// Alien Swarm Mining Laser WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_mining_laser" "viewmodel" "models/weapons/mininglaser/mininglaser.mdl" "playermodel" "models/weapons/mininglaser/mininglaser.mdl" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "0" "clip_size" "50" "default_clip" "50" "clip2_size" "-1" "default_clip2" "-1" "primary_ammo" "ASW_ML" "secondary_ammo" "None" "weight" "15" "item_flags" "0" // asw properties "reload_time" "2.2" "base_damage" "50" "fire_rate" "0.5" "equipicon" "swarm/EquipIcons/EquipMiningLaser" "equiplongname" "#asw_weaponl_mining_laser" "equipdescription1" "#asw_wdesc_mlaser" // flinching "FlinchChance" "0" "StoppingPowerFlinchBonus" "0" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "1" "ShowClipsOnHUD" "1" "ShowGrenadesOnHUD" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "reload" "ASW_MiningLaser.ReloadA" "special3" "ASW_Weapon.Reload3" "reload_npc" "ASW_MiningLaser.ReloadA" } }