// Alien Swarm NVG WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_night_vision" "viewmodel" "models/items/itembox/itemboxsmall.mdl" "playermodel" "models/items/itembox/itemboxsmall.mdl" "playermodel_skin" "5" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "0" "clip_size" "-1" "default_clip" "-1" "clip2_size" "-1" "default_clip2" "-1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // asw properties "reload_time" "2.2" "equipicon" "swarm/EquipIcons/EquipGoggles" "equiplongname" "#asw_weaponl_night_vision" "equipdescription1" "#asw_wdesc_night_vision" "attributestext" "#asw_weapon_night_vision_attributes" "ExtraItem" "1" "ShowCharges" "0" "OffhandActivate" "1" "OffhandOrderType" "ASW_OFFHAND_USE_IMMEDIATELY" // flinching "FlinchChance" "0" "StoppingPowerFlinchBonus" "0" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "0" "ShowClipsOnHUD" "0" "ShowGrenadesOnHUD" "0" "ShowBatteryCharge" "1" "HUDNumberOffsetX" "32" "HUDNumberOffsetY" "12" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "ASW_Weapon.Empty" "special3" "ASW_Weapon.Reload3" //switch weapon } }