// Alien Swarm Grenade Launcher WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_grenade_launcher" "viewmodel" "models/weapons/grenadelauncher/grenadelauncher.mdl" "playermodel" "models/weapons/grenadelauncher/grenadelauncher.mdl" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "0" "clip_size" "6" "default_clip" "6" "primary_ammo" "ASW_GL" "weight" "5" "item_flags" "0" // asw properties "reload_time" "3.2" "base_damage" "80" "fire_rate" "1.8" "equipicon" "swarm/EquipIcons/EquipGrenadeLauncher" "equiplongname" "#asw_weaponl_grenade_launcher" "equipdescription1" "#asw_wdesc_grenade_launcher" "attributestext" "#asw_weapon_grenade_launcher_attributes" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "1" "ShowClipsOnHUD" "1" "ShowGrenadesOnHUD" "0" "HUDIconOffsetX" "-7" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "ASW_Weapon.Empty" "special3" "ASW_Weapon.Reload3" // weapon switch "single_shot" "ASW_GrenadeLauncher.FireFP" // sound for locally controlled marine "single_shot_npc" "ASW_GrenadeLauncher.Fire" // sound for other marines } }