// ========================= // ALIEN SWARM Ambient SOUNDS // ========================= "ASWBarrel.Explode" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_140db" "pitch" "80, 100" "rndwave" { "wave" "^explosions\barrelExplode01.wav" "wave" "^explosions\barrelExplode02.wav" } } "fire_large" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/large_loop.wav" } "Ambient.CoolingTankPiston" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_85dB" "wave" "swarm\swarmambient\CoolingTankPiston.wav" } "landingBay.Fireball" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "wave" "@explosions\landingBay\fireball.wav" } "landingBay.whoosh" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_110dB" "wave" "@explosions\landingBay\fireballWhoosh.wav" } "ASW_Explosion.Explosion_Default" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_140dB" "pitch" "80, 90" "rndwave" { "wave" "^explosions\barrelExplode01.wav" "wave" "^explosions\barrelExplode02.wav" } } "ASW_Explosion.Explosion_Glass" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_100dB" "volume" "0.8, 1.0" "pitch" "90,115" "rndwave" { "wave" ")explosions\landingBay\glassExp01.wav" "wave" ")explosions\landingBay\glassExp02.wav" "wave" ")explosions\landingBay\glassExp03.wav" "wave" ")explosions\landingBay\glassExp04.wav" "wave" ")explosions\landingBay\glassExp05.wav" } } "ASW_Lightning.strike" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "rndwave" { "wave" "scapes/2D/random_amb/Lightning_Strike_01.wav" "wave" "scapes/2D/random_amb/Lightning_Strike_02.wav" "wave" "scapes/2D/random_amb/Lightning_Strike_03.wav" "wave" "scapes/2D/random_amb/Lightning_Strike_04.wav" } } "ASW_Thunder" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "rndwave" { "wave" "scapes/2D/random_amb/thunder_rumble_01.wav" "wave" "scapes/2D/random_amb/thunder_rumble_02.wav" "wave" "scapes/2D/random_amb/thunder_rumble_03.wav" "wave" "scapes/2D/random_amb/thunder_rumble_04.wav" } }