shaders = 3 shader0 = ../xbr/shaders/xbr-lv3.glsl filter_linear0 = false scale_type0 = source scale0 = 5.0 shader1 = shaders/2xsal-level2-xbr.glsl filter_linear1 = false scale_type1 = source scale1 = 1.0 shader2 = ../anti-aliasing/shaders/aa-shader-4.0.glsl filter_linear2 = false scale_type2 = viewport scale2 = 1.0 parameters = "INTERNAL_RES" INTERNAL_RES = 2.0