// Alien Swarm Medical Satchel WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_medsat" "viewmodel" "models/items/ItemBox/ItemBoxLarge.mdl" "playermodel" "models/items/ItemBox/ItemBoxLarge.mdl" "playermodel_skin" "1" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "1" "clip_size" "9" "default_clip" "5" "clip2_size" "5" "default_clip2" "2" "primary_ammo" "ASW_MEDSAT" "secondary_ammo" "ASW_MEDSELF" "weight" "5" "item_flags" "0" // asw properties "reload_time" "2.2" "equipicon" "swarm/EquipIcons/EquipMedSatchel" "equiplongname" "#asw_weaponl_medsat" "RequiresFirstAid" "1" "ShowCharges" "1" "equipdescription1" "#asw_wdesc_medsatchel" "attributestext" "#asw_weapon_medsatchel_attributes" //"Unique" "1" // flinching "FlinchChance" "0" "StoppingPowerFlinchBonus" "0" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "2" "ShowClipsOnHUD" "0" "ShowGrenadesOnHUD" "0" "SquadEmote" "0" "HUDIconOffsetX" "-10" "HUDNumberOffsetX" "56" "HUDNumberOffsetY" "10" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "ASW_Weapon.Empty" "special3" "ASW_Weapon.Reload3" //switch weapon "single_shot" "ASW_Medkit.Use" // sound for locally controlled marine "single_shot_npc" "ASW_Medkit.Use" // sound for other marines } }