// Alien Swarm Cannon Sentry Gun Case WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_sentry_cannon" "viewmodel" "models/items/ItemBox/ItemBoxLarge.mdl" "playermodel" "models/items/ItemBox/ItemBoxLarge.mdl" "playermodel_skin" "5" "displaymodel" "models/sentry_gun/sentry_base.mdl" "displaymodel2" "models/sentry_gun/grenade_top.mdl" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "1" "clip_size" "1" "default_clip" "1" "clip2_size" "-1" "default_clip2" "-1" "primary_ammo" "AR2" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // asw properties ////// *** These numbers are just for show in the loadout page - they aren't used by the weapon "base_damage" "80" "fire_rate" "1.75" "display_clip_size" "25" "display_reload_time" "0" "altfiretext" "#asw_weapon_altfire_NA" ////// *** "reload_time" "2.2" "equipicon" "swarm/EquipIcons/EquipSentryCannon" "equiplongname" "#asw_weaponl_sentry_cannon" "equipdescription1" "#asw_wdesc_sentry_cannon" "attributestext" "#asw_weapon_sentry_cannon_attributes" // flinching "FlinchChance" "0" "StoppingPowerFlinchBonus" "0" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "1" "ShowClipsOnHUD" "0" "ShowGrenadesOnHUD" "0" "OffhandActivate" "1" "OffhandOrderType" "ASW_OFFHAND_DEPLOY" "ShowClipsInWeaponDetail" "0" "HUDIconOffsetX" "-11" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"special1" "Weapon_CombineGuard.Special1" "empty" "ASW_Weapon.Empty" "double_shot" "ASW_Weapon.Reload4" "single_shot" "ASW_Weapon.Reload4" // weapon switch sound "special3" "ASW_Weapon.Reload3" // NPC SECTION "single_shot_npc" "ASW_Weapon.Reload4" "double_shot_npc" "ASW_Weapon.Reload4" } }