWComputer.BiohazardDetected2" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\BiohazardDetected2.wav" } "ASWComputer.DownloadComplete" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\DownloadComplete.wav" } "ASWComputer.Mail" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\Mail.wav" } "ASWComputer.News" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\News.wav" } "ASWComputer.Override" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\Override.wav" } "ASWComputer.PlantStatus" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\PlantStatus.wav" } "ASWComputer.QuarantineInEffect2" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\QuarantineInEffect2.wav" } "ASWComputer.ReactorOnline" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\ReactorOnline.wav" } "ASWComputer.RemoteTurret" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\RemoteTurret.wav" } "ASWComputer.SecurityCamera" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SecurityCamera.wav" } "ASWComputer.Stocks" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\Stocks.wav" } "ASWComputer.CriticalData" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\CriticalData.wav" } "ASWComputer.TimeOut" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\TimeOut.wav" } "ASWComputer.SyntekPDA" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SyntekPDA.wav" } "ASWComputer.SyntekPersonalDigitalAssistant" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SyntekPersonalDigitalAssistant.wav" } //-------- "ASWButtonPanel.TileTurn" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\SelectDoorTile.wav" } "ASWButtonPanel.TileLit" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\DoorTileLightUp.wav" } "ASWButtonPanel.WireActive" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\DoorWireUnlocked.wav" } "ASWScanner.Idle1" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle.wav" } "ASWScanner.Idle2" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle2.wav" } "ASWScanner.Idle3" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle3.wav" } "ASWScanner.Idle4" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle4.wav" } "ASWScanner.Idle5" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle5.wav" } "ASWScanner.Idle6" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle6.wav" } "ASWScanner.Idle7" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle7.wav" } "ASWScanner.Idle8" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle8.wav" } "ASWScanner.Idle9" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle9.wav" } "ASWScanner.Idle10" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle10.wav" } "ASWScanner.Idle11" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle11.wav" } "ASWScanner.Idle12" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle12.wav" } "ASWScanner.Idle13" { "channel" "CHAN_AUTO" "volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerIdle13.wav" } "ASWScanner.Warning1" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerWarning.wav" } "ASWScanner.Warning2" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerWarning2.wav" } "ASWScanner.Warning3" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerWarning3.wav" } "ASWScanner.Warning4" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerWarning4.wav" } "ASWScanner.Warning5" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerWarning5.wav" } "ASWScanner.Warning6" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerWarning6.wav" } "ASWScanner.Warning7" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerWarning7.wav" } "ASWScanner.Warning8" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerWarning8.wav" } "ASWScanner.Warning9" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "swarm\gameeffects\HeatScannerWarning9.wav" } "ASWScanner.Drawing" { "channel" "CHAN_AUTO" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\DoorTileLightUp.wav" } "ASWCountdown.WarningWarheadPathBlocked2" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ambient\computer\WarningWarheadPathBlocked2.wav" } "ASWCountdown.Countdown60" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "vo\command\Countdown60.wav" } "ASWCountdown.Countdown30" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "vo\command\Countdown30.wav" } "ASWCountdown.Countdown10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "vo\command\Countdown10.wav" } "ASWGoo.GooLoop" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "90, 110" "soundlevel" "SNDLVL_85dB" "wave" "aliens\voc\biomass\alive_loop.wav" } "ASWGoo.GooScream" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" "aliens\voc\biomass\death.wav" } "ASWGoo.GooDissolve" { "channel" "CHAN_AUTO" "volume" "0.7, 1.0" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "aliens\impacts\shared\spray01.wav" "wave" "aliens\impacts\shared\spray02.wav" "wave" "aliens\impacts\shared\spray03.wav" } } "ASWFire.AcidBurn" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "swarm/gameeffects/acidburn.wav" } "ASWFire.BurningFlesh" { "channel" "CHAN_STATIC" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_small_loop2.wav" } "ASWFire.BurningObject" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_small_loop2.wav" } "ASWFire.StopBurning" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "null.wav" } "ASWInterface.AreaBrackets" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\areabrackets.wav" } "ASWInterface.AreaBracketsLoop" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\areabracketsloop.wav" } "ASWInterface.Button3" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\buttonclick3.wav" } "ASWInterface.Button4" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\buttonclick4.wav" } "ASWInterface.Button5" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\buttonclick5.wav" } "ASWInterface.ClearDisplay" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\cleardisplay.wav" } "ASWInterface.MissionBoxes" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\missionboxes.wav" } "ASWInterface.ObjectiveSlide" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\objectiveslide.wav" } "ASWInterface.SelectWeapon" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "music\solo\select_weapon.wav" } "ASWInterface.SelectWeaponSlot" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\select_weapon_slot.wav" } "ASWInterface.startmission" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\StartMission.wav" } "ASWInterface.StartMission2" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\startmission2.wav" } "ASWInterface.TabClick" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\tabclick1.wav" } "ASWInterface.TabClick2" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\tabclick2.wav" } "ASWInterface.Teletype2" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\teletypeblip2.wav" } "ASWInterface.Teletype3" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\teletypeblip3.wav" } "ASWInterface.TooltipBox" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\tooltipbox.wav" } "ASWInterface.SkillUpgrade" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\upgrade.wav" } "ASWInterface.SkillUpgrade2" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\upgrade2.wav" } "ASWInterface.WeaponSlideOff" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\weapon_slide_off.wav" } "ASWInterface.WeaponSlideOn" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "swarm\interface\weapon_slide_on.wav" } "MouseMenu.rollover" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/buttonrollover.wav" } "MouseMenu.abort" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/buttonclickrelease.wav" } "ASW_XP.LevelUp" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "#UI/menu_LevelUp.wav" }