// Alien Swarm Electrified Armor WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_electrified_armor" "viewmodel" "models/items/itembox/itemboxsmall.mdl" "playermodel" "models/items/itembox/itemboxsmall.mdl" "playermodel_skin" "7" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "1" "clip_size" "3" "default_clip" "3" "clip2_size" "-1" "default_clip2" "-1" "primary_ammo" "ASW_STIM" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // asw properties "reload_time" "2.2" "equipicon" "swarm/EquipIcons/EquipElectrifiedArmor" "equiplongname" "#asw_weaponl_electrified_armor" "equipdescription1" "#asw_wdesc_electrified_armor" "attributestext" "#asw_weapon_electrified_armor_attributes" "ExtraItem" "1" "ShowCharges" "1" "OffhandActivate" "1" "OffhandOrderType" "ASW_OFFHAND_USE_IMMEDIATELY" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "1" "ShowClipsOnHUD" "0" "ShowGrenadesOnHUD" "0" "HUDNumberOffsetX" "30" "HUDNumberOffsetY" "20" // flinching "FlinchChance" "0" "StoppingPowerFlinchBonus" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "ASW_Weapon.Empty" "special3" "ASW_Weapon.Reload3" //switch weapon } }