// Alien Swarm Coil Assisted Rail Rifle WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_railgun" "viewmodel" "models/weapons/railgun/railgun.mdl" "playermodel" "models/weapons/railgun/railgun.mdl" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "0" "clip_size" "1" "default_clip" "1" "clip2_size" "8" "default_clip2" "5" "primary_ammo" "ASW_RG" "secondary_ammo" "ASW_R_G" "weight" "5" "item_flags" "0" // asw properties "reload_time" "1.3" "base_damage" "75" "fire_rate" "0" "equipicon" "swarm/EquipIcons/EquipRailgun" "equiplongname" "#asw_weaponl_railgun" "equipdescription1" "#asw_wdesc_railgun" "attributestext" "#asw_weapon_railgun_attributes" // flinching "FlinchChance" "0.20" "StoppingPowerFlinchBonus" "0.10" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "1" "ShowClipsOnHUD" "1" "ShowGrenadesOnHUD" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "ASW_Weapon.Empty" "special3" "ASW_Weapon.Reload3" // weapon switch "special1" "ASW_Weapon_Rifle.Grenade" // alt-fire "single_shot" "ASW_Railgun.SingleFP" // sound for locally controlled marine "single_shot_npc" "ASW_Railgun.Single" // sound for other marines } }