// Alien Swarm Vindicator (Assault Shotgun) WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_vindicator" "viewmodel" "models/weapons/vindicator/vindicator.mdl" "playermodel" "models/weapons/vindicator/vindicator.mdl" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "0" "clip_size" "14" "default_clip" "14" "clip2_size" "8" "default_clip2" "5" "primary_ammo" "ASW_ASG" "secondary_ammo" "ASW_ASG_G" "weight" "5" "item_flags" "0" // asw properties "reload_time" "2.0" "base_damage" "15" "fire_rate" "0.65" "num_pellets" "7" "equipicon" "swarm/EquipIcons/EquipShotgunAssault" "equiplongname" "#asw_weaponl_vindicator" "equipdescription1" "#asw_wdesc_vindicator" "altfiretext" "#asw_weapon_vindicator_altfire" "attributestext" "#asw_weapon_vindicator_attributes" "RequiresSapper" "1" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "1" "ShowClipsOnHUD" "1" "ShowGrenadesOnHUD" "1" "HUDIconOffsetX" "-10" // flinching "FlinchChance" "0.20" "StoppingPowerFlinchBonus" "0.10" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "ASW_Weapon.Empty" "special3" "ASW_Weapon.Reload3" // weapon switch "special1" "ASW_Weapon_Rifle.Grenade" // alt-fire "single_shot" "ASW_Weapon_Vindicator.FireAndPumpFP" // sound for locally controlled marine "single_shot_npc" "ASW_Weapon_Vindicator.FireAndPump" // sound for other marines } }