// ============================= // Non-melee class melee attacks // ============================= "MELEE" { "name" "kick" "sequence" "kick" "AttackType" "Heavy" "MinMeleeSkill" "0" "MaxMeleeSkill" "5" "DamageScale" "0.5" "Priority" "1" "ControlDirection" "any" "TraceHullSize" "35" "TraceDistance" "20" } "MELEE" { "name" "melee_combo_2a" "sequence" "melee_combo_2a" "AttackType" "Heavy" "MinMeleeSkill" "0" "MaxMeleeSkill" "5" "DamageScale" "0.5" "Priority" "10" "ControlDirection" "any" "TraceHullSize" "35" "TraceDistance" "20" } "MELEE" { "name" "melee_combo_2b" "sequence" "melee_combo_2b" "AttackType" "Heavy" "MinMeleeSkill" "0" "MaxMeleeSkill" "5" "DamageScale" "0.5" "Priority" "10" "CombosFrom" "melee_combo_2a" "ControlDirection" "any" "TraceHullSize" "35" "TraceDistance" "20" } "MELEE" { "name" "melee_combo_2c" "sequence" "melee_combo_2c" "AttackType" "Heavy" "MinMeleeSkill" "0" "MaxMeleeSkill" "5" "DamageScale" "1.5" "Priority" "10" "CombosFrom" "melee_combo_2b" "ControlDirection" "any" "TraceHullSize" "70" "TraceDistance" "30" } //==================== // Stumbles //==================== // "MELEE" // { // "name" "StumbleForward" // "sequence" "stumble_forward" // "Priority" "-1.0" // "ControlDirection" "none" // } // // "MELEE" // { // "name" "StumbleBackward" // "sequence" "stumble_backward" // "Priority" "-1.0" // "ControlDirection" "none" // } // // "MELEE" // { // "name" "StumbleLeftward" // "sequence" "stumble_leftward" // "Priority" "-1.0" // "ControlDirection" "none" // } // // "MELEE" // { // "name" "StumbleRightward" // "sequence" "stumble_rightward" // "Priority" "-1.0" // "ControlDirection" "none" // } // Short stumbles "MELEE" { "name" "StumbleShortForward" "sequence" "stumble_short_forward" "Priority" "-1.0" "ControlDirection" "none" } "MELEE" { "name" "StumbleShortBackward" "sequence" "stumble_short_backward" "Priority" "-1.0" "ControlDirection" "none" } "MELEE" { "name" "StumbleShortLeftward" "sequence" "stumble_short_leftward" "Priority" "-1.0" "ControlDirection" "none" } "MELEE" { "name" "StumbleShortRightward" "sequence" "stumble_short_rightward" "Priority" "-1.0" "ControlDirection" "none" } //==================== // Knockdowns //==================== "MELEE" { "name" "KnockdownForward" "sequence" "knockdown_forward" "Priority" "-1.0" "ControlDirection" "none" "AllowMovement" "1" } "MELEE" { "name" "KnockdownBackward" "sequence" "knockdown_backward" "Priority" "-1.0" "ControlDirection" "none" "AllowMovement" "1" } //==================== // Rolling //==================== "MELEE" { "name" "Roll" "sequence" "roll_N" "MinMeleeSkill" "0" "MaxMeleeSkill" "5" "Priority" "-1.0" "ControlDirection" "none" "AllowMovement" "0" } //===================== // Sync Kills //===================== "MELEE" { "name" "SyncKillChainsaw" "sequence" "kick" "DamageScale" "0.5" "Priority" "-1.0" "ControlDirection" "none" } // ======== // Other // ======== "MELEE" { "name" "JumpJet" "sequence" "jumpjet_pound" "MinMeleeSkill" "0" "MaxMeleeSkill" "5" "Priority" "-1.0" "ControlDirection" "none" "AllowMovement" "2" } "MELEE" { "name" "Blink" "sequence" "blink" "MinMeleeSkill" "0" "MaxMeleeSkill" "5" "Priority" "-1.0" "ControlDirection" "none" "AllowMovement" "0" }