// Alien Swarm Damage amp WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#asw_weapon_damage_amp" "viewmodel" "models/items/itembox/itemboxsmall.mdl" "playermodel" "models/items/itembox/itemboxsmall.mdl" "playermodel_skin" "4" "displaymodel" "models/items/mine/mine.mdl" "displaymodel_skin" "1" "anim_prefix" "ar2" "bucket" "0" "bucket_position" "0" "clip_size" "5" "default_clip" "5" "clip2_size" "-1" "default_clip2" "-1" "primary_ammo" "ASW_MINES" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // asw properties "reload_time" "2.2" "equipicon" "swarm/EquipIcons/EquipBuffGrenade" "equiplongname" "#asw_weaponl_damage_amp" "equipdescription1" "#asw_wdesc_damage_amp" "attributestext" "#asw_weapon_damage_amp_attributes" "ExtraItem" "1" "RequiresSapper" "0" "ShowCharges" "1" "OffhandActivate" "1" "OffhandOrderType" "ASW_OFFHAND_DEPLOY" // flinching "FlinchChance" "0" "StoppingPowerFlinchBonus" "0" // which ammo elements this weapon should display on the hud "ShowBulletsOnHUD" "1" "ShowClipsOnHUD" "0" "ShowGrenadesOnHUD" "0" "HUDNumberOffsetX" "35" "HUDNumberOffsetY" "12" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "special1" "Weapon_CombineGuard.Special1" "empty" "ASW_Weapon.Empty" "reload" "Weapon_AR2.Reload" "single_shot" "ASW_Weapon_Rifle.Single" // weapon switch sound "special3" "ASW_Weapon.Reload3" // NPC SECTION "single_shot_npc" "ASW_Weapon_Rifle.Single" "reload_npc" "Weapon_AR2.NPC_Reload" "double_shot_npc" "ASW_Weapon_Rifle.Single" } }