"ASW_Door.Door1Open" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/door1open.wav" } "ASW_Door.Door1Close" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/door1close.wav" } "ASW_Door.Door1StopClose" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/door1stopclose.wav" } "ASW_Door.Door2Open" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/door2open.wav" } "ASW_Door.Door2Close" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/door2close.wav" } "ASW_Door.Door2StopClose" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/door2stopclose.wav" } "ASW_Door.Door3Open" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/door3open.wav" } "ASW_Door.Door3Close" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/door3close.wav" } "ASW_Door.Door3StopClose" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/door3stopclose.wav" } "ASW_Door.BulkheadMoving" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/bulkheadstartandloop.wav" } "ASW_Door.BulkheadStop" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "swarm/doors/bulkheadstop.wav" } "ASW_Door.Dented" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "null.wav" } "ASW_Door.MeleeHit" { "channel" "CHAN_ITEM" "volume" "0.7, 0.9" "soundlevel" "SNDLVL_90dB" "pitch" "90, 120" "rndwave" { "wave" "physics\3D\damage\door01.wav" "wave" "physics\3D\damage\door02.wav" "wave" "physics\3D\damage\door03.wav" "wave" "physics\3D\damage\door04.wav" } } "ASW_Door.MeleeDown" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" ")explosions\door_down.wav" } "ASW_Door.LandongBayDoor01Open" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_85dB" "wave" "ambient/animation/LandingBayDoor_Open.wav" }