// Alien Swarm Chainsaw WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_chainsaw" "viewmodel" "models/weapons/Chainsaw/Chainsaw.mdl" "playermodel" "models/weapons/Chainsaw/Chainsaw.mdl" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "0" "clip_size" "111" // this is the magic number for displaying "infinite" ammo (for display purpose only) "default_clip" "111" // this is the magic number for displaying "infinite" ammo "clip2_size" "-1" "default_clip2" "-1" "primary_ammo" "ASW_CS" "secondary_ammo" "None" "weight" "15" "item_flags" "0" // asw properties "reload_time" "2.2" "base_damage" "1" "fire_rate" "0.5" "equipicon" "swarm/EquipIcons/EquipChainsaw" "equiplongname" "#asw_weaponl_chainsaw" "equipdescription1" "#asw_wdesc_chainsaw" "attributestext" "#asw_weapon_chainsaw_attributes" // flinching "FlinchChance" "0.20" "StoppingPowerFlinchBonus" "0.10" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "0" "ShowClipsOnHUD" "0" "ShowGrenadesOnHUD" "0" "HUDIconOffsetX" "-4" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "empty" "ASW_Weapon.Empty" "special3" "ASW_Weapon.Reload3" //switch weapon } }