#define SHADER_NAME PHASER_MESH_VS

precision mediump float;

attribute vec3 aVertexPosition;
attribute vec3 aVertexNormal;
attribute vec2 aTextureCoord;

uniform mat4 uViewProjectionMatrix;
uniform mat4 uModelMatrix;
uniform mat4 uNormalMatrix;

varying vec2 vTextureCoord;
varying vec3 vNormal;
varying vec3 vPosition;

void main ()
{
    vTextureCoord = aTextureCoord;

    vPosition = vec3(uModelMatrix * vec4(aVertexPosition, 1.0));

    vNormal = vec3(uNormalMatrix * vec4(aVertexNormal, 1.0));

    gl_Position = uViewProjectionMatrix * uModelMatrix * vec4(aVertexPosition, 1.0);
}
