---
phase: 06.7-network-model-client-trust-fall-trigger
verified: 2026-05-17T05:20:00Z
status: human_needed
score: 7/7 must-haves verified (automated portion)
overrides_applied: 0
re_verification: false
requirements:
  - id: REQ-SRV-03
    status: PASS
    evidence: "apps/server/src/onMessageHandlers.ts:307-361 position_update handler + apps/server/src/rate-limit.ts:64,67 budgets + apps/server/test/position-update.test.ts + apps/server/test/sprite-override.test.ts (unit) pass; trace:check shows +doc +impl +unit +int"
  - id: REQ-SRV-14
    status: PASS
    evidence: "PROTOCOL_VERSION=4 at packages/protocol/src/version.ts:27 + apps/server/package.json test:protocol-v4 script with pretest:protocol-v4 build hook (lines 17-18); test/protocol-v4-handshake.integ.test.ts passes 3/3 via pnpm -C apps/server test:protocol-v4 (3 tests, 2.25s); pretest hook confirmed rebuilding @rebno/protocol before vitest"
  - id: REQ-CLI-04
    status: PASS
    evidence: "apps/client/src/prediction/position-dispatcher.ts (RC #1 Math.floor + RC #2 axis-vector callback) + apps/client/src/prediction/reconciler.ts:53-54 self-noop + apps/client/src/scenes/GameScene.ts:1230-1257 remote-render switches on p.vx/p.vy + unpackAnimState; 247 client tests + 4 todo pass"
  - id: REQ-CLI-08
    status: PASS (automated layer); pending human UAT
    evidence: "All four code-layer truths verified: client owns position (position-dispatcher.ts), server validates+broadcasts (onMessageHandlers.ts), remote-render reads broadcast vx/vy + anim_state (GameScene.ts), edge-collision parity (packages/game-logic/src/collision.ts:184-185 + edge-parity.test.ts 2 tests pass). Two-player smoke milestone restored at HEAD per Plan 05 RC #1/#2/#3 fixes; operator HUMAN-UAT remains pending (06.7-HUMAN-UAT.md sign-off blank)."
gaps: []
deferred:
  - truth: "Anti-cheat illegal-position fall trigger"
    addressed_in: "Phase 06.8 (candidate)"
    evidence: "Plan 04 SUMMARY 'Deferred Items': candidate Phase 06.8 — illegal-position fall trigger, speed cap, walkable-grid sanity, fall reset; CLAUDE.md Hard Rule 1 carve-out text: 'Anti-cheat (illegal-position fall trigger) is deferred to Phase 06.8.'"
  - truth: "Vestigial c2s.input / heldInputs / axis_x_held / axis_y_held cleanup"
    addressed_in: "Phase 06.9 (candidate)"
    evidence: "Plan 04 SUMMARY 'Deferred Items': candidate Phase 06.9 cleanup."
human_verification:
  - test: "Test 1 — diagonal-stop drift on staging"
    expected: "No reconciler snap-back when stopping from diagonal motion (the original UAT 2026-05-16 trigger)"
    why_human: "Visual + tactile feel verification on the deployed staging build; cannot be asserted by grep"
  - test: "Test 2 — dropped-packet hitching"
    expected: "Movement remains smooth under simulated packet drop"
    why_human: "Real-network UX assessment"
  - test: "Test 3 — two-player smoke (CLI-08 hard milestone)"
    expected: "Two operator-distinct accounts in same room see each other move + chat in real time on the deployed staging build with the 06.7 Plan 05/06/07 fixes"
    why_human: "CLI-08 is the rebuild's go/no-go gate and requires two-browser human observation"
  - test: "Test 5 — rollback drill (D-14)"
    expected: "Reverting to the rollback target listed in Plan 04 SUMMARY restores prior behavior cleanly"
    why_human: "Real deployment lifecycle exercise"
  - test: "Test 6 — idle-cadence frame count"
    expected: "Position-dispatcher emits steady frames (no gaps >100 ms) at idle (D-06)"
    why_human: "WebSocket trace inspection on staging; instrumentation is opaque to grep"
---

# Phase 06.7: Network model shift — client-trust + server illegal-position fall trigger — Verification Report

**Phase Goal:** Flip player-movement trust model so client owns position; reconciler becomes a no-op for the self-player; server stores client-reported state for movement-only and broadcasts to peers; non-movement state stays server-authoritative; doctrine matches (CLAUDE.md Hard Rule 1 carve-out); anti-cheat (fall trigger) deferred to Phase 06.8.

**Verified:** 2026-05-17T05:20:00Z
**Status:** human_needed — all 7 code-level must-haves are verified PASS against HEAD (commit `03a5ff1`); operator HUMAN-UAT (Tests 1/2/3/5/6) is still required before phase can be marked complete.

## Goal Achievement

### Observable Truths

| #   | Truth                                                                                                                  | Status     | Evidence                                                                                                                                                                                                                                          |
| --- | ---------------------------------------------------------------------------------------------------------------------- | ---------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1   | Protocol surface ships v4 (cPositionUpdate, cSetSpriteOverride, packAnimState, anim_state/sprite_override PlayerState) | ✓ VERIFIED | `packages/protocol/src/version.ts:27` PROTOCOL_VERSION = 4; `intents.ts:125-159` schemas; `anim-state.ts` owns Direction + packAnimState; `state.ts:57-58` PlayerState fields; 59/59 protocol tests pass                                          |
| 2   | Server accepts position_update + set_sprite_override, validates, applies rate-limit, writes player state, broadcasts   | ✓ VERIFIED | `apps/server/src/onMessageHandlers.ts:307-361` (position_update) + `:367-410` (set_sprite_override); `rate-limit.ts:64,67` budgets (35/60, 2/5); seq gating at 352; 89 server unit tests pass                                                     |
| 3   | Server tick is empty-input pass-through; step.ts skips player movement when no input                                   | ✓ VERIFIED | `RebnoRoom.ts:1280-1289` passes `new Map()` to step(); `packages/game-logic/src/step.ts:66-84` preserves player fields when `input === undefined`; 75/75 game-logic tests pass                                                                    |
| 4   | Client owns position; dispatcher emits per-sim-tick with Math.floor monotonic_at_ms and axis-vector authored vx/vy     | ✓ VERIFIED | `apps/client/src/prediction/position-dispatcher.ts:67-84` (RC #1 Math.floor, RC #2 axis-vector × RUN_SPEED_PX_PER_TICK); `GameScene.ts:693-706` 5-arg constructor wiring; 8/8 dispatcher tests pass                                                |
| 5   | Self-player reconciler is no-op; remote-render reads broadcast vx/vy + unpackAnimState.running, not held-axis fields   | ✓ VERIFIED | `reconciler.ts:53-54` `if (isSelfPlayer) return;`; `GameScene.ts:1236-1255` reads `p.vx/p.vy` + `unpackAnimState(p.anim_state).running`; stale-snapshot suppression at `PlayerRenderer.onSimulationTickRemote`; 247 client tests + 4 todo pass    |
| 6   | Edge-collision grid path agrees with polys path (no 1-px right/bottom asymmetry)                                       | ✓ VERIFIED | `packages/game-logic/src/collision.ts:184-185` `rightExclusive = right - 1; bottomExclusive = bottom - 1`; `test/edge-parity.test.ts` 2 tests pass; `test/walkable-edge.test.ts` extended with 10 boundary cases; `wall-slide.test.ts` updated     |
| 7   | CLAUDE.md Hard Rule 1 carve-out + Pre-flight doctrine + test:protocol-v4 script                                        | ✓ VERIFIED | `CLAUDE.md:105` Hard Rule 1 with the narrow movement carve-out + `[doc->REQ-SRV-04]` tag + 06.8 anti-cheat deferral; `06.7-HUMAN-UAT.md:22-61` Pre-flight section + Test 4 retarget; `apps/server/package.json:13-18` four new scripts            |

**Score:** 7/7 truths verified (automated layer)

### Deferred Items

| # | Item | Addressed In | Evidence |
|---|------|-------------|----------|
| 1 | Anti-cheat illegal-position fall trigger | Phase 06.8 (candidate) | CLAUDE.md Hard Rule 1: "Anti-cheat (illegal-position fall trigger) is deferred to Phase 06.8"; Plan 04 SUMMARY Deferred Items |
| 2 | Vestigial c2s.input / heldInputs / axis_x_held / axis_y_held cleanup | Phase 06.9 (candidate) | Plan 04 SUMMARY Deferred Items |

### Required Artifacts

| Artifact                                                       | Expected                                                        | Status     | Details                                                                  |
| -------------------------------------------------------------- | --------------------------------------------------------------- | ---------- | ------------------------------------------------------------------------ |
| `packages/protocol/src/version.ts`                             | `PROTOCOL_VERSION = 4`                                          | ✓ VERIFIED | Literal `= 4 as const`; history block records 06.7 D-05/D-08/D-13       |
| `packages/protocol/src/anim-state.ts`                          | Direction + FACING_OCTANT + pack/unpack                         | ✓ VERIFIED | Module created; intents.ts imports FROM it (zero-cycle invariant)        |
| `packages/protocol/src/intents.ts`                             | cPositionUpdateSchema + cSetSpriteOverrideSchema; strict u32    | ✓ VERIFIED | `monotonic_at_ms` bounded `.finite().int().min(0).max(0xffffffff)` (135) |
| `packages/protocol/src/state.ts`                               | PlayerState.anim_state (default 0x06) + sprite_override         | ✓ VERIFIED | Fields at lines 57-58                                                    |
| `apps/server/src/onMessageHandlers.ts`                         | position_update + set_sprite_override handlers w/ rate-limit    | ✓ VERIFIED | Handlers at 307-361 + 367-410; rate-limit invoked before parse           |
| `apps/server/src/RebnoRoom.ts` tick                            | Empty-input map to step()                                       | ✓ VERIFIED | `step(this.toWorldState(), new Map(), TICK_MS)` at 1287                  |
| `packages/game-logic/src/step.ts`                              | Skip-when-no-input per-player                                   | ✓ VERIFIED | Lines 66-84 — pass-through preserves x/y/vx/vy                          |
| `apps/client/src/prediction/position-dispatcher.ts`            | Math.floor + axis-vector callback                               | ✓ VERIFIED | Lines 55-84                                                              |
| `apps/client/src/prediction/reconciler.ts`                     | Self-player no-op                                               | ✓ VERIFIED | Line 53-54 early-return on isSelfPlayer                                   |
| `apps/client/src/scenes/GameScene.ts`                          | Dispatcher wiring + remote-render switch                        | ✓ VERIFIED | Construct at 693-706; render at 1236-1255                                 |
| `packages/game-logic/src/collision.ts`                         | Exclusive right/bottom corner sampling                          | ✓ VERIFIED | Lines 184-185                                                            |
| `apps/server/package.json`                                     | test:protocol-v4 + pretest:protocol-v4 hooks                    | ✓ VERIFIED | Lines 13, 15, 17, 18                                                     |
| `.planning/phases/.../06.7-HUMAN-UAT.md`                       | Pre-flight section + Test 4 retarget + 6 test sections          | ✓ VERIFIED | Pre-flight at 22-61; Test 4 cmd at 109                                    |
| `CLAUDE.md` Hard Rule 1                                        | Movement carve-out + 06.8 deferral + `[doc->REQ-SRV-04]` tag    | ✓ VERIFIED | Line 105                                                                  |

### Key Link Verification

| From                                            | To                                                      | Via                                          | Status     |
| ----------------------------------------------- | ------------------------------------------------------- | -------------------------------------------- | ---------- |
| `packages/protocol/src/intents.ts`              | `anim-state.ts`                                         | `import type { Direction }` (line 7)         | ✓ WIRED    |
| `apps/server/src/onMessageHandlers.ts`          | `cPositionUpdateSchema` / `cSetSpriteOverrideSchema`    | `safeParse` calls                            | ✓ WIRED    |
| Position handler → PlayerState mutation         | `state.players.get(sessionId)` setters                  | Lines 354-360                                | ✓ WIRED    |
| `apps/client/.../position-dispatcher.ts`        | `inputDispatcher.axisX()/axisY()`                       | `getAxisVector` callback in GameScene:702-705| ✓ WIRED    |
| `GameScene.ts` remote-render loop               | `unpackAnimState`                                       | Import at line 74, call at 1247              | ✓ WIRED    |
| `apps/server/test:protocol-v4` script           | `@rebno/protocol` rebuild                               | `pretest:protocol-v4` hook (line 17)         | ✓ WIRED (verified — pretest fired on live run; 3/3 tests pass) |

### Data-Flow Trace (Level 4)

| Artifact | Data Variable | Source | Produces Real Data | Status |
| -------- | ------------- | ------ | ------------------ | ------ |
| `PositionDispatcher.sendTick` | `local.x/y`, `axes`, `monotonic_at_ms` | `prediction.getLocalState()`, `getAxisVector()`, `_time` arg from Phaser update loop | Yes — wired in GameScene update() at 1213 (`positionDispatcher?.sendTick(_time)`) | ✓ FLOWING |
| Server `position_update` handler → `state.players[*]` | x, y, vx, vy, facing, anim_state, last_input_seq | `cPositionUpdateSchema.safeParse(raw).data` | Yes — writes to live Colyseus state | ✓ FLOWING |
| `GameScene` remote-render loop | `p.vx`, `p.vy`, `p.anim_state` | `this.room.state.players` (Colyseus MapSchema) | Yes — server broadcasts via Colyseus state diff | ✓ FLOWING |
| `reconciler.onServerSnapshot` self-noop | `isSelfPlayer` flag | Caller passes flag based on sessionId match | n/a — intentional no-op | ✓ VERIFIED |

### Behavioral Spot-Checks

| Behavior | Command | Result | Status |
| -------- | ------- | ------ | ------ |
| Protocol package tests | `pnpm -C packages/protocol exec vitest run` | 5 files / 59 tests pass | ✓ PASS |
| Game-logic tests | `pnpm -C packages/game-logic exec vitest run` | 14 files / 75 tests pass | ✓ PASS |
| Client tests | `pnpm -C apps/client exec vitest run` | 35 files / 255 tests pass + 4 todo | ✓ PASS |
| Server unit tests (default `test`) | `pnpm -C apps/server test` | 16 files / 89 tests pass | ✓ PASS |
| Protocol v4 handshake (via pre-flight script) | `pnpm -C apps/server test:protocol-v4` | 3 tests pass; pretest hook confirmed rebuilding @rebno/protocol first | ✓ PASS |
| Server full integ run | `pnpm -C apps/server exec vitest run` | 18 failed / 127 pass / 2 todo across 7 integ files (sigterm, legacy-login, d60-emit-layout, position-update[1/3], d51c-eviction, home-portal-spawn, boot[1/2]) | ⚠ PRE-EXISTING (see Notes) |

**Notes on integ failures:** The 18 failing integ tests fail with two distinct pre-existing-infrastructure causes:
- `SqliteError: no such table: accounts` (sigterm.integ + legacy-login.integ) — test setup does not invoke the migration scaffold before seeding accounts; these test files pre-date Phase 06.7 (commits 071b6cd, dcd2d0b dated Phase 04).
- Colyseus `seat reservation expired` (d60-always-emit-layout, d51c-eviction-trace, home-portal-spawn, position-update.integ Test 1, boot Test 2) — this is the same blocker recorded as "BLOCKED CHECKS" in Plan 02 SUMMARY ("appears in unrelated existing integration tests"). The relevant Phase 06.7 contract test (`protocol-v4-handshake.integ.test.ts`) runs in isolation and PASSES 3/3.
- `position-update.integ.test.ts` Test 2/3 PASS (2/3 tests); only Test 1 fails on the seat-reservation issue.

Neither failure pattern originates in Phase 06.7 changes. Both are pre-existing local test-runner infrastructure issues. Operator UAT (Tests 1/2/3) on the deployed staging build remains the authoritative verification path for end-to-end behavior.

### Probe Execution

No probe-based scripts (`scripts/*/tests/probe-*.sh`) defined in this phase. Plan 06.7-07 introduced `test:protocol-v4` as the canonical pre-flight handshake check (executed above; PASS 3/3).

### Requirements Coverage

| Requirement | Source Plan(s)         | Description                                                                       | Status     | Evidence                                                                                                            |
| ----------- | ---------------------- | --------------------------------------------------------------------------------- | ---------- | ------------------------------------------------------------------------------------------------------------------- |
| REQ-SRV-03  | 06.7-01, 02, 05        | Authority enforceable; server emits state; clients send intent only               | ✓ PASS     | Handler at onMessageHandlers.ts:307; validation via zod; rate-limit; trace:check `+doc +impl +unit +int`            |
| REQ-SRV-14  | 06.7-02, 07            | PROTOCOL_VERSION enforced on packet 1                                              | ✓ PASS     | `PROTOCOL_VERSION = 4`; protocol-v4-handshake integ test 3/3 PASS; trace:check `+doc +impl +unit +int`              |
| REQ-CLI-04  | 06.7-01, 03, 05, 06    | Prediction + entity interpolation + server reconciliation                          | ✓ PASS     | PositionDispatcher + self-noop reconciler + remote-render switch; client test suite 255 pass; trace:check OK         |
| REQ-CLI-08  | 06.7-01..07            | Two players move + chat over deployed server (MVP gate)                            | ✓ PASS (code) / HUMAN PENDING | All RC #1/#2/#3 + edge-parity + pre-flight doctrine fixed at HEAD; staging two-player smoke pending HUMAN-UAT       |

`pnpm trace:check` output for phase 06.7 reqs:
- `[OK] REQ-CLI-04  required: [doc, impl, unit]  stages: +doc +impl +unit +int`
- `[OK] REQ-CLI-08  required: [doc, int]  stages: +doc +impl +unit +int`
- `[OK] REQ-SRV-03  required: [doc, impl, unit, int]  stages: +doc +impl +unit +int`
- `[OK] REQ-SRV-14  required: [doc, impl, unit, int]  stages: +doc +impl +unit +int`

Top-line trace summary: `61 requirements: 33 complete, 28 incomplete, 134 findings`. None of the 134 findings are in phase-06.7 artifacts — they are pre-existing parse_error / undeclared_id findings in earlier phase docs (Phase 04 `REQ-SRV-XX` placeholders, Phase 05 `REQ-DEP-NN` placeholders, Phase 06.1/06.4/06.6 `REQ-CLI-XX` / `REQ-X` / `REQ-ID` placeholders, two grep-shaped tokens in 06.7-04-PLAN.md acceptance commands at lines 132/140 that are NOT real tags). Verified by sampling: every `[OK]` row for Phase-06.7 requirements indicates structurally-complete tag coverage.

### Anti-Patterns Found

Modified files scanned for stub patterns:

| File | Pattern | Severity | Impact |
| ---- | ------- | -------- | ------ |
| _(none flagged)_ | n/a | n/a | All 06.7 modifications are substantive; no `TODO`, `FIXME`, `XXX`, `placeholder`, or empty-return patterns introduced in scope. `06.7-CONTEXT.md` and `06.7-DISCUSSION-LOG.md` contain narrative text — out of scope for stub scanning. |

### Two-Player Smoke (REQ-CLI-08) — Three Root-Cause Audit (Plan 05)

Plan 06.7-05 codex audit named three root causes that were blocking the REQ-CLI-08 two-player smoke at the start of the gap-closure wave. Verifier confirms all three are fixed at HEAD:

| RC | Description | Code at HEAD | Test pinning |
| --- | --- | --- | --- |
| RC #1 | Fractional `monotonic_at_ms` failing `.int()` wire schema | `position-dispatcher.ts:80` `Math.floor(monotonic_at_ms)` | `apps/server/test/protocol-monotonic-int.unit.test.ts` 4/4 PASS; `apps/client/.../position-dispatcher.test.ts` "RC #1" PASS |
| RC #2 | BNO instant-set `step()` returns vx=0/vy=0; wire velocity was always zeroed | `position-dispatcher.ts:75-76` wire vx/vy = axes × `RUN_SPEED_PX_PER_TICK`; `GameScene.ts:702-705` passes `getAxisVector` callback | `position-dispatcher.test.ts` "RC #2 — authors vx/vy from injected axis-vector callback" PASS |
| RC #3 | Remote-render derived running state from `hypot(vx, vy)` rather than broadcast `anim_state.running` | `GameScene.ts:1247` `unpackAnimState(p.anim_state).running`; `SpriteStateMachine.ts` `deriveFrameWithAuthoritativeFacing` 7th arg `isRunningOverride` + stale-snapshot suppression | `player-renderer-stale-anim.test.ts` 3/3 PASS (RC #3 + codex MEDIUM stale-anim) |

### Edge-Collision Parity (Plan 06) — Inclusive/Exclusive Convention

The grid path (`isFeetBboxWalkable`) and the polys path (`feetBboxIntersectsAABB`) now share the EXCLUSIVE right/bottom boundary convention:
- Grid path: `collision.ts:184-185` adjusts `right - 1` / `bottom - 1` internally before sampling.
- Polys path: `collision.ts:63-74` uses strict `>` inequalities for feet-bbox-vs-AABB overlap.
- Parity test: `packages/game-logic/test/edge-parity.test.ts` "right-edge: grid-path final px matches polys-path final px" + "bottom-edge: grid-path final py matches polys-path final py" — 2/2 PASS.

### Pre-flight Doctrine (Plan 07) — Stale-Protocol-Build False-Positive Eliminated

`apps/server/package.json` declares three `pretest:*` lifecycle hooks (lines 13, 15, 17) that auto-build `@rebno/protocol` before any integ-targeted run, plus a dedicated `test:protocol-v4` script that operators must use for Test 4 sign-off:

```json
"pretest:protocol-v4": "pnpm --filter @rebno/protocol build",
"test:protocol-v4": "vitest run test/protocol-v4-handshake.integ.test.ts",
```

Verifier executed `pnpm -C apps/server test:protocol-v4` from a clean shell and confirmed:
- The `> @rebno/protocol@... build` line appears before vitest output.
- All 3 protocol-handshake tests pass.

HUMAN-UAT Test 4 line 109 now reads `pnpm -C apps/server test:protocol-v4` (not `pnpm exec vitest`). The DISCOURAGED `pnpm exec vitest` form remains documented only inside the explicit "DISCOURAGED" warning block (line 43).

### Human Verification Required

The following five operator-executed checks remain open. They are out of scope for automated verification and gate the phase exit to `passed`.

#### 1. Test 1 — Diagonal-stop drift on staging
**Test:** From a diagonal walk, release directional keys; observe the local sprite.
**Expected:** No reconciler snap-back (the original UAT 2026-05-16 trigger that prompted Phase 06.7).
**Why human:** Visual + tactile UX assessment on the deployed Fly.io build.

#### 2. Test 2 — Dropped-packet hitching on staging
**Test:** Simulate packet loss (DevTools throttling); observe both local and remote players.
**Expected:** Smooth motion bounded by the prediction/extrapolation envelopes.
**Why human:** Real-network UX assessment.

#### 3. Test 3 — Two-player smoke (REQ-CLI-08 hard milestone)
**Test:** Two operator accounts (`dunsen_uat` / `rebbie_uat`) on two browsers/machines in the same room.
**Expected:** Both players see each other move and exchange chat in real time.
**Why human:** CLI-08 is the rebuild's go/no-go milestone; observation requires two real Chrome sessions.

#### 4. Test 5 — Rollback drill (D-14)
**Test:** Per Plan 04 SUMMARY rollback targets, revert and confirm prior behavior.
**Expected:** Rollback succeeds and pre-06.7 behavior is restored.
**Why human:** Real deployment lifecycle exercise.

#### 5. Test 6 — Idle-cadence frame count (D-06)
**Test:** Stand idle for 5 s; capture WS frames.
**Expected:** No gap >100 ms between frames; ≥30 dispatch frames per 5 s.
**Why human:** WebSocket trace inspection on staging.

### Gaps Summary

No automated gaps detected at HEAD. All seven observable truths and their supporting artifacts are present, substantive, wired, and verified by passing tests. The codex review identified three independent gap-closure waves (Plan 05 remote-sync, Plan 06 edge-collision, Plan 07 pre-flight doctrine); each landed at HEAD and is regression-pinned. The phase exits to `human_needed` because the five operator-executed HUMAN-UAT tests on the deployed staging build remain pending — not because of any code-layer defect.

### Open Carry-Forward Items

1. **Phase 06.8 anti-cheat** — Illegal-position fall trigger, speed cap, walkable-grid sanity, fall reset. Explicitly deferred by CLAUDE.md Hard Rule 1 and Plan 04 SUMMARY. Not a 06.7 gap.
2. **Phase 06.9 cleanup** — Vestigial `c2s.input` / `heldInputs` / `axis_x_held` / `axis_y_held` fields. Deferred by Plan 04 SUMMARY.
3. **HUMAN-UAT staging run** — Sign-off block at `06.7-HUMAN-UAT.md:151-157` is empty pending operator. This is the human-needed gate for full phase closeout.
4. **Pre-existing server integ-test infrastructure issues** — `SqliteError: no such table: accounts` in `sigterm.integ` + `legacy-login.integ`; Colyseus `seat reservation expired` in several pre-existing integ files. Origin: Phase 04 (commits 071b6cd, dcd2d0b). Recommend opening a follow-up ticket separate from Phase 06.7 verification.

---

_Verified: 2026-05-17T05:20:00Z_
_Verifier: Claude (gsd-verifier, Opus 4.7 1M context)_
_Commit at verification time: `03a5ff1` (main)_

---

## Round-2 Addendum — UAT close-out

**Status update:** Phase 06.7 ✅ CLOSED. HUMAN-UAT round 2 PASSED on staging at commit `1f6073e` (operator confirmation 2026-05-17).

**Round-2 gap-closure landed after the first verification:**
- `06.7-08` — Per-render-frame dead-reckoning (commits `e49c213` RED, `94ba84d` GREEN). Closes "remote players freeze every 3rd frame" reported by operator.
- `06.7-09` — Local-deploy doctrine (`docs/deploy/LOCAL-DEPLOY.md` + CLAUDE.md note, `a18c64e`). GH Actions storage exhausted; deploys move to operator-local builds.
- Follow-up regression fixes by partner agent (commits `ba28b8a`, `aafcd78`, `ad49e89`, `eb48430`, `6356cb1`, `d1d98ac`, `1f6073e`): rebase only on fresh snapshots (not every client sim-tick), align cadence to 30Hz, Dockerfile-included deploys, Windows `machine exec` preference, client-only release path documented.

**Final staging image:** `rebno-staging:1f6073e81955d96fce75ecca4f4395b372e7ad76`, machine `48e0dedbde42e8` v68, `started`, 1/1 checks passing.

**Carry-forward (unchanged from round 1):**
- Phase 06.8 anti-cheat (illegal-position fall trigger, speed cap) — explicitly deferred.
- Phase 06.9 cleanup of vestigial `c2s.input` / `axis_*_held` fields — deferred.
- 18 pre-existing server integ-test infrastructure failures (Phase 04 origin) — separate ticket.

_Round-2 closed: 2026-05-17T20:15:00-07:00_
_Closed by: Claude (Opus 4.7 1M context) on operator UAT-PASS confirmation_
