// Alien Swarm Flamer WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_flamer" "viewmodel" "models/weapons/Flamethrower/Flamethrower.mdl" "playermodel" "models/weapons/Flamethrower/Flamethrower.mdl" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "0" "clip_size" "40" "default_clip" "40" "clip2_size" "-1" "default_clip2" "-1" "primary_ammo" "ASW_F" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // asw properties "reload_time" "2.2" "base_damage" "2" "fire_rate" "0.1" "equipicon" "swarm/EquipIcons/EquipFlamer" "equiplongname" "#asw_weaponl_flamer" "equipdescription1" "#asw_wdesc_flamer" "attributestext" "#asw_weapon_flamer_attributes" "altfiretext" "#asw_weapon_flamer_altfire" // flinching "FlinchChance" "1.0" "StoppingPowerFlinchBonus" "0.05" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "1" "ShowClipsOnHUD" "1" "ShowGrenadesOnHUD" "0" "HUDIconOffsetX" "-9" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "ASW_Weapon.Empty" "special3" "ASW_Weapon.Reload3" // weapon switch } }